pub fn compute() { let mut stretch = stretch::Stretch::new(); let node000 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(40f32), height: stretch::style::Dimension::Points(40f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node00 = stretch .new_node( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, ..Default::default() }, vec![node000], ) .unwrap(); let node010 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(40f32), height: stretch::style::Dimension::Points(40f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node01 = stretch .new_node( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, margin: stretch::geometry::Rect { top: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, vec![node010], ) .unwrap(); let node0 = stretch .new_node( stretch::style::Style { flex_wrap: stretch::style::FlexWrap::Wrap, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(70f32), ..Default::default() }, ..Default::default() }, vec![node00, node01], ) .unwrap(); let node = stretch .new_node( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(500f32), height: stretch::style::Dimension::Points(500f32), ..Default::default() }, ..Default::default() }, vec![node0], ) .unwrap(); stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap(); }