pub fn compute() -> stretch::result::Layout { stretch::node::Node::new( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, flex_wrap: stretch::style::FlexWrap::Wrap, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![ &stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(30f32), height: stretch::style::Dimension::Points(31f32), ..Default::default() }, ..Default::default() }, vec![], ), &stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(30f32), height: stretch::style::Dimension::Points(32f32), ..Default::default() }, ..Default::default() }, vec![], ), &stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(30f32), height: stretch::style::Dimension::Points(33f32), ..Default::default() }, ..Default::default() }, vec![], ), &stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(30f32), height: stretch::style::Dimension::Points(34f32), ..Default::default() }, ..Default::default() }, vec![], ), ], ) .compute_layout(stretch::geometry::Size::undefined()) .unwrap() }