# llimphi-voxel Voxel/game dynamics over `llimphi-3d`. An **optional** layer, more committed to "Minecraft-like dynamics": it generates and manages a voxel world's *content* and *interaction* over the **general** 3D engine `llimphi_3d`, which is the one that renders (`llimphi_3d::Scene3d` + `llimphi_3d::VoxelRenderer`). The dependency branch is meant to be a **library reusable by any voxel game** in the suite: `app → llimphi-voxel → llimphi-3d → wgpu`. The engine (camera, shared depth, ray-march, meshes) knows nothing about games; what does live here is world-gen (`terrain`) and picking/editing (`raycast`). The rest (chunks, streaming, typed blocks) grows here without touching the engine. --- Part of **llimphi** — see [llimphi](../README.md).