pub fn compute() -> stretch::result::Layout { stretch::node::Node::new( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(500f32), height: stretch::style::Dimension::Points(500f32), ..Default::default() }, ..Default::default() }, vec![&stretch::node::Node::new( stretch::style::Style { flex_wrap: stretch::style::FlexWrap::Wrap, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(85f32), ..Default::default() }, ..Default::default() }, vec![ &stretch::node::Node::new( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, ..Default::default() }, vec![&stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(40f32), height: stretch::style::Dimension::Points(40f32), ..Default::default() }, ..Default::default() }, vec![], )], ), &stretch::node::Node::new( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, margin: stretch::geometry::Rect { end: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, vec![&stretch::node::Node::new( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(40f32), height: stretch::style::Dimension::Points(40f32), ..Default::default() }, ..Default::default() }, vec![], )], ), ], )], ) .compute_layout(stretch::geometry::Size::undefined()) .unwrap() }