tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
1//! Prueba del **brillo especular + glaseado** por voxel: una fila de esferas, cada
2//! una de un mineral con su factor de brillo (`Mineral::brillo`) codificado en el
3//! alpha del voxel. El ray-march devuelve un reflejo dependiente de la vista — algo
4//! que la luz plana de Minecraft no hace: el carbón queda mate, el diamante destella.
5//!
6//! `cargo run -p llimphi-voxel --example shine_demo --release` → `/tmp/shine.png`
7
8use std::fs::File;
9use std::io::BufWriter;
10
11use llimphi_3d::glam::Vec3;
12use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelGrid, VoxelRenderer};
13use llimphi_hal::{wgpu, Hal};
14use llimphi_raster::peniko::Color;
15use llimphi_raster::{vello, Renderer};
16use llimphi_voxel::Mineral;
17
18const W: u32 = 1280;
19const H: u32 = 520;
20const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
21
22fn main() {
23 // Gradiente de brillo: carbón mate → diamante espejado.
24 let fila = [
25 Mineral::Carbon,
26 Mineral::Sal,
27 Mineral::Hierro,
28 Mineral::Cobre,
29 Mineral::Oro,
30 Mineral::Cuarzo,
31 Mineral::Amatista,
32 Mineral::Diamante,
33 ];
34 let r: i32 = 5;
35 let gap: i32 = 4;
36 let step = 2 * r + gap;
37 let margin = r + 3;
38 let dim = [
39 (fila.len() as i32 * step + 2 * margin) as u32,
40 (2 * r + 14) as u32,
41 (2 * r + 10) as u32,
42 ];
43 let ground_h: i32 = 3;
44 let mut grid = VoxelGrid::new(dim);
45
46 // Suelo mate gris.
47 for x in 0..dim[0] {
48 for z in 0..dim[2] {
49 for y in 0..ground_h as u32 {
50 grid.set(x, y, z, [96, 96, 100]);
51 }
52 }
53 }
54
55 // Esferas.
56 let cz = dim[2] as i32 / 2;
57 let cy = ground_h + r;
58 for (i, min) in fila.iter().enumerate() {
59 let cx = margin + r + i as i32 * step;
60 let col = min.color();
61 let alpha = VoxelGrid::shine_to_alpha(min.brillo());
62 for dx in -r..=r {
63 for dy in -r..=r {
64 for dz in -r..=r {
65 if dx * dx + dy * dy + dz * dz <= r * r {
66 grid.set_rgba((cx + dx) as u32, (cy + dy) as u32, (cz + dz) as u32, col, alpha);
67 }
68 }
69 }
70 }
71 eprintln!("{:>10}: brillo {:.2} → alpha {}", min.label(), min.brillo(), alpha);
72 }
73
74 let hal = pollster::block_on(Hal::new(None)).expect("hal");
75 let mut renderer = Renderer::new(&hal).expect("renderer");
76 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
77 vr.sun_dir = [0.28, 0.72, 0.62]; // sol alto-frontal → el reflejo cae hacia la cámara
78 vr.atmosphere = Atmosphere {
79 sky_zenith: [70, 96, 150],
80 sky_horizon: [178, 196, 214],
81 fog_density: 0.0,
82 god_rays: 0.0,
83 };
84
85 let camera = Camera3d::orbit(
86 Vec3::new(0.0, r as f32 * 0.4, 0.0),
87 8_f32.to_radians(),
88 18_f32.to_radians(),
89 dim[0] as f32 * 0.72,
90 );
91
92 let mut scene = Scene3d::new();
93 let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera);
94 write_png(&pixels, "/tmp/shine.png");
95 eprintln!("escrito /tmp/shine.png — brillo especular por mineral");
96}
97
98fn render(
99 hal: &Hal,
100 renderer: &mut Renderer,
101 scene: &mut Scene3d,
102 vr: &mut VoxelRenderer,
103 camera: &Camera3d,
104) -> Vec<u8> {
105 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
106 label: Some("inter"),
107 size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
108 mip_level_count: 1,
109 sample_count: 1,
110 dimension: wgpu::TextureDimension::D2,
111 format: FMT,
112 usage: wgpu::TextureUsages::STORAGE_BINDING
113 | wgpu::TextureUsages::TEXTURE_BINDING
114 | wgpu::TextureUsages::RENDER_ATTACHMENT
115 | wgpu::TextureUsages::COPY_SRC,
116 view_formats: &[],
117 });
118 let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
119 renderer
120 .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
121 .expect("base");
122 let mut enc = hal
123 .device
124 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("shine") });
125 scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]);
126 hal.queue.submit(std::iter::once(enc.finish()));
127 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
128 readback(hal, &inter)
129}
130
131fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
132 let unpadded = (W * 4) as usize;
133 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
134 let padded = unpadded.div_ceil(align) * align;
135 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
136 label: Some("readback"),
137 size: (padded * H as usize) as u64,
138 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
139 mapped_at_creation: false,
140 });
141 let mut enc = hal
142 .device
143 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
144 enc.copy_texture_to_buffer(
145 wgpu::TexelCopyTextureInfo {
146 texture: target,
147 mip_level: 0,
148 origin: wgpu::Origin3d::ZERO,
149 aspect: wgpu::TextureAspect::All,
150 },
151 wgpu::TexelCopyBufferInfo {
152 buffer: &buf,
153 layout: wgpu::TexelCopyBufferLayout {
154 offset: 0,
155 bytes_per_row: Some(padded as u32),
156 rows_per_image: Some(H),
157 },
158 },
159 wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
160 );
161 hal.queue.submit(std::iter::once(enc.finish()));
162 let slice = buf.slice(..);
163 let (tx, rx) = std::sync::mpsc::channel();
164 slice.map_async(wgpu::MapMode::Read, move |r| {
165 let _ = tx.send(r);
166 });
167 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
168 rx.recv().unwrap().unwrap();
169 let data = slice.get_mapped_range();
170 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
171 for row in 0..H as usize {
172 let s = row * padded;
173 pixels.extend_from_slice(&data[s..s + unpadded]);
174 }
175 drop(data);
176 buf.unmap();
177 pixels
178}
179
180fn write_png(pixels: &[u8], path: &str) {
181 let file = File::create(path).expect("png");
182 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
183 enc.set_color(png::ColorType::Rgba);
184 enc.set_depth(png::BitDepth::Eight);
185 let mut wtr = enc.write_header().unwrap();
186 wtr.write_image_data(pixels).unwrap();
187}