pub fn compute() { let mut stretch = stretch::Stretch::new(); let node0 = stretch .new_node( stretch::style::Style { align_self: stretch::style::AlignSelf::Baseline, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(50f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node10 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node1 = stretch .new_node( stretch::style::Style { align_self: stretch::style::AlignSelf::Baseline, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(20f32), ..Default::default() }, ..Default::default() }, vec![node10], ) .unwrap(); let node = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![node0, node1], ) .unwrap(); stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap(); }