feat(dominium): backend GPUI + app — ventana viva del simulador
dominium-canvas-gpui: Element que pinta un RenderPlan como quads,
centrado en sus bounds (rgba→hsla, único crate que toca gpui).
app dominium: compone core→physics→iso→render-plan→canvas en una
ventana GPUI con bucle de simulación de fondo (~11 tps), panel de
estadísticas, controles play/pausa + re-sembrar, y re-siembra
automática al colapso poblacional.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
f46c7b435ff2913c45ab3e3170bc0fdab792cf35 · por sergio · 2026-05-20T16:22:35Z (hace 5 meses) · padre cba61e354 · ver el árbol en este commit
Delta semántico · 35
crates/apps/dominium/src/main.rs
crates/modules/dominium/dominium-canvas-gpui/src/lib.rs
diff --git a/Cargo.lock b/Cargo.lock
index 86a29c0..c403b21 100644
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -3475,6 +3475,28 @@ dependencies = [
"urlencoding",
]
+[[package]]
+name = "dominium"
+version = "0.1.0"
+dependencies = [
+ "dominium-canvas-gpui",
+ "dominium-core",
+ "dominium-iso",
+ "dominium-physics",
+ "dominium-render-plan",
+ "gpui",
+ "nahual-launcher",
+ "nahual-theme",
+]
+
+[[package]]
+name = "dominium-canvas-gpui"
+version = "0.1.0"
+dependencies = [
+ "dominium-render-plan",
+ "gpui",
+]
+
[[package]]
name = "dominium-core"
version = "0.1.0"
diff --git a/Cargo.toml b/Cargo.toml
index bbd0998..fa87bfa 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -149,6 +149,7 @@ members = [
"crates/modules/dominium/dominium-physics",
"crates/modules/dominium/dominium-iso",
"crates/modules/dominium/dominium-render-plan",
+ "crates/modules/dominium/dominium-canvas-gpui",
# ============================================================
# modules/gioser/ — Landing WASM (chacana + 4 elementos)
@@ -223,6 +224,7 @@ members = [
"crates/apps/cosmobiologia",
"crates/apps/cosmobiologia-cli",
"crates/apps/cosmobiologia-server",
+ "crates/apps/dominium",
]
[workspace.package]
diff --git a/crates/apps/dominium/Cargo.toml b/crates/apps/dominium/Cargo.toml
new file mode 100644
index 0000000..e61053b
--- /dev/null
+++ b/crates/apps/dominium/Cargo.toml
@@ -0,0 +1,23 @@
+[package]
+name = "dominium"
+version.workspace = true
+edition.workspace = true
+rust-version.workspace = true
+license.workspace = true
+authors.workspace = true
+publish.workspace = true
+description = "dominium — simulador psicológico de campo medio: ventana GPUI con maqueta isométrica viva, panel de estadísticas y bucle de simulación."
+
+[[bin]]
+name = "dominium"
+path = "src/main.rs"
+
+[dependencies]
+dominium-core = { path = "../../modules/dominium/dominium-core" }
+dominium-physics = { path = "../../modules/dominium/dominium-physics" }
+dominium-iso = { path = "../../modules/dominium/dominium-iso" }
+dominium-render-plan = { path = "../../modules/dominium/dominium-render-plan" }
+dominium-canvas-gpui = { path = "../../modules/dominium/dominium-canvas-gpui" }
+nahual-theme = { path = "../../modules/nahual/libs/theme" }
+nahual-launcher = { path = "../../modules/nahual/libs/launcher" }
+gpui = { workspace = true }
diff --git a/crates/apps/dominium/src/main.rs b/crates/apps/dominium/src/main.rs
new file mode 100644
index 0000000..627b6b5
--- /dev/null
+++ b/crates/apps/dominium/src/main.rs
@@ -0,0 +1,310 @@
+//! `dominium` — la ventana viva del simulador de campo medio.
+//!
+//! Compone toda la cadena de dominium en un app GPUI:
+//!
+//! ```text
+//! dominium-core ─► dominium-physics ─► dominium-iso ─►
+//! dominium-render-plan ─► dominium-canvas-gpui ─► [esta ventana]
+//! ```
+//!
+//! Un bucle de fondo avanza la simulación ~11 veces por segundo; cada
+//! tick reconstruye la maqueta isométrica y la repinta. El panel
+//! derecho muestra las estadísticas agregadas y dos controles
+//! (play/pausa, re-sembrar). Cuando la población colapsa, el mundo se
+//! re-siembra solo: la demo nunca se queda en negro.
+
+use std::time::Duration;
+
+use dominium_canvas_gpui::DominiumCanvas;
+use dominium_core::{SimParams, World};
+use dominium_iso::{IsoProjector, ZWeights};
+use dominium_physics::tick;
+use dominium_render_plan::{build_plan, PlanConfig};
+use gpui::{
+ div, hsla, prelude::*, px, Context, IntoElement, Render, SharedString, Window,
+};
+use nahual_launcher::launch_app;
+use nahual_theme::Theme;
+
+/// Lado de la grilla cuadrada del mundo.
+const GRID: usize = 40;
+/// Población inicial de Lemmings.
+const LEMMINGS: usize = 50;
+/// Periodo del bucle de simulación.
+const TICK_MS: u64 = 90;
+
+/// PRNG mínimo (LCG de 64 bits) — siembra reproducible sin dependencias.
+struct Lcg(u64);
+
+impl Lcg {
+ fn new(seed: u64) -> Self {
+ Self(seed)
+ }
+ fn next_u32(&mut self) -> u32 {
+ // Constantes de Knuth (MMIX).
+ self.0 = self
+ .0
+ .wrapping_mul(6364136223846793005)
+ .wrapping_add(1442695040888963407);
+ (self.0 >> 33) as u32
+ }
+ /// Flotante uniforme en `[0, 1)`.
+ fn next_f32(&mut self) -> f32 {
+ (self.next_u32() >> 8) as f32 / (1u32 << 24) as f32
+ }
+}
+
+/// Siembra un mundo: continentes de `materia`, vetas de `oro`, niebla de
+/// `psique` y una población de Lemmings con sesgos y acciones variadas.
+fn seed(seed: u64) -> World {
+ let mut w = World::new(GRID, GRID);
+ let mut rng = Lcg::new(seed);
+ for cy in 0..GRID {
+ for cx in 0..GRID {
+ let idx = w.grid.idx(cx, cy);
+ // m² concentra la materia en parches → aspecto de continentes.
+ let m = rng.next_f32();
+ w.grid.materia[idx] = m * m * 60.0;
+ if rng.next_f32() > 0.92 {
+ w.grid.oro[idx] = rng.next_f32() * 40.0;
+ }
+ w.grid.psique[idx] = rng.next_f32() * 12.0;
+ }
+ }
+ for _ in 0..LEMMINGS {
+ let x = rng.next_f32() * (GRID as f32 - 1.0);
+ let y = rng.next_f32() * (GRID as f32 - 1.0);
+ let psi = [
+ rng.next_f32(),
+ rng.next_f32(),
+ rng.next_f32(),
+ rng.next_f32(),
+ ];
+ let i = w.lemmings.spawn(x, y, 30.0 + rng.next_f32() * 40.0, psi);
+ w.lemmings.accion[i] = (rng.next_u32() % 6) as u8;
+ }
+ w
+}
+
+/// Estadísticas agregadas de un instante de la simulación.
+struct Stats {
+ poblacion: usize,
+ materia: f32,
+ oro: f32,
+ energia: f32,
+}
+
+/// El estado del simulador y su presentación.
+struct Sim {
+ world: World,
+ params: SimParams,
+ iso: IsoProjector,
+ weights: ZWeights,
+ cfg: PlanConfig,
+ running: bool,
+ /// Ticks transcurridos en la época actual.
+ tick: u64,
+ /// Cuántas veces se re-sembró el mundo (colapso poblacional).
+ epoch: u64,
+ /// Semilla rodante para cada re-siembra.
+ rng_seed: u64,
+}
+
+impl Sim {
+ fn new(cx: &mut Context<Self>) -> Self {
+ let rng_seed = 0xD0_31_31_07;
+ let sim = Self {
+ world: seed(rng_seed),
+ params: SimParams::default(),
+ iso: IsoProjector::new(12.0, 0.05),
+ weights: ZWeights::default(),
+ cfg: PlanConfig {
+ tile: 15.0,
+ lemming_size: 8.0,
+ lemming_lift: 0.7,
+ palette: Default::default(),
+ },
+ running: true,
+ tick: 0,
+ epoch: 0,
+ rng_seed,
+ };
+ sim.start_loop(cx);
+ sim
+ }
+
+ /// Lanza el bucle de fondo que avanza la simulación.
+ fn start_loop(&self, cx: &mut Context<Self>) {
+ cx.spawn(async move |this, cx| loop {
+ cx.background_executor()
+ .timer(Duration::from_millis(TICK_MS))
+ .await;
+ let alive = this.update(cx, |sim, cx| {
+ if sim.running {
+ sim.advance();
+ cx.notify();
+ }
+ });
+ if alive.is_err() {
+ break; // la entidad murió → ventana cerrada.
+ }
+ })
+ .detach();
+ }
+
+ /// Un paso de simulación; re-siembra si la población colapsa.
+ fn advance(&mut self) {
+ tick(&mut self.world, &self.params);
+ self.tick += 1;
+ if self.world.lemmings.is_empty() {
+ self.epoch += 1;
+ self.rng_seed = self.rng_seed.wrapping_mul(2862933555777941757).wrapping_add(1);
+ self.world = seed(self.rng_seed);
+ self.tick = 0;
+ }
+ }
+
+ /// Re-siembra el mundo a mano (botón ↺).
+ fn reseed(&mut self) {
+ self.rng_seed = self.rng_seed.wrapping_add(0x9E3779B9);
+ self.world = seed(self.rng_seed);
+ self.tick = 0;
+ self.epoch += 1;
+ }
+
+ /// Calcula las estadísticas del instante actual.
+ fn stats(&self) -> Stats {
+ let g = &self.world.grid;
+ Stats {
+ poblacion: self.world.lemmings.len(),
+ materia: g.materia.iter().sum(),
+ oro: g.oro.iter().sum(),
+ energia: self.world.lemmings.energia.iter().sum(),
+ }
+ }
+}
+
+/// Fila etiqueta/valor del panel de estadísticas.
+fn stat_row(label: &str, value: String, theme: &Theme) -> impl IntoElement {
+ div()
+ .flex()
+ .flex_row()
+ .justify_between()
+ .child(div().text_color(theme.fg_muted).child(SharedString::from(label.to_string())))
+ .child(div().text_color(theme.fg_text).child(SharedString::from(value)))
+}
+
+impl Render for Sim {
+ fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
+ let theme = Theme::global(cx).clone();
+ let panel = hsla(220.0 / 360.0, 0.18, 0.10, 1.0);
+ let chip = hsla(220.0 / 360.0, 0.16, 0.16, 1.0);
+ let canvas_bg = hsla(220.0 / 360.0, 0.22, 0.06, 1.0);
+ let accent = theme.accent;
+ let stats = self.stats();
+
+ // --- Barra de estado ---
+ let estado = if self.running { "● corriendo" } else { "‖ en pausa" };
+ let status = div()
+ .h(px(34.))
+ .flex()
+ .flex_row()
+ .items_center()
+ .justify_between()
+ .px(px(14.))
+ .bg(panel)
+ .text_color(theme.fg_text)
+ .child(SharedString::from(format!(
+ "dominium · campo medio · época {} · tick {}",
+ self.epoch, self.tick
+ )))
+ .child(div().text_color(accent).child(SharedString::from(estado.to_string())));
+
+ // --- Maqueta isométrica ---
+ let plan = build_plan(&self.world, &self.iso, &self.weights, &self.cfg);
+ let canvas = div()
+ .flex_1()
+ .overflow_hidden()
+ .child(DominiumCanvas::new(plan).background(canvas_bg));
+
+ // --- Botones de control ---
+ let play_label = if self.running { "‖ Pausar" } else { "▶ Reanudar" };
+ let play = div()
+ .id("play")
+ .px(px(10.))
+ .py(px(7.))
+ .bg(chip)
+ .rounded(px(5.))
+ .text_color(theme.fg_text)
+ .cursor_pointer()
+ .hover(|s| s.bg(theme.bg_row_hover))
+ .child(SharedString::from(play_label.to_string()))
+ .on_click(cx.listener(|sim, _ev, _w, cx| {
+ sim.running = !sim.running;
+ cx.notify();
+ }));
+ let reset = div()
+ .id("reset")
+ .px(px(10.))
+ .py(px(7.))
+ .bg(chip)
+ .rounded(px(5.))
+ .text_color(theme.fg_text)
+ .cursor_pointer()
+ .hover(|s| s.bg(theme.bg_row_hover))
+ .child("↺ Re-sembrar")
+ .on_click(cx.listener(|sim, _ev, _w, cx| {
+ sim.reseed();
+ cx.notify();
+ }));
+
+ // --- Panel de estadísticas ---
+ let side = div()
+ .w(px(216.))
+ .flex()
+ .flex_col()
+ .gap(px(10.))
+ .p(px(12.))
+ .bg(panel)
+ .text_color(theme.fg_text)
+ .child(div().text_color(theme.fg_muted).child("[SIM]"))
+ .child(play)
+ .child(reset)
+ .child(div().h(px(1.)).bg(theme.border))
+ .child(stat_row("Población", format!("{}", stats.poblacion), &theme))
+ .child(stat_row("Materia", format!("{:.0}", stats.materia), &theme))
+ .child(stat_row("Oro", format!("{:.0}", stats.oro), &theme))
+ .child(stat_row("Energía", format!("{:.0}", stats.energia), &theme))
+ .child(div().h(px(1.)).bg(theme.border))
+ .child(
+ div()
+ .text_color(theme.fg_muted)
+ .child(SharedString::from(format!("grilla {GRID}×{GRID}"))),
+ )
+ .child(
+ div()
+ .text_color(theme.fg_muted)
+ .child("relieve = materia (Z)"),
+ );
+
+ // --- Composición ---
+ div()
+ .size_full()
+ .flex()
+ .flex_col()
+ .bg(theme.bg_app)
+ .child(status)
+ .child(
+ div()
+ .flex()
+ .flex_row()
+ .flex_1()
+ .child(canvas)
+ .child(side),
+ )
+ }
+}
+
+fn main() {
+ launch_app("brahman · dominium", (1120., 720.), Sim::new);
+}
diff --git a/crates/modules/dominium/dominium-canvas-gpui/Cargo.toml b/crates/modules/dominium/dominium-canvas-gpui/Cargo.toml
new file mode 100644
index 0000000..31764c3
--- /dev/null
+++ b/crates/modules/dominium/dominium-canvas-gpui/Cargo.toml
@@ -0,0 +1,12 @@
+[package]
+name = "dominium-canvas-gpui"
+version.workspace = true
+edition.workspace = true
+license.workspace = true
+authors.workspace = true
+publish.workspace = true
+description = "dominium — backend GPUI: un Element que pinta un RenderPlan isométrico como quads, centrado en sus bounds. El único crate de dominium que toca gpui."
+
+[dependencies]
+dominium-render-plan = { path = "../dominium-render-plan" }
+gpui = { workspace = true }
diff --git a/crates/modules/dominium/dominium-canvas-gpui/src/lib.rs b/crates/modules/dominium/dominium-canvas-gpui/src/lib.rs
new file mode 100644
index 0000000..7729170
--- /dev/null
+++ b/crates/modules/dominium/dominium-canvas-gpui/src/lib.rs
@@ -0,0 +1,174 @@
+//! `dominium-canvas-gpui` — el único crate de dominium que importa `gpui`.
+//!
+//! Toda la cadena `dominium-core → physics → iso → render-plan` es
+//! agnóstica de backend. Este crate cierra el circuito: un [`Element`]
+//! de GPUI que recibe un [`RenderPlan`] ya resuelto y lo vuelca a
+//! `paint_quad`, centrando la maqueta en los bounds disponibles.
+//!
+//! Si mañana el frontend fuera web o TUI, se escribe un
+//! `dominium-canvas-web` hermano sin tocar una línea del núcleo.
+
+#![forbid(unsafe_code)]
+
+use std::panic;
+
+use dominium_render_plan::{Color, RenderPlan};
+use gpui::{
+ fill, hsla, point, px, size, App, Bounds, Element, ElementId, GlobalElementId, Hsla,
+ InspectorElementId, IntoElement, LayoutId, Pixels, Style, Window,
+};
+
+/// Convierte un color RGBA lineal (`[f32;4]`) a `Hsla`, que es lo que
+/// GPUI consume. Misma convención de conversión que el backend de
+/// `pineal` — sin gamma.
+pub fn rgba_to_hsla(c: Color) -> Hsla {
+ let (r, g, b, a) = (c[0], c[1], c[2], c[3]);
+ let max = r.max(g).max(b);
+ let min = r.min(g).min(b);
+ let l = (max + min) * 0.5;
+ let delta = max - min;
+ if delta.abs() < 1e-6 {
+ return hsla(0.0, 0.0, l, a);
+ }
+ let s = if l < 0.5 {
+ delta / (max + min)
+ } else {
+ delta / (2.0 - max - min)
+ };
+ let h = if max == r {
+ ((g - b) / delta).rem_euclid(6.0)
+ } else if max == g {
+ (b - r) / delta + 2.0
+ } else {
+ (r - g) / delta + 4.0
+ };
+ hsla(h / 6.0, s, l, a)
+}
+
+/// `Element` GPUI que pinta una maqueta isométrica.
+///
+/// Construir uno nuevo en cada `render()` del host con el `RenderPlan`
+/// del frame actual — el Element no guarda estado entre frames.
+pub struct DominiumCanvas {
+ plan: RenderPlan,
+ background: Option<Hsla>,
+}
+
+impl DominiumCanvas {
+ /// Envuelve un `RenderPlan` listo para pintar.
+ pub fn new(plan: RenderPlan) -> Self {
+ Self { plan, background: None }
+ }
+
+ /// Pinta un fondo sólido antes de los quads.
+ pub fn background(mut self, color: Hsla) -> Self {
+ self.background = Some(color);
+ self
+ }
+}
+
+impl IntoElement for DominiumCanvas {
+ type Element = Self;
+ fn into_element(self) -> Self::Element {
+ self
+ }
+}
+
+impl Element for DominiumCanvas {
+ type RequestLayoutState = ();
+ type PrepaintState = ();
+
+ fn id(&self) -> Option<ElementId> {
+ None
+ }
+
+ fn source_location(&self) -> Option<&'static panic::Location<'static>> {
+ None
+ }
+
+ fn request_layout(
+ &mut self,
+ _id: Option<&GlobalElementId>,
+ _inspector_id: Option<&InspectorElementId>,
+ window: &mut Window,
+ cx: &mut App,
+ ) -> (LayoutId, Self::RequestLayoutState) {
+ let mut style = Style::default();
+ style.size.width = gpui::Length::Definite(gpui::DefiniteLength::Fraction(1.0));
+ style.size.height = gpui::Length::Definite(gpui::DefiniteLength::Fraction(1.0));
+ (window.request_layout(style, [], cx), ())
+ }
+
+ fn prepaint(
+ &mut self,
+ _id: Option<&GlobalElementId>,
+ _inspector_id: Option<&InspectorElementId>,
+ _bounds: Bounds<Pixels>,
+ _layout: &mut Self::RequestLayoutState,
+ _window: &mut Window,
+ _cx: &mut App,
+ ) -> Self::PrepaintState {
+ }
+
+ fn paint(
+ &mut self,
+ _id: Option<&GlobalElementId>,
+ _inspector_id: Option<&InspectorElementId>,
+ bounds: Bounds<Pixels>,
+ _layout: &mut Self::RequestLayoutState,
+ _prepaint: &mut Self::PrepaintState,
+ window: &mut Window,
+ _cx: &mut App,
+ ) {
+ let ox: f32 = bounds.origin.x.into();
+ let oy: f32 = bounds.origin.y.into();
+ let bw: f32 = bounds.size.width.into();
+ let bh: f32 = bounds.size.height.into();
+
+ if let Some(bg) = self.background {
+ window.paint_quad(fill(bounds, bg));
+ }
+
+ // Centra la maqueta: el centro de la caja envolvente del plan
+ // se alinea con el centro de los bounds del Element.
+ let plan_cx = (self.plan.min_x + self.plan.max_x) * 0.5;
+ let plan_cy = (self.plan.min_y + self.plan.max_y) * 0.5;
+ let off_x = ox + bw * 0.5 - plan_cx;
+ let off_y = oy + bh * 0.5 - plan_cy;
+
+ // Los quads ya vienen ordenados de atrás hacia adelante.
+ for q in &self.plan.quads {
+ let rect = Bounds {
+ origin: point(px(q.x + off_x), px(q.y + off_y)),
+ size: size(px(q.w), px(q.h)),
+ };
+ window.paint_quad(fill(rect, rgba_to_hsla(q.color)));
+ }
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn pure_red_maps_to_hue_zero() {
+ let h = rgba_to_hsla([1.0, 0.0, 0.0, 1.0]);
+ assert!((h.h - 0.0).abs() < 1e-6);
+ assert!((h.s - 1.0).abs() < 1e-6);
+ assert!((h.l - 0.5).abs() < 1e-6);
+ }
+
+ #[test]
+ fn grey_has_zero_saturation() {
+ let h = rgba_to_hsla([0.4, 0.4, 0.4, 0.8]);
+ assert!((h.s - 0.0).abs() < 1e-6);
+ assert!((h.a - 0.8).abs() < 1e-6);
+ }
+
+ #[test]
+ fn alpha_passes_through() {
+ let h = rgba_to_hsla([0.0, 0.0, 1.0, 0.25]);
+ assert!((h.a - 0.25).abs() < 1e-6);
+ }
+}