//! Certificación del **reparto con LOD**: una bandada de 16 humanoides alejándose //! del ojo, repartida por [`reparto_sdf`] dentro del presupuesto del uniform //! (16 seres / 240 primitivas). //! //! Sin LOD, 16 caras enteras son ~500 primitivas: el empacador cortaba la lista y los //! del fondo desaparecían (o peor, salían mutilados). Acá se ve que entran los 16 y //! —lo que importa— que la degradación NO se nota: el que perdió la cara está lo //! bastante lejos como para que no hubiera cara que ver. //! //! `cargo run -p llimphi-voxel --example manada_lod_demo --release` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Camera3d, VoxelGrid, VoxelRenderer, VOXEL_MAX_SER_PRIMS}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{reparto_sdf, Age, CharSpec, Clip, DetalleSer, EnCuadro}; const W: u32 = 1280; const H: u32 = 720; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; const BG: [u8; 3] = [22, 26, 36]; const DIM: u32 = 128; const FLOOR_H: u32 = 2; /// Cuántos y con qué separación (en unidades de mundo; un adulto mide ~1.8). const N: usize = 16; const PASO: f32 = 3.4; fn main() { let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let dir = std::env::var("CLAUDE_JOB_DIR").map(|d| format!("{d}/tmp")).unwrap_or("/tmp".into()); // Bandada en diagonal (para que no se tapen entre sí), alejándose en Z. let specs: Vec = (0..N) .map(|i| { let mut c = CharSpec::new(format!("ser{i}"), Age::Adult); // Colores variados para distinguirlos (hash simple por índice). let t = i as f32 / N as f32; c.shirt = [0.20 + 0.5 * t, 0.62 - 0.3 * t, 0.55 + 0.3 * (1.0 - t)]; c }) .collect(); let x0 = DIM as f32 * 0.5; let z0 = DIM as f32 * 0.18; let cuadro: Vec = specs .iter() .enumerate() .map(|(i, spec)| EnCuadro { spec, pos: Vec3::new( x0 + (i as f32 * 0.9).sin() * 4.0 + (i as f32 % 2.0 - 0.5) * 3.0, FLOOR_H as f32, z0 + i as f32 * PASO, ), yaw: 0.0, // todos de frente a la cámara clip: if i % 3 == 0 { Clip::Wave } else { Clip::Walk }, fase: i as f32 * 0.7, }) .collect(); // Cámara delante de la fila, a la altura de la cara del primero. let half = DIM as f32 * 0.5; let ojo_grid = Vec3::new(x0, FLOOR_H as f32 + 2.6, z0 - 4.2); let camera = Camera3d::orbit( Vec3::new(x0 - half, FLOOR_H as f32 + 1.4 - half, z0 + 10.0 - half), 0.0, 6_f32.to_radians(), 16.0, ); let sers = reparto_sdf(&cuadro, ojo_grid, true); println!("manada_lod_demo — {N} humanoides, presupuesto {VOXEL_MAX_SER_PRIMS} primitivas"); let mut total = 0; for (i, s) in sers.iter().enumerate() { let dist = ojo_grid.distance(Vec3::from(s.pos) + Vec3::new(0.0, 0.9, 0.0)); let d = DetalleSer::por_distancia(dist, 1.8); total += s.prims.len(); println!( " #{i:2} dist={dist:5.1} {:?}\t{} prims\t(acumulado {total})", d, s.prims.len() ); } println!(" → {} seres, {total} primitivas de {VOXEL_MAX_SER_PRIMS}", sers.len()); assert_eq!(sers.len(), N, "entran los {N}"); assert!(total <= VOXEL_MAX_SER_PRIMS, "presupuesto excedido: {total}"); // Nadie mutilado: el cuerpo entero son 10 primitivas. for (i, s) in sers.iter().enumerate() { assert!(s.prims.len() >= 10, "#{i} salió incompleto ({} prims)", s.prims.len()); } // Piso damero. let mut grid = VoxelGrid::new([DIM, DIM, DIM]); for x in 0..DIM { for z in 0..DIM { for y in 0..FLOOR_H { let c = if (x / 6 + z / 6) % 2 == 0 { [150, 146, 136] } else { [120, 116, 110] }; grid.set(x, y, z, c); } } } let px = render(&hal, &mut renderer, &grid, sers, &camera); let cov = coverage(&px); let out = format!("{dir}/manada_lod.png"); write_png(&px, &out); println!("✓ {cov} px cubiertos → {out}"); assert!(cov > 20_000, "la bandada se renderizó ({cov} px)"); } fn render( hal: &Hal, renderer: &mut Renderer, grid: &VoxelGrid, sers: Vec, camera: &Camera3d, ) -> Vec { let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, grid); vr.sun_dir = normalize([0.4, 0.7, 0.55]); vr.sers = sers; let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); let base = vello::Scene::new(); renderer .render_to_view(hal, &base, &view, W, H, Color::from_rgba8(BG[0], BG[1], BG[2], 255)) .expect("base"); let mut enc = hal.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); vr.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn normalize(v: [f32; 3]) -> [f32; 3] { let l = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt().max(1e-6); [v[0] / l, v[1] / l, v[2] / l] } fn coverage(px: &[u8]) -> usize { (0..(W * H) as usize) .filter(|&i| { let o = i * 4; (px[o] as i32 - BG[0] as i32).abs() + (px[o + 1] as i32 - BG[1] as i32).abs() + (px[o + 2] as i32 - BG[2] as i32).abs() > 12 }) .count() } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H) } }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(pixels).unwrap(); }