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tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

Rust 660Markdown 302TOML 157RON 312382 Definitions

⎇ dba855e446ca2bd4e7d146bdc168fb232cad15a4 llimphi-voxel/examples/raycast_edit.rs Rust · 186 lines · 7.0 KB History Who touched what raw

refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel ccab39f14 · Sergio ·

1//! Demo headless de la mecánica núcleo de juego voxel: **mirar → romper**.
2//!
3//! Renderiza el terreno, tira un [`raycast`] desde la cámara hacia el centro de
4//! la vista hasta el primer voxel sólido, y **cava un cráter** (vacía los voxels
5//! en un radio del impacto). Cada edición sube SÓLO su sub-caja vía
6//! `VoxelRenderer::sync` (no re-sube el mundo). Vuelca PNG antes/después e
7//! imprime los bytes subidos vs el grid completo.
8//!
9//! `cargo run -p llimphi-voxel --example raycast_edit --release -- [dim_xz] [seed]`
10
11use std::fs::File;
12use std::io::BufWriter;
13
14use llimphi_3d::glam::Vec3;
15use llimphi_3d::{Atmosphere, Camera3d, VoxelRenderer};
16use llimphi_hal::{wgpu, Hal};
17use llimphi_raster::peniko::Color;
18use llimphi_raster::{vello, Renderer};
19use llimphi_voxel::{raycast, terrain};
20
21const W: u32 = 880;
22const H: u32 = 560;
23const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
24
25fn main() {
26    let dim_xz: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(160);
27    let seed: u32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(7);
28    let dy = (dim_xz * 4 / 10).max(48);
29    let dim = [dim_xz, dy, dim_xz];
30
31    let hal = pollster::block_on(Hal::new(None)).expect("hal");
32    let mut renderer = Renderer::new(&hal).expect("renderer");
33
34    let mut grid = terrain(dim, seed);
35    let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
36    vr.sun_dir = [0.55, 0.6, 0.3];
37    vr.atmosphere = Atmosphere {
38        sky_zenith: [64, 118, 196],
39        sky_horizon: [202, 218, 236],
40        fog_density: 0.5 / dim_xz as f32,
41    };
42
43    let inter = make_target(&hal);
44    let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
45
46    let camera = Camera3d::orbit(
47        Vec3::new(0.0, dy as f32 * 0.30, 0.0),
48        45_f32.to_radians(),
49        14_f32.to_radians(),
50        dim_xz as f32 * 0.78,
51    );
52
53    // (antes)
54    draw(&hal, &mut renderer, &mut vr, &inter, &inter_view, &camera, "/tmp/edit_before.png");
55
56    // Rayo desde la cámara hacia el centro de la vista. La grilla está centrada
57    // en el origen → origen del rayo en grilla = eye_mundo + dim/2.
58    let dimv = Vec3::new(dim[0] as f32, dim[1] as f32, dim[2] as f32);
59    let ro = camera.eye + dimv * 0.5;
60    let rd = (camera.target - camera.eye).normalize();
61    match raycast(&grid, [ro.x, ro.y, ro.z], [rd.x, rd.y, rd.z], dim_xz as f32 * 3.0) {
62        Some(hit) => {
63            eprintln!("impacto en {:?} (cara {:?}, dist {:.1})", hit.cell, hit.normal, hit.dist);
64            // Cavar un cráter esférico alrededor del impacto.
65            let r = 12i32;
66            let [cx, cy, cz] = hit.cell;
67            for dz in -r..=r {
68                for dyy in -r..=r {
69                    for dx in -r..=r {
70                        if dx * dx + dyy * dyy + dz * dz <= r * r {
71                            let (x, y, z) = (cx + dx, cy + dyy, cz + dz);
72                            if x >= 0 && y >= 0 && z >= 0 {
73                                grid.clear(x as u32, y as u32, z as u32);
74                            }
75                        }
76                    }
77                }
78            }
79            let uploaded = vr.sync(&hal.queue, &mut grid);
80            let full = dim[0] * dim[1] * dim[2] * 4;
81            eprintln!(
82                "cráter r={r} → sync subió {} KiB ({:.3}% del grid completo de {} KiB) — incremental",
83                uploaded / 1024,
84                uploaded as f32 / full as f32 * 100.0,
85                full / 1024,
86            );
87        }
88        None => eprintln!("el rayo no pegó terreno (ajustá cámara)"),
89    }
90
91    // (después)
92    draw(&hal, &mut renderer, &mut vr, &inter, &inter_view, &camera, "/tmp/edit_after.png");
93    eprintln!("escrito /tmp/edit_before.png y /tmp/edit_after.png ({W}x{H})");
94}
95
96fn make_target(hal: &Hal) -> wgpu::Texture {
97    hal.device.create_texture(&wgpu::TextureDescriptor {
98        label: Some("inter"),
99        size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
100        mip_level_count: 1,
101        sample_count: 1,
102        dimension: wgpu::TextureDimension::D2,
103        format: FMT,
104        usage: wgpu::TextureUsages::STORAGE_BINDING
105            | wgpu::TextureUsages::TEXTURE_BINDING
106            | wgpu::TextureUsages::RENDER_ATTACHMENT
107            | wgpu::TextureUsages::COPY_SRC,
108        view_formats: &[],
109    })
110}
111
112#[allow(clippy::too_many_arguments)]
113fn draw(
114    hal: &Hal,
115    renderer: &mut Renderer,
116    vr: &mut VoxelRenderer,
117    target: &wgpu::Texture,
118    target_view: &wgpu::TextureView,
119    camera: &Camera3d,
120    out: &str,
121) {
122    renderer
123        .render_to_view(hal, &vello::Scene::new(), target_view, W, H, Color::from_rgba8(0, 0, 0, 255))
124        .expect("base");
125    let mut enc = hal
126        .device
127        .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel") });
128    vr.render(&hal.device, &hal.queue, &mut enc, target_view, (W, H), camera);
129    hal.queue.submit(std::iter::once(enc.finish()));
130    let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
131    write_png(hal, target, out);
132}
133
134fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
135    let unpadded = (W * 4) as usize;
136    let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
137    let padded = unpadded.div_ceil(align) * align;
138    let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
139        label: Some("readback"),
140        size: (padded * H as usize) as u64,
141        usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
142        mapped_at_creation: false,
143    });
144    let mut enc = hal
145        .device
146        .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
147    enc.copy_texture_to_buffer(
148        wgpu::TexelCopyTextureInfo {
149            texture: target,
150            mip_level: 0,
151            origin: wgpu::Origin3d::ZERO,
152            aspect: wgpu::TextureAspect::All,
153        },
154        wgpu::TexelCopyBufferInfo {
155            buffer: &buf,
156            layout: wgpu::TexelCopyBufferLayout {
157                offset: 0,
158                bytes_per_row: Some(padded as u32),
159                rows_per_image: Some(H),
160            },
161        },
162        wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
163    );
164    hal.queue.submit(std::iter::once(enc.finish()));
165    let slice = buf.slice(..);
166    let (tx, rx) = std::sync::mpsc::channel();
167    slice.map_async(wgpu::MapMode::Read, move |r| {
168        let _ = tx.send(r);
169    });
170    let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
171    rx.recv().unwrap().unwrap();
172    let data = slice.get_mapped_range();
173    let mut pixels = Vec::with_capacity((W * H * 4) as usize);
174    for row in 0..H as usize {
175        let s = row * padded;
176        pixels.extend_from_slice(&data[s..s + unpadded]);
177    }
178    drop(data);
179    buf.unmap();
180    let file = File::create(path).expect("png");
181    let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
182    enc.set_color(png::ColorType::Rgba);
183    enc.set_depth(png::BitDepth::Eight);
184    let mut w = enc.write_header().unwrap();
185    w.write_image_data(&pixels).unwrap();
186}