pub fn compute() -> stretch::result::Layout { stretch::node::Node::new( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(200f32), ..Default::default() }, ..Default::default() }, vec![&stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { height: stretch::style::Dimension::Points(100f32), ..Default::default() }, max_size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![ &stretch::node::Node::new( stretch::style::Style { flex_shrink: 1f32, flex_basis: stretch::style::Dimension::Points(100f32), ..Default::default() }, vec![], ), &stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), ..Default::default() }, ..Default::default() }, vec![], ), ], )], ) .compute_layout(stretch::geometry::Size::undefined()) .unwrap() }