//! Demo headless del **rig**: las cuatro morfologías preset (humanoide, cuadrúpedo, //! ave, serpiente) en fila, en plena caminata (andar procedural), a un PNG. //! //! `cargo run -p llimphi-voxel --example rig_demo --release` → `/tmp/rig.png` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::{Mat4, Vec3}; use llimphi_3d::{Camera3d, Renderer3d, Scene3d}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{Andar, Rig}; const W: u32 = 1100; const H: u32 = 520; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let phase: f32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(1.1); let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); // Las cuatro criaturas, con paletas distinguibles (piel, cuerpo, patas). let palettes = [ ([0.90, 0.72, 0.58], [0.82, 0.30, 0.28], [0.20, 0.22, 0.34]), // humanoide ([0.78, 0.62, 0.42], [0.55, 0.42, 0.30], [0.40, 0.30, 0.22]), // cuadrúpedo ([0.95, 0.80, 0.30], [0.30, 0.55, 0.85], [0.85, 0.55, 0.20]), // ave ([0.55, 0.80, 0.40], [0.30, 0.62, 0.34], [0.30, 0.62, 0.34]), // serpiente ]; let rigs = Rig::presets(); // Un Renderer3d por criatura, ubicado en su columna (separadas en X). let mut actors: Vec = Vec::new(); let spacing = 2.6_f32; let x0 = -(rigs.len() as f32 - 1.0) * 0.5 * spacing; for (k, rig) in rigs.iter().enumerate() { let (piel, cuerpo, patas) = palettes[k]; let andar = Andar::caminar(rig); let pose = andar.pose(phase); let (v, i) = rig.mesh(&pose, piel, cuerpo, patas); let mut r = Renderer3d::new(&hal.device, FMT); r.set_geometry(&hal.device, &v, &i); r.set_model(Mat4::from_translation(Vec3::new(x0 + k as f32 * spacing, 0.0, 0.0))); actors.push(r); } // Cámara: mira al centro de la fila, a la altura del pecho, en 3/4. let camera = Camera3d::orbit( Vec3::new(0.0, 0.7, 0.0), 28_f32.to_radians(), 18_f32.to_radians(), 7.5, ); let mut scene = Scene3d::new(); let target = make_target(&hal); let view = target.create_view(&wgpu::TextureViewDescriptor::default()); let sky = Color::from_rgba8(150, 186, 224, 255); renderer.render_to_view(&hal, &vello::Scene::new(), &view, W, H, sky).expect("clear"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("rig") }); let refs: Vec<&Renderer3d> = actors.iter().collect(); scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), &camera, None, &refs); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); let pixels = readback(&hal, &target); write_png(&pixels, "/tmp/rig.png"); eprintln!("escrito /tmp/rig.png (humanoide · cuadrúpedo · ave · serpiente, fase {phase})"); } fn make_target(hal: &Hal) -> wgpu::Texture { hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("rig-target"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut wtr = enc.write_header().unwrap(); wtr.write_image_data(pixels).unwrap(); }