tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
⎇ dba855e446ca2bd4e7d146bdc168fb232cad15a4
llimphi-voxel/examples/raycast_edit.rs
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refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
1//! Demo headless de la mecánica núcleo de juego voxel: **mirar → romper**.
2//!
3//! Renderiza el terreno, tira un [`raycast`] desde la cámara hacia el centro de
4//! la vista hasta el primer voxel sólido, y **cava un cráter** (vacía los voxels
5//! en un radio del impacto). Cada edición sube SÓLO su sub-caja vía
6//! `VoxelRenderer::sync` (no re-sube el mundo). Vuelca PNG antes/después e
7//! imprime los bytes subidos vs el grid completo.
8//!
9//! `cargo run -p llimphi-voxel --example raycast_edit --release -- [dim_xz] [seed]`
10
11use std::fs::File;
12use std::io::BufWriter;
13
14use llimphi_3d::glam::Vec3;
15use llimphi_3d::{Atmosphere, Camera3d, VoxelRenderer};
16use llimphi_hal::{wgpu, Hal};
17use llimphi_raster::peniko::Color;
18use llimphi_raster::{vello, Renderer};
19use llimphi_voxel::{raycast, terrain};
20
21const W: u32 = 880;
22const H: u32 = 560;
23const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
24
25fn main() {
26 let dim_xz: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(160);
27 let seed: u32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(7);
28 let dy = (dim_xz * 4 / 10).max(48);
29 let dim = [dim_xz, dy, dim_xz];
30
31 let hal = pollster::block_on(Hal::new(None)).expect("hal");
32 let mut renderer = Renderer::new(&hal).expect("renderer");
33
34 let mut grid = terrain(dim, seed);
35 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
36 vr.sun_dir = [0.55, 0.6, 0.3];
37 vr.atmosphere = Atmosphere {
38 sky_zenith: [64, 118, 196],
39 sky_horizon: [202, 218, 236],
40 fog_density: 0.5 / dim_xz as f32,
41 };
42
43 let inter = make_target(&hal);
44 let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
45
46 let camera = Camera3d::orbit(
47 Vec3::new(0.0, dy as f32 * 0.30, 0.0),
48 45_f32.to_radians(),
49 14_f32.to_radians(),
50 dim_xz as f32 * 0.78,
51 );
52
53 // (antes)
54 draw(&hal, &mut renderer, &mut vr, &inter, &inter_view, &camera, "/tmp/edit_before.png");
55
56 // Rayo desde la cámara hacia el centro de la vista. La grilla está centrada
57 // en el origen → origen del rayo en grilla = eye_mundo + dim/2.
58 let dimv = Vec3::new(dim[0] as f32, dim[1] as f32, dim[2] as f32);
59 let ro = camera.eye + dimv * 0.5;
60 let rd = (camera.target - camera.eye).normalize();
61 match raycast(&grid, [ro.x, ro.y, ro.z], [rd.x, rd.y, rd.z], dim_xz as f32 * 3.0) {
62 Some(hit) => {
63 eprintln!("impacto en {:?} (cara {:?}, dist {:.1})", hit.cell, hit.normal, hit.dist);
64 // Cavar un cráter esférico alrededor del impacto.
65 let r = 12i32;
66 let [cx, cy, cz] = hit.cell;
67 for dz in -r..=r {
68 for dyy in -r..=r {
69 for dx in -r..=r {
70 if dx * dx + dyy * dyy + dz * dz <= r * r {
71 let (x, y, z) = (cx + dx, cy + dyy, cz + dz);
72 if x >= 0 && y >= 0 && z >= 0 {
73 grid.clear(x as u32, y as u32, z as u32);
74 }
75 }
76 }
77 }
78 }
79 let uploaded = vr.sync(&hal.queue, &mut grid);
80 let full = dim[0] * dim[1] * dim[2] * 4;
81 eprintln!(
82 "cráter r={r} → sync subió {} KiB ({:.3}% del grid completo de {} KiB) — incremental",
83 uploaded / 1024,
84 uploaded as f32 / full as f32 * 100.0,
85 full / 1024,
86 );
87 }
88 None => eprintln!("el rayo no pegó terreno (ajustá cámara)"),
89 }
90
91 // (después)
92 draw(&hal, &mut renderer, &mut vr, &inter, &inter_view, &camera, "/tmp/edit_after.png");
93 eprintln!("escrito /tmp/edit_before.png y /tmp/edit_after.png ({W}x{H})");
94}
95
96fn make_target(hal: &Hal) -> wgpu::Texture {
97 hal.device.create_texture(&wgpu::TextureDescriptor {
98 label: Some("inter"),
99 size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
100 mip_level_count: 1,
101 sample_count: 1,
102 dimension: wgpu::TextureDimension::D2,
103 format: FMT,
104 usage: wgpu::TextureUsages::STORAGE_BINDING
105 | wgpu::TextureUsages::TEXTURE_BINDING
106 | wgpu::TextureUsages::RENDER_ATTACHMENT
107 | wgpu::TextureUsages::COPY_SRC,
108 view_formats: &[],
109 })
110}
111
112#[allow(clippy::too_many_arguments)]
113fn draw(
114 hal: &Hal,
115 renderer: &mut Renderer,
116 vr: &mut VoxelRenderer,
117 target: &wgpu::Texture,
118 target_view: &wgpu::TextureView,
119 camera: &Camera3d,
120 out: &str,
121) {
122 renderer
123 .render_to_view(hal, &vello::Scene::new(), target_view, W, H, Color::from_rgba8(0, 0, 0, 255))
124 .expect("base");
125 let mut enc = hal
126 .device
127 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel") });
128 vr.render(&hal.device, &hal.queue, &mut enc, target_view, (W, H), camera);
129 hal.queue.submit(std::iter::once(enc.finish()));
130 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
131 write_png(hal, target, out);
132}
133
134fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
135 let unpadded = (W * 4) as usize;
136 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
137 let padded = unpadded.div_ceil(align) * align;
138 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
139 label: Some("readback"),
140 size: (padded * H as usize) as u64,
141 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
142 mapped_at_creation: false,
143 });
144 let mut enc = hal
145 .device
146 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
147 enc.copy_texture_to_buffer(
148 wgpu::TexelCopyTextureInfo {
149 texture: target,
150 mip_level: 0,
151 origin: wgpu::Origin3d::ZERO,
152 aspect: wgpu::TextureAspect::All,
153 },
154 wgpu::TexelCopyBufferInfo {
155 buffer: &buf,
156 layout: wgpu::TexelCopyBufferLayout {
157 offset: 0,
158 bytes_per_row: Some(padded as u32),
159 rows_per_image: Some(H),
160 },
161 },
162 wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
163 );
164 hal.queue.submit(std::iter::once(enc.finish()));
165 let slice = buf.slice(..);
166 let (tx, rx) = std::sync::mpsc::channel();
167 slice.map_async(wgpu::MapMode::Read, move |r| {
168 let _ = tx.send(r);
169 });
170 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
171 rx.recv().unwrap().unwrap();
172 let data = slice.get_mapped_range();
173 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
174 for row in 0..H as usize {
175 let s = row * padded;
176 pixels.extend_from_slice(&data[s..s + unpadded]);
177 }
178 drop(data);
179 buf.unmap();
180 let file = File::create(path).expect("png");
181 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
182 enc.set_color(png::ColorType::Rgba);
183 enc.set_depth(png::BitDepth::Eight);
184 let mut w = enc.write_header().unwrap();
185 w.write_image_data(&pixels).unwrap();
186}