tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
1//! Sala de exposición de los **muebles y objetos de casa**: los 12 modelos
2//! ([`Mueble`]) sobre un piso de baldosas, cada uno estampado con [`stamp_mueble`].
3//!
4//! `cargo run -p llimphi-voxel --example room_demo --release` → `/tmp/room.png`
5
6use std::fs::File;
7use std::io::BufWriter;
8
9use llimphi_3d::glam::Vec3;
10use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelGrid, VoxelRenderer};
11use llimphi_hal::{wgpu, Hal};
12use llimphi_raster::peniko::Color;
13use llimphi_raster::{vello, Renderer};
14use llimphi_voxel::{stamp_mueble, Mueble};
15
16const W: u32 = 1280;
17const H: u32 = 620;
18const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
19
20fn main() {
21 let fila = [
22 Mueble::Avion, Mueble::Helicoptero, Mueble::Colectivo, Mueble::Camion,
23 Mueble::Camioneta, Mueble::Taxi, Mueble::Ambulancia, Mueble::Tren,
24 Mueble::Vagon, Mueble::Barco, Mueble::Moto, Mueble::Bici,
25 ];
26 let sx = 13i32;
27 let margin = 8i32;
28 let dim = [
29 (fila.len() as i32 * sx + 2 * margin) as u32,
30 20,
31 40,
32 ];
33 let mut g = VoxelGrid::new(dim);
34 let floor_h = 2i32;
35 for x in 0..dim[0] as i32 {
36 for z in 0..dim[2] as i32 {
37 g.set(x as u32, 0, z as u32, [70, 72, 78]);
38 g.set(x as u32, 1, z as u32, [80, 82, 90]);
39 }
40 }
41 // Fila de los 12 tipos de transporte.
42 for (i, m) in fila.iter().enumerate() {
43 let x = margin + i as i32 * sx + sx / 2;
44 stamp_mueble(&mut g, *m, x as u32, floor_h as u32, 28, 0);
45 }
46 // Flota de autos: el mismo Mueble en distintas posiciones → colores variados.
47 for i in 0..fila.len() as i32 {
48 let x = margin + i * sx + sx / 2;
49 stamp_mueble(&mut g, Mueble::Auto, x as u32, floor_h as u32, 12, 1);
50 }
51
52 let hal = pollster::block_on(Hal::new(None)).expect("hal");
53 let mut renderer = Renderer::new(&hal).expect("renderer");
54 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &g);
55 vr.sun_dir = [0.4, 0.66, 0.55];
56 vr.atmosphere = Atmosphere {
57 sky_zenith: [92, 130, 190],
58 sky_horizon: [206, 218, 232],
59 fog_density: 0.0,
60 god_rays: 0.0,
61 };
62 let half = Vec3::new(dim[0] as f32, dim[1] as f32, dim[2] as f32) * 0.5;
63 let look = Vec3::new(dim[0] as f32 * 0.5, 3.0, dim[2] as f32 * 0.5) - half;
64 let camera = Camera3d::orbit(look, 10_f32.to_radians(), 22_f32.to_radians(), dim[0] as f32 * 0.78);
65 let mut scene = Scene3d::new();
66 let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera);
67 write_png(&pixels, "/tmp/transport.png");
68 eprintln!("escrito /tmp/transport.png — 12 transportes + flota de autos (colores por posición)");
69}
70
71fn render(
72 hal: &Hal,
73 renderer: &mut Renderer,
74 scene: &mut Scene3d,
75 vr: &mut VoxelRenderer,
76 camera: &Camera3d,
77) -> Vec<u8> {
78 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
79 label: Some("inter"),
80 size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
81 mip_level_count: 1,
82 sample_count: 1,
83 dimension: wgpu::TextureDimension::D2,
84 format: FMT,
85 usage: wgpu::TextureUsages::STORAGE_BINDING
86 | wgpu::TextureUsages::TEXTURE_BINDING
87 | wgpu::TextureUsages::RENDER_ATTACHMENT
88 | wgpu::TextureUsages::COPY_SRC,
89 view_formats: &[],
90 });
91 let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
92 renderer
93 .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
94 .expect("base");
95 let mut enc = hal
96 .device
97 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("room") });
98 scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]);
99 hal.queue.submit(std::iter::once(enc.finish()));
100 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
101 readback(hal, &inter)
102}
103
104fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
105 let unpadded = (W * 4) as usize;
106 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
107 let padded = unpadded.div_ceil(align) * align;
108 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
109 label: Some("readback"),
110 size: (padded * H as usize) as u64,
111 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
112 mapped_at_creation: false,
113 });
114 let mut enc = hal
115 .device
116 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
117 enc.copy_texture_to_buffer(
118 wgpu::TexelCopyTextureInfo {
119 texture: target,
120 mip_level: 0,
121 origin: wgpu::Origin3d::ZERO,
122 aspect: wgpu::TextureAspect::All,
123 },
124 wgpu::TexelCopyBufferInfo {
125 buffer: &buf,
126 layout: wgpu::TexelCopyBufferLayout {
127 offset: 0,
128 bytes_per_row: Some(padded as u32),
129 rows_per_image: Some(H),
130 },
131 },
132 wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
133 );
134 hal.queue.submit(std::iter::once(enc.finish()));
135 let slice = buf.slice(..);
136 let (tx, rx) = std::sync::mpsc::channel();
137 slice.map_async(wgpu::MapMode::Read, move |r| {
138 let _ = tx.send(r);
139 });
140 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
141 rx.recv().unwrap().unwrap();
142 let data = slice.get_mapped_range();
143 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
144 for row in 0..H as usize {
145 let srow = row * padded;
146 pixels.extend_from_slice(&data[srow..srow + unpadded]);
147 }
148 drop(data);
149 buf.unmap();
150 pixels
151}
152
153fn write_png(pixels: &[u8], path: &str) {
154 let file = File::create(path).expect("png");
155 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
156 enc.set_color(png::ColorType::Rgba);
157 enc.set_depth(png::BitDepth::Eight);
158 let mut wtr = enc.write_header().unwrap();
159 wtr.write_image_data(pixels).unwrap();
160}