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tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

Rust 229TOML 101Markdown 82Shell 24052 Definitions

⎇ dba855e446ca2bd4e7d146bdc168fb232cad15a4 llimphi-compositor/examples/animated_size_demo.rs Rust · 279 lines · 10.2 KB History Who touched what raw

refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel ccab39f14 · Sergio ·

1//! Filmstrip headless de **animateContentSize** (Bloque 15 de
2//! PARIDAD-FLUTTER): un card con `View::animated_size(key, dur)`
3//! arranca con tamaño 80×40 y, tras el primer frame, se reasigna a
4//! 320×120. Renderizamos cinco frames simulando `Instant::now()` a
5//! 0/60/120/180/240 ms — los del medio muestran el tween en curso, el
6//! último ya está asentado.
7//!
8//! Verifica que el camino `reconcile_size_anim` parcha `style.size`
9//! ANTES del mount/compute, así el layout cascade ve el tamaño
10//! interpolado y los siblings reflowean (acá el padre es un row con
11//! `gap`; el segundo hijo se va corriendo según crece el primero).
12//!
13//! `cargo run -p llimphi-compositor --example animated_size_demo -- [out.png]`
14
15use std::fs::File;
16use std::io::BufWriter;
17use std::time::{Duration, Instant};
18
19use llimphi_compositor::{
20    measure_text_node, mount, paint, reconcile_size_anim, SizeAnimRegistry, View,
21};
22use llimphi_hal::{wgpu, Hal};
23use llimphi_layout::taffy;
24use llimphi_layout::taffy::prelude::{length, percent, FlexDirection, Size, Style};
25use llimphi_layout::taffy::{AlignItems, JustifyContent, Rect};
26use llimphi_layout::LayoutTree;
27use llimphi_raster::peniko::Color;
28use llimphi_raster::{vello, Renderer};
29use llimphi_text::{Alignment, Typesetter};
30
31const FRAME_W: u32 = 360;
32const FRAME_H: u32 = 200;
33const NUM_FRAMES: u32 = 5;
34const W: u32 = FRAME_W * NUM_FRAMES;
35const H: u32 = FRAME_H;
36const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
37
38const KEY: u64 = 1;
39const DUR_MS: u64 = 200;
40const FRAME_STEP_MS: u64 = 60;
41
42fn rgb(r: u8, g: u8, b: u8) -> Color {
43    Color::from_rgba8(r, g, b, 255)
44}
45
46/// Card animable cuya `target_size` se elige según el frame (frame 0 =
47/// 80×40, resto = 320×120). El gap del row y el segundo hijo (un fixed
48/// 60×40) garantizan que el sibling reflowee al crecer el card.
49fn build_view(target_size: (f32, f32), accent: Color, fg: Color, panel: Color) -> View<()> {
50    let card = View::<()>::new(Style {
51        size: Size {
52            width: length(target_size.0),
53            height: length(target_size.1),
54        },
55        align_items: Some(AlignItems::Center),
56        justify_content: Some(JustifyContent::Center),
57        ..Default::default()
58    })
59    .fill(accent)
60    .radius(12.0)
61    .text_aligned("animated", 14.0, panel, Alignment::Center)
62    .animated_size(KEY, Duration::from_millis(DUR_MS));
63
64    let companion = View::<()>::new(Style {
65        size: Size {
66            width: length(60.0_f32),
67            height: length(40.0_f32),
68        },
69        align_items: Some(AlignItems::Center),
70        justify_content: Some(JustifyContent::Center),
71        ..Default::default()
72    })
73    .fill(panel)
74    .radius(8.0)
75    .border(1.0, rgb(180, 184, 196))
76    .text_aligned("sib", 11.0, fg, Alignment::Center);
77
78    View::<()>::new(Style {
79        flex_direction: FlexDirection::Row,
80        size: Size {
81            width: percent(1.0_f32),
82            height: percent(1.0_f32),
83        },
84        align_items: Some(AlignItems::Center),
85        justify_content: Some(JustifyContent::FlexStart),
86        gap: Size {
87            width: length(12.0_f32),
88            height: length(0.0_f32),
89        },
90        padding: Rect {
91            left: length(16.0_f32),
92            right: length(16.0_f32),
93            top: length(16.0_f32),
94            bottom: length(16.0_f32),
95        },
96        ..Default::default()
97    })
98    .fill(rgb(245, 247, 250))
99    .children(vec![card, companion])
100}
101
102fn main() {
103    let out = std::env::args()
104        .nth(1)
105        .unwrap_or_else(|| "animated_size.png".to_string());
106
107    let theme = llimphi_theme::Theme::light();
108    let accent = theme.accent;
109    let fg = Color::from_rgba8(30, 34, 44, 255);
110    let panel = theme.bg_panel;
111
112    let mut reg = SizeAnimRegistry::new();
113    let t0 = Instant::now();
114
115    let hal = pollster::block_on(Hal::new(None)).expect("hal");
116    let mut renderer = Renderer::new(&hal).expect("renderer");
117    let target = hal.device.create_texture(&wgpu::TextureDescriptor {
118        label: Some("dump-animated-size"),
119        size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
120        mip_level_count: 1,
121        sample_count: 1,
122        dimension: wgpu::TextureDimension::D2,
123        format: FMT,
124        usage: wgpu::TextureUsages::STORAGE_BINDING
125            | wgpu::TextureUsages::RENDER_ATTACHMENT
126            | wgpu::TextureUsages::COPY_SRC,
127        view_formats: &[],
128    });
129    let view_tex = target.create_view(&wgpu::TextureViewDescriptor::default());
130    let [r, g, b, _] = theme.bg_app.components;
131    let bg = Color::from_rgba8((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8, 255);
132
133    // Componemos UNA scene grande con los 5 frames lado-a-lado. Cada
134    // frame es un sub-tree de `View` posicionado con offset horizontal
135    // vía translate del paint — más simple: para cada sub-scene
136    // renderizamos a un buffer y lo blitteamos? Lo más directo: armamos
137    // un root flex Row de 5 frames con un divider mínimo.
138    let mut frames: Vec<View<()>> = Vec::with_capacity(NUM_FRAMES as usize);
139    let mut ts = Typesetter::new();
140    for i in 0..NUM_FRAMES {
141        // Target size: frame 0 = 80×40 (asentado); resto = 320×120 (target nuevo).
142        let target_size = if i == 0 { (80.0, 40.0) } else { (320.0, 120.0) };
143        let mut frame_view = build_view(target_size, accent, fg, panel);
144        let when = t0 + Duration::from_millis(i as u64 * FRAME_STEP_MS);
145        // Reconcilá el size en el árbol del frame. Después del frame 0
146        // el registry conoce target=80×40. En el frame 1 el target nuevo
147        // arranca el tween; los frames 2-4 lo continúan.
148        let animating = reconcile_size_anim(&mut frame_view, &mut reg, when);
149        // Pintamos cada frame en una columna fija dentro de un row root.
150        // El alto fijo + width fijo hace que el rect del frame esté
151        // delimitado; el contenido del frame ocupa todo el alto.
152        let frame_box = View::<()>::new(Style {
153            size: Size {
154                width: length(FRAME_W as f32),
155                height: length(FRAME_H as f32),
156            },
157            flex_direction: FlexDirection::Column,
158            ..Default::default()
159        })
160        .fill(rgb(228, 232, 240))
161        .children(vec![
162            View::<()>::new(Style {
163                size: Size {
164                    width: percent(1.0_f32),
165                    height: length(20.0_f32),
166                },
167                ..Default::default()
168            })
169            .text_aligned(
170                format!(
171                    "t = {} ms{}",
172                    i as u64 * FRAME_STEP_MS,
173                    if animating { " (animando)" } else { "" }
174                ),
175                11.0,
176                fg,
177                Alignment::Center,
178            ),
179            View::<()>::new(Style {
180                size: Size {
181                    width: percent(1.0_f32),
182                    height: length((FRAME_H - 20) as f32),
183                },
184                ..Default::default()
185            })
186            .children(vec![frame_view]),
187        ]);
188        frames.push(frame_box);
189    }
190    let root = View::<()>::new(Style {
191        flex_direction: FlexDirection::Row,
192        size: Size {
193            width: length(W as f32),
194            height: length(H as f32),
195        },
196        ..Default::default()
197    })
198    .children(frames);
199
200    let mut layout = LayoutTree::new();
201    let mounted = mount(&mut layout, root);
202    let computed = {
203        let tmap = &mounted.text_measures;
204        layout
205            .compute_with_measure(mounted.root, (W as f32, H as f32), |nid, known, avail| {
206                match tmap.get(&nid) {
207                    Some(tm) => measure_text_node(&mut ts, tm, known, avail),
208                    None => taffy::Size::ZERO,
209                }
210            })
211            .expect("layout")
212    };
213    let mut scene = vello::Scene::new();
214    paint(&mut scene, &mounted, &computed, &mut ts, None, None);
215    renderer
216        .render_to_view(&hal, &scene, &view_tex, W, H, bg)
217        .expect("render_to_view");
218
219    write_png(&hal, &target, &out);
220    eprintln!(
221        "animated_size_demo: escrito {out} ({W}x{H}) — 5 frames del card que \
222         crece de 80x40 a 320x120 en 200 ms. El sibling (cuadrado 'sib') se \
223         corre hacia la derecha por el gap del row a medida que el card crece.",
224    );
225}
226
227fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
228    let unpadded = (W * 4) as usize;
229    let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
230    let padded = unpadded.div_ceil(align) * align;
231    let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
232        label: Some("readback"),
233        size: (padded * H as usize) as u64,
234        usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
235        mapped_at_creation: false,
236    });
237    let mut enc = hal
238        .device
239        .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
240    enc.copy_texture_to_buffer(
241        wgpu::TexelCopyTextureInfo {
242            texture: target,
243            mip_level: 0,
244            origin: wgpu::Origin3d::ZERO,
245            aspect: wgpu::TextureAspect::All,
246        },
247        wgpu::TexelCopyBufferInfo {
248            buffer: &buf,
249            layout: wgpu::TexelCopyBufferLayout {
250                offset: 0,
251                bytes_per_row: Some(padded as u32),
252                rows_per_image: Some(H),
253            },
254        },
255        wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
256    );
257    hal.queue.submit(std::iter::once(enc.finish()));
258    let slice = buf.slice(..);
259    let (tx, rx) = std::sync::mpsc::channel();
260    slice.map_async(wgpu::MapMode::Read, move |r| {
261        let _ = tx.send(r);
262    });
263    hal.device.poll(wgpu::PollType::wait_indefinitely());
264    rx.recv().unwrap().unwrap();
265    let data = slice.get_mapped_range();
266    let mut pixels = Vec::with_capacity((W * H * 4) as usize);
267    for row in 0..H as usize {
268        let s = row * padded;
269        pixels.extend_from_slice(&data[s..s + unpadded]);
270    }
271    drop(data);
272    buf.unmap();
273    let file = File::create(path).expect("png");
274    let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
275    enc.set_color(png::ColorType::Rgba);
276    enc.set_depth(png::BitDepth::Eight);
277    let mut w = enc.write_header().unwrap();
278    w.write_image_data(&pixels).unwrap();
279}