gioser

tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

Rust 229TOML 101Markdown 82Shell 24052 Sutichaykuna

docs: GIF del README = vuelo sobre mundo infinito (reemplaza el turntable)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

1a205c764d06185c57355e003e572776e26f82a8 · ruwaq Sergio · (4 killa ñawpaq) · tayta ccab39f14 · kay commitpi sach'ata qhaway

Semántico sayk'uy

Mana ima sutichaypas t'ikrakurqanchu: qillqalla, yachachiylla utaq willaylla t'ikrakurqan.

2 qillqakuna · +2 −2

diff --git a/README.md b/README.md
index 57a4676..38eb688 100644
--- a/README.md
+++ b/README.md
@@ -19,9 +19,9 @@
 ## Not just 2D — a 3D voxel engine
 
 <p align="center">
-  <img src="docs/llimphi_voxel.gif" alt="A procedural voxel world (sand, cactus, carved rivers) orbiting — rendered by llimphi-3d" width="720">
+  <img src="docs/llimphi_voxel.gif" alt="Flying over an endless procedural voxel world — rendered by llimphi-3d" width="720">
   <br>
-  <sub>a procedural voxel world orbiting — rendered headless by <code>llimphi-3d</code>, frame-by-frame</sub>
+  <sub>flying over an endless voxel world — rendered headless by <code>llimphi-3d</code>, frame-by-frame</sub>
 </p>
 
 `llimphi-3d` is a **3D engine** on the same `wgpu`: it composes voxels (a GPU ray-march) and triangle meshes in one shared depth pass, with a keyframed cinema camera. It mounts into the ordinary 2D `View` tree through the GPU paint node (`set_viewport` + scissor), so a 3D viewport can live in a panel next to regular widgets — no second window, same Elm loop.
diff --git a/docs/llimphi_voxel.gif b/docs/llimphi_voxel.gif
index d1b961e..3aa4eb4 100644
Binary files a/docs/llimphi_voxel.gif and b/docs/llimphi_voxel.gif differ