pub fn compute() { let mut stretch = stretch2::Stretch::new(); let node0 = stretch .new_node( stretch2::style::Style { size: stretch2::geometry::Size { height: stretch2::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node1 = stretch .new_node( stretch2::style::Style { size: stretch2::geometry::Size { height: stretch2::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node2 = stretch .new_node( stretch2::style::Style { size: stretch2::geometry::Size { height: stretch2::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node = stretch .new_node( stretch2::style::Style { flex_direction: stretch2::style::FlexDirection::Column, size: stretch2::geometry::Size { width: stretch2::style::Dimension::Points(100f32), height: stretch2::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, &[node0, node1, node2], ) .unwrap(); stretch.compute_layout(node, stretch2::geometry::Size::undefined()).unwrap(); }