pub fn compute() -> stretch::result::Layout { stretch::node::Node::new( stretch::style::Style { min_size: stretch::geometry::Size { height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![ &stretch::node::Node::new(stretch::style::Style { flex_grow: 1f32, ..Default::default() }, vec![]), &stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { height: stretch::style::Dimension::Points(50f32), ..Default::default() }, ..Default::default() }, vec![], ), ], ) .compute_layout(stretch::geometry::Size::undefined()) .unwrap() }