#[test] fn min_height() { let layout = stretch::node::Node::new( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![ &stretch::node::Node::new( stretch::style::Style { flex_grow: 1f32, min_size: stretch::geometry::Size { height: stretch::style::Dimension::Points(60f32), ..Default::default() }, ..Default::default() }, vec![], ), &stretch::node::Node::new(stretch::style::Style { flex_grow: 1f32, ..Default::default() }, vec![]), ], ) .compute_layout(stretch::geometry::Size::undefined()) .unwrap(); assert_eq!(layout.size.width, 100f32); assert_eq!(layout.size.height, 100f32); assert_eq!(layout.location.x, 0f32); assert_eq!(layout.location.y, 0f32); assert_eq!(layout.children[0usize].size.width, 100f32); assert_eq!(layout.children[0usize].size.height, 80f32); assert_eq!(layout.children[0usize].location.x, 0f32); assert_eq!(layout.children[0usize].location.y, 0f32); assert_eq!(layout.children[1usize].size.width, 100f32); assert_eq!(layout.children[1usize].size.height, 20f32); assert_eq!(layout.children[1usize].location.x, 0f32); assert_eq!(layout.children[1usize].location.y, 80f32); }