//! Certificación de la **capa 3**: una foto real → **busto voxel** estilizado //! (`photo_to_grid`), renderizado con el kit sub-voxel (bisel) para que se lea como //! parte del mundo de bloques y no como una malla fotorreal — la cuantización es lo //! que lo saca del valle de inquietud. //! //! Genera un retrato sintético (con recorte alpha) → busto → render frontal. Certifica //! por STATS (recorte, relieve, fidelidad de color). Si existe `pluma.png` en el cwd, //! también lo voxeliza y rinde (imagen real, a modo de muestra). //! //! `cargo run -p llimphi-voxel --example foto_ser --release -- [imagen.png]` use std::fs::File; use std::io::{BufReader, BufWriter}; use llimphi_3d::glam::Vec3; use llimphi_3d::{Camera3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{photo_to_grid, FotoOpts, Relieve}; const W: u32 = 720; const H: u32 = 720; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; const BG: [u8; 3] = [16, 18, 26]; fn main() { let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let dir = std::env::var("CLAUDE_JOB_DIR").map(|d| format!("{d}/tmp")).unwrap_or("/tmp".into()); // --- Certificación: retrato sintético con recorte alpha --- let (rw, rh) = (96u32, 112u32); let img = retrato(rw, rh); let opts = FotoOpts { ancho: 64, profundidad: 16, relieve: Relieve::Domo, alpha_min: 128, grano: 0.05 }; let (grid, s) = photo_to_grid(&img, rw, rh, &opts); println!("foto_ser — retrato sintético {rw}x{rh} → busto voxel"); println!(" grilla: {:?}", s.dim); println!(" recorte (foreground): {} px de {}", s.recorte, s.dim[0] * s.dim[1]); println!(" voxels colocados: {}", s.voxeles); println!(" grosor del relieve: {}..{} voxels (domo)", s.grosor_min, s.grosor_max); println!(" color medio: {:?}", s.color_medio); // Render frontal con bisel (compone con la capa 2b) + rugosidad leve. let px = render_bust(&hal, &mut renderer, &grid, s.dim, 0.65, 0.25); write_png(&px, &format!("{dir}/foto_ser.png")); let covered = coverage(&px); println!(" render: {covered} px cubiertos → {dir}/foto_ser.png"); // Asserts de la certificación (los detalles finos ya están en los unit tests). assert!(s.recorte > 0 && (s.recorte as f32) < (s.dim[0] * s.dim[1]) as f32 * 0.9, "recortó el fondo"); assert!(s.grosor_max > s.grosor_min && s.grosor_max >= 12, "hay relieve de domo ({}..{})", s.grosor_min, s.grosor_max); assert!(s.color_medio[0] > s.color_medio[2], "conserva el tono cálido de la piel: {:?}", s.color_medio); assert!(covered > 5000, "el busto se renderizó (cubrió {covered} px)"); // --- Muestra opcional: imagen real (pluma.png) si está en el cwd --- let arg = std::env::args().nth(1); let ruta = arg.as_deref().unwrap_or("pluma.png"); match load_png_rgba(ruta) { Some((rgba, w, h)) => { // Sin alpha real: recorte por luminancia (fondo claro fuera). alpha_min=1 // deja pasar casi todo; el relieve por luminancia da volumen a la imagen. let o = FotoOpts { ancho: 72, profundidad: 14, relieve: Relieve::Luminancia, alpha_min: 1, grano: 0.05 }; let (g2, s2) = photo_to_grid(&rgba, w, h, &o); let p2 = render_bust(&hal, &mut renderer, &g2, s2.dim, 0.6, 0.2); write_png(&p2, &format!("{dir}/foto_ser_real.png")); println!("imagen real '{ruta}' {w}x{h} → {} voxels → {dir}/foto_ser_real.png", s2.voxeles); } None => println!("(sin imagen real en '{ruta}' — omitido)"), } println!("✓ certificado: foto → busto voxel con recorte, relieve y color del original."); } /// Retrato sintético RGBA con recorte alpha: pelo + óvalo de piel + ojos + boca. fn retrato(w: u32, h: u32) -> Vec { let cx = w as f32 / 2.0; let cy = h as f32 * 0.52; let rx = w as f32 * 0.34; let ry = h as f32 * 0.42; let mut px = vec![0u8; (w * h * 4) as usize]; for y in 0..h { for x in 0..w { let i = ((y * w + x) * 4) as usize; let nx = (x as f32 - cx) / rx; let ny = (y as f32 - cy) / ry; if nx * nx + ny * ny > 1.0 { continue; // fuera del óvalo → transparente } // Piel cálida con leve sombreado vertical. let sh = 1.0 - 0.15 * ny; let mut c = [(228.0 * sh) as u8, (186.0 * sh) as u8, (150.0 * sh) as u8]; // Pelo: banda superior. if ny < -0.45 { c = [92, 62, 44]; } // Ojos: dos elipses oscuras. for ex in [-0.42f32, 0.42] { let ox = (x as f32 - (cx + ex * rx)) / (rx * 0.16); let oy = (y as f32 - (cy - 0.12 * ry)) / (ry * 0.10); if ox * ox + oy * oy < 1.0 { c = [40, 32, 30]; } } // Boca: arco oscuro. let mox = (x as f32 - cx) / (rx * 0.42); let moy = (y as f32 - (cy + 0.5 * ry)) / (ry * 0.08); if mox * mox + moy * moy < 1.0 { c = [150, 70, 66]; } px[i] = c[0]; px[i + 1] = c[1]; px[i + 2] = c[2]; px[i + 3] = 255; } } px } /// Renderiza un busto voxel centrado, de frente, con `bisel`/`rugosidad` dados. fn render_bust(hal: &Hal, renderer: &mut Renderer, grid: &VoxelGrid, dim: [u32; 3], bisel: f32, rug: f32) -> Vec { let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, grid); vr.bisel = bisel; vr.rugosidad_amp = rug; vr.sun_dir = normalize([0.35, 0.55, 0.75]); // luz desde el frente-arriba // El relieve sobresale hacia +Z → cámara al frente (mirando -Z), leve picado. let alto = dim[1].max(dim[0]) as f32; let camera = Camera3d::orbit(Vec3::ZERO, 0.0, 8_f32.to_radians(), alto * 1.9); let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); let base = vello::Scene::new(); renderer .render_to_view(hal, &base, &view, W, H, Color::from_rgba8(BG[0], BG[1], BG[2], 255)) .expect("base"); let mut enc = hal.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); vr.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), &camera); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn normalize(v: [f32; 3]) -> [f32; 3] { let l = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt().max(1e-6); [v[0] / l, v[1] / l, v[2] / l] } fn coverage(px: &[u8]) -> usize { (0..(W * H) as usize) .filter(|&i| { let o = i * 4; (px[o] as i32 - BG[0] as i32).abs() + (px[o + 1] as i32 - BG[1] as i32).abs() + (px[o + 2] as i32 - BG[2] as i32).abs() > 12 }) .count() } /// Decodifica un PNG a RGBA `w×h`. `None` si no existe o no se pudo leer. fn load_png_rgba(path: &str) -> Option<(Vec, u32, u32)> { let file = File::open(path).ok()?; let dec = png::Decoder::new(BufReader::new(file)); let mut reader = dec.read_info().ok()?; let mut buf = vec![0u8; reader.output_buffer_size()?]; let info = reader.next_frame(&mut buf).ok()?; let (w, h) = (info.width, info.height); let rgba = match info.color_type { png::ColorType::Rgba => buf[..info.buffer_size()].to_vec(), png::ColorType::Rgb => { let mut out = Vec::with_capacity((w * h * 4) as usize); for c in buf[..info.buffer_size()].chunks(3) { out.extend_from_slice(&[c[0], c[1], c[2], 255]); } out } png::ColorType::Grayscale => { let mut out = Vec::with_capacity((w * h * 4) as usize); for &g in &buf[..info.buffer_size()] { out.extend_from_slice(&[g, g, g, 255]); } out } _ => return None, // paleta/gris-alfa: fuera de alcance del demo }; Some((rgba, w, h)) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H) }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let sst = row * padded; pixels.extend_from_slice(&data[sst..sst + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(pixels).unwrap(); }