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tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ 0.3.x tests/generated/flex_grow_child.rs Rust · 30 siq'ikuna · 1.8 KB Ñawpa willay Pi imata llamkarqan ch'uya

Better assert messages (#290) 2b7d63a03 · Nico Burns ·

1#[test]
2fn flex_grow_child() {
3    use slotmap::Key;
4    #[allow(unused_imports)]
5    use taffy::{layout::Layout, prelude::*};
6    let mut taffy = taffy::Taffy::new();
7    let node0 = taffy
8        .new_leaf(taffy::style::Style {
9            flex_grow: 1f32,
10            flex_basis: taffy::style::Dimension::Points(0f32),
11            size: taffy::geometry::Size { width: auto(), height: taffy::style::Dimension::Points(100f32) },
12            ..Default::default()
13        })
14        .unwrap();
15    let node = taffy.new_with_children(taffy::style::Style { ..Default::default() }, &[node0]).unwrap();
16    taffy.compute_layout(node, taffy::geometry::Size::MAX_CONTENT).unwrap();
17    println!("\nComputed tree:");
18    taffy::debug::print_tree(&taffy, node);
19    println!();
20    let Layout { size, location, .. } = taffy.layout(node).unwrap();
21    assert_eq!(size.width, 0f32, "width of node {:?}. Expected {}. Actual {}", node.data(), 0f32, size.width);
22    assert_eq!(size.height, 100f32, "height of node {:?}. Expected {}. Actual {}", node.data(), 100f32, size.height);
23    assert_eq!(location.x, 0f32, "x of node {:?}. Expected {}. Actual {}", node.data(), 0f32, location.x);
24    assert_eq!(location.y, 0f32, "y of node {:?}. Expected {}. Actual {}", node.data(), 0f32, location.y);
25    let Layout { size, location, .. } = taffy.layout(node0).unwrap();
26    assert_eq!(size.width, 0f32, "width of node {:?}. Expected {}. Actual {}", node0.data(), 0f32, size.width);
27    assert_eq!(size.height, 100f32, "height of node {:?}. Expected {}. Actual {}", node0.data(), 100f32, size.height);
28    assert_eq!(location.x, 0f32, "x of node {:?}. Expected {}. Actual {}", node0.data(), 0f32, location.x);
29    assert_eq!(location.y, 0f32, "y of node {:?}. Expected {}. Actual {}", node0.data(), 0f32, location.y);
30}