tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
1//! Demo headless de M0: un cubo 3D con depth test, compuesto sobre un fondo
2//! vello — el mismo orden que aplica el runtime de Llimphi para
3//! `View::gpu_paint_with` (`[vello base] → [GPU 3D]`).
4//!
5//! No abre ventana: compone sobre una textura intermedia `Rgba8Unorm` (misma
6//! mecánica que el frame real) y vuelca a PNG.
7//!
8//! `cargo run -p llimphi-3d --example cubo_demo --release -- [out.png] [yaw_deg]`
9
10use std::fs::File;
11use std::io::BufWriter;
12
13use llimphi_3d::glam::Vec3;
14use llimphi_3d::{Camera3d, Renderer3d};
15use llimphi_hal::{wgpu, Hal};
16use llimphi_raster::peniko::Color;
17use llimphi_raster::{vello, Renderer};
18
19const W: u32 = 720;
20const H: u32 = 480;
21const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
22
23fn main() {
24 let out = std::env::args()
25 .nth(1)
26 .unwrap_or_else(|| "cubo_demo.png".to_string());
27 let yaw_deg: f32 = std::env::args()
28 .nth(2)
29 .and_then(|s| s.parse().ok())
30 .unwrap_or(35.0);
31
32 let hal = pollster::block_on(Hal::new(None)).expect("hal");
33 let mut renderer = Renderer::new(&hal).expect("renderer");
34 let mut r3d = Renderer3d::new(&hal.device, FMT);
35
36 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
37 label: Some("inter"),
38 size: wgpu::Extent3d {
39 width: W,
40 height: H,
41 depth_or_array_layers: 1,
42 },
43 mip_level_count: 1,
44 sample_count: 1,
45 dimension: wgpu::TextureDimension::D2,
46 format: FMT,
47 usage: wgpu::TextureUsages::STORAGE_BINDING
48 | wgpu::TextureUsages::TEXTURE_BINDING
49 | wgpu::TextureUsages::RENDER_ATTACHMENT
50 | wgpu::TextureUsages::COPY_SRC,
51 view_formats: &[],
52 });
53 let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
54
55 // (1) Fondo vello: limpia la intermedia a un azul oscuro (render_to_view
56 // escribe todos los pixels con base_color).
57 let base = vello::Scene::new();
58 renderer
59 .render_to_view(
60 &hal,
61 &base,
62 &inter_view,
63 W,
64 H,
65 Color::from_rgba8(18, 22, 32, 255),
66 )
67 .expect("render base");
68
69 // (2) Pase 3D: cubo orbitado, depth test propio, LoadOp::Load sobre el fondo.
70 let camera = Camera3d::orbit(
71 Vec3::ZERO,
72 yaw_deg.to_radians(),
73 25_f32.to_radians(),
74 4.0,
75 );
76 let mut enc = hal
77 .device
78 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
79 label: Some("3d-pass"),
80 });
81 r3d.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), &camera);
82 hal.queue.submit(std::iter::once(enc.finish()));
83 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
84
85 write_png(&hal, &inter, &out);
86 eprintln!("cubo_demo: escrito {out} ({W}x{H}, yaw={yaw_deg}°)");
87}
88
89fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
90 let unpadded = (W * 4) as usize;
91 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
92 let padded = unpadded.div_ceil(align) * align;
93 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
94 label: Some("readback"),
95 size: (padded * H as usize) as u64,
96 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
97 mapped_at_creation: false,
98 });
99 let mut enc = hal
100 .device
101 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
102 enc.copy_texture_to_buffer(
103 wgpu::TexelCopyTextureInfo {
104 texture: target,
105 mip_level: 0,
106 origin: wgpu::Origin3d::ZERO,
107 aspect: wgpu::TextureAspect::All,
108 },
109 wgpu::TexelCopyBufferInfo {
110 buffer: &buf,
111 layout: wgpu::TexelCopyBufferLayout {
112 offset: 0,
113 bytes_per_row: Some(padded as u32),
114 rows_per_image: Some(H),
115 },
116 },
117 wgpu::Extent3d {
118 width: W,
119 height: H,
120 depth_or_array_layers: 1,
121 },
122 );
123 hal.queue.submit(std::iter::once(enc.finish()));
124 let slice = buf.slice(..);
125 let (tx, rx) = std::sync::mpsc::channel();
126 slice.map_async(wgpu::MapMode::Read, move |r| {
127 let _ = tx.send(r);
128 });
129 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
130 rx.recv().unwrap().unwrap();
131 let data = slice.get_mapped_range();
132 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
133 for row in 0..H as usize {
134 let s = row * padded;
135 pixels.extend_from_slice(&data[s..s + unpadded]);
136 }
137 drop(data);
138 buf.unmap();
139 let file = File::create(path).expect("png");
140 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
141 enc.set_color(png::ColorType::Rgba);
142 enc.set_depth(png::BitDepth::Eight);
143 let mut w = enc.write_header().unwrap();
144 w.write_image_data(&pixels).unwrap();
145}