pub fn compute() { let mut stretch = stretch2::Stretch::new(); let node0 = stretch .new_node( stretch2::style::Style { position_type: stretch2::style::PositionType::Absolute, size: stretch2::geometry::Size { width: stretch2::style::Dimension::Points(50f32), height: stretch2::style::Dimension::Points(50f32), ..Default::default() }, position: stretch2::geometry::Rect { start: stretch2::style::Dimension::Points(0f32), top: stretch2::style::Dimension::Points(0f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node1 = stretch .new_node( stretch2::style::Style { position_type: stretch2::style::PositionType::Absolute, size: stretch2::geometry::Size { width: stretch2::style::Dimension::Points(50f32), height: stretch2::style::Dimension::Points(50f32), ..Default::default() }, position: stretch2::geometry::Rect { end: stretch2::style::Dimension::Points(0f32), bottom: stretch2::style::Dimension::Points(0f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node2 = stretch .new_node( stretch2::style::Style { position_type: stretch2::style::PositionType::Absolute, size: stretch2::geometry::Size { width: stretch2::style::Dimension::Points(50f32), height: stretch2::style::Dimension::Points(50f32), ..Default::default() }, margin: stretch2::geometry::Rect { start: stretch2::style::Dimension::Points(10f32), end: stretch2::style::Dimension::Points(10f32), top: stretch2::style::Dimension::Points(10f32), bottom: stretch2::style::Dimension::Points(10f32), ..Default::default() }, position: stretch2::geometry::Rect { start: stretch2::style::Dimension::Points(0f32), top: stretch2::style::Dimension::Points(0f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node3 = stretch .new_node( stretch2::style::Style { position_type: stretch2::style::PositionType::Absolute, size: stretch2::geometry::Size { width: stretch2::style::Dimension::Points(50f32), height: stretch2::style::Dimension::Points(50f32), ..Default::default() }, margin: stretch2::geometry::Rect { start: stretch2::style::Dimension::Points(10f32), end: stretch2::style::Dimension::Points(10f32), top: stretch2::style::Dimension::Points(10f32), bottom: stretch2::style::Dimension::Points(10f32), ..Default::default() }, position: stretch2::geometry::Rect { end: stretch2::style::Dimension::Points(0f32), bottom: stretch2::style::Dimension::Points(0f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node = stretch .new_node( stretch2::style::Style { size: stretch2::geometry::Size { width: stretch2::style::Dimension::Points(100f32), height: stretch2::style::Dimension::Points(100f32), ..Default::default() }, padding: stretch2::geometry::Rect { start: stretch2::style::Dimension::Points(10f32), end: stretch2::style::Dimension::Points(10f32), top: stretch2::style::Dimension::Points(10f32), bottom: stretch2::style::Dimension::Points(10f32), ..Default::default() }, border: stretch2::geometry::Rect { start: stretch2::style::Dimension::Points(10f32), end: stretch2::style::Dimension::Points(10f32), top: stretch2::style::Dimension::Points(10f32), bottom: stretch2::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, &[node0, node1, node2, node3], ) .unwrap(); stretch.compute_layout(node, stretch2::geometry::Size::undefined()).unwrap(); }