tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
⎇ dba855e446ca2bd4e7d146bdc168fb232cad15a4
llimphi-voxel/examples/desert_demo.rs
Ñawpa willay
Pi imata llamkarqan
ch'uya
refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
1//! Demo headless del **creador de mundos**: rinde la receta del **desierto**
2//! ([`WorldRecipe::desert`]) — llano de arena, pocas montañas, pocos ríos, cactus.
3//! Es el mundo de apertura del corto.
4//!
5//! `cargo run -p llimphi-voxel --example desert_demo --release -- [dim_xz] [seed]`
6//! → `/tmp/desert.png`
7
8use std::fs::File;
9use std::io::BufWriter;
10
11use llimphi_3d::glam::Vec3;
12use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelRenderer};
13use llimphi_hal::{wgpu, Hal};
14use llimphi_raster::peniko::Color;
15use llimphi_raster::{vello, Renderer};
16use llimphi_voxel::WorldRecipe;
17
18const W: u32 = 960;
19const H: u32 = 540;
20const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
21
22fn main() {
23 let dim_xz: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(160);
24 let seed: u32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(7);
25 let dy: u32 = (dim_xz * 4 / 10).max(48);
26 let dim = [dim_xz, dy, dim_xz];
27
28 let hal = pollster::block_on(Hal::new(None)).expect("hal");
29 let mut renderer = Renderer::new(&hal).expect("renderer");
30
31 let recipe = WorldRecipe::desert(seed);
32 let grid = recipe.generate(dim);
33
34 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
35 vr.sun_dir = [0.62, 0.42, 0.28]; // sol más bajo → relieve/sombras de las dunas y cactus
36 vr.atmosphere = Atmosphere {
37 sky_zenith: [92, 146, 208],
38 sky_horizon: [228, 206, 162], // horizonte arenoso/caluroso
39 fog_density: 0.22 / dim_xz as f32, // niebla suave: no lavar el llano
40 };
41
42 // Cámara baja, en 3/4, para leer el llano + los cactus recortados contra el cielo.
43 let camera = Camera3d::orbit(
44 Vec3::new(0.0, dy as f32 * -0.18, 0.0),
45 38_f32.to_radians(),
46 14_f32.to_radians(),
47 dim_xz as f32 * 1.5,
48 );
49
50 let mut scene = Scene3d::new();
51 let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera);
52 write_png(&pixels, "/tmp/desert.png");
53 eprintln!("escrito /tmp/desert.png (desierto {dim_xz}³ seed {seed})");
54}
55
56fn render(
57 hal: &Hal,
58 renderer: &mut Renderer,
59 scene: &mut Scene3d,
60 vr: &mut VoxelRenderer,
61 camera: &Camera3d,
62) -> Vec<u8> {
63 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
64 label: Some("inter"),
65 size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
66 mip_level_count: 1,
67 sample_count: 1,
68 dimension: wgpu::TextureDimension::D2,
69 format: FMT,
70 usage: wgpu::TextureUsages::STORAGE_BINDING
71 | wgpu::TextureUsages::TEXTURE_BINDING
72 | wgpu::TextureUsages::RENDER_ATTACHMENT
73 | wgpu::TextureUsages::COPY_SRC,
74 view_formats: &[],
75 });
76 let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
77 renderer
78 .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
79 .expect("base");
80 let mut enc = hal
81 .device
82 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("desert") });
83 scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]);
84 hal.queue.submit(std::iter::once(enc.finish()));
85 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
86 readback(hal, &inter)
87}
88
89fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
90 let unpadded = (W * 4) as usize;
91 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
92 let padded = unpadded.div_ceil(align) * align;
93 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
94 label: Some("readback"),
95 size: (padded * H as usize) as u64,
96 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
97 mapped_at_creation: false,
98 });
99 let mut enc = hal
100 .device
101 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
102 enc.copy_texture_to_buffer(
103 wgpu::TexelCopyTextureInfo {
104 texture: target,
105 mip_level: 0,
106 origin: wgpu::Origin3d::ZERO,
107 aspect: wgpu::TextureAspect::All,
108 },
109 wgpu::TexelCopyBufferInfo {
110 buffer: &buf,
111 layout: wgpu::TexelCopyBufferLayout {
112 offset: 0,
113 bytes_per_row: Some(padded as u32),
114 rows_per_image: Some(H),
115 },
116 },
117 wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
118 );
119 hal.queue.submit(std::iter::once(enc.finish()));
120 let slice = buf.slice(..);
121 let (tx, rx) = std::sync::mpsc::channel();
122 slice.map_async(wgpu::MapMode::Read, move |r| {
123 let _ = tx.send(r);
124 });
125 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
126 rx.recv().unwrap().unwrap();
127 let data = slice.get_mapped_range();
128 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
129 for row in 0..H as usize {
130 let s = row * padded;
131 pixels.extend_from_slice(&data[s..s + unpadded]);
132 }
133 drop(data);
134 buf.unmap();
135 pixels
136}
137
138fn write_png(pixels: &[u8], path: &str) {
139 let file = File::create(path).expect("png");
140 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
141 enc.set_color(png::ColorType::Rgba);
142 enc.set_depth(png::BitDepth::Eight);
143 let mut wtr = enc.write_header().unwrap();
144 wtr.write_image_data(pixels).unwrap();
145}