# llimphi-voxel-render > The **GPU bridge** of `llimphi-voxel`. The engine (`llimphi-3d`) knows how to trace voxels and meshes but knows nothing of worlds or casts; the artefacts (`llimphi-voxel`) know what a biome, a being and a scene are but **do not render**, by design. A layer was missing between them, and it was written inside the studio: - `preview` — `WorldPreview`: generates a recipe's world and composes it. - `escenario` — plays a scene frame by frame. Pulled out into its own crate so the **studio** and **ende** share one bridge instead of two, which is what keeps a preview and a filmed frame looking the same. --- Part of **llimphi** — see [llimphi](../README.md) and the widget/module catalogue in [`MANUAL.md`](../MANUAL.md).