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tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ 667c720118c9fb2dad4c052490f38b61dca22fd1 src/algo.rs Rust · 1316 siq'ikuna · 56.5 KB Ñawpa willay Pi imata llamkarqan ch'uya

Take FlexSize as compute param 667c72011 · Emil Sjölander ·

1#![allow(dead_code)]
2
3use std::f32;
4
5use crate::layout;
6use crate::style;
7
8use crate::number::Number::*;
9use crate::number::*;
10
11#[derive(Debug, Copy, Clone)]
12struct FlexSize<T> {
13    width: T,
14    height: T,
15}
16
17impl<T> FlexSize<T> {
18    fn main(self, direction: style::FlexDirection) -> T {
19        match direction {
20            style::FlexDirection::Row | style::FlexDirection::RowReverse => self.width,
21            style::FlexDirection::Column | style::FlexDirection::ColumnReverse => self.height,
22        }
23    }
24
25    fn cross(self, direction: style::FlexDirection) -> T {
26        match direction {
27            style::FlexDirection::Row | style::FlexDirection::RowReverse => self.height,
28            style::FlexDirection::Column | style::FlexDirection::ColumnReverse => self.width,
29        }
30    }
31}
32
33#[derive(Debug)]
34struct ComputeResult {
35    size: FlexSize<f32>,
36    children: Vec<layout::Node>,
37}
38
39struct FlexItem<'a> {
40    node: &'a style::Node,
41
42    width: Number,
43    min_width: Number,
44    max_width: Number,
45
46    height: Number,
47    min_height: Number,
48    max_height: Number,
49
50    main: Number,
51    min_main: Number,
52    max_main: Number,
53
54    cross: Number,
55    min_cross: Number,
56    max_cross: Number,
57
58    main_start: Number,
59    main_end: Number,
60    cross_start: Number,
61    cross_end: Number,
62
63    margin_main_start: f32,
64    margin_main_end: f32,
65    margin_cross_start: f32,
66    margin_cross_end: f32,
67
68    padding_main_start: f32,
69    padding_main_end: f32,
70    padding_cross_start: f32,
71    padding_cross_end: f32,
72
73    border_main_start: f32,
74    border_main_end: f32,
75    border_cross_start: f32,
76    border_cross_end: f32,
77
78    // temporary values for main size determination
79    flex_basis: f32,
80    inner_flex_basis: f32,
81    hypothetical_inner_main_size: f32,
82    hypothetical_outer_main_size: f32,
83    target_main_size: f32,
84    outer_target_main_size: f32,
85    violation: f32,
86    frozen: bool,
87
88    // temporary values for cross size determination
89    hypothetical_inner_cross_size: f32,
90    hypothetical_outer_cross_size: f32,
91    target_cross_size: f32,
92    outer_target_cross_size: f32,
93
94    baseline: f32,
95
96    // temporary values for holding offset in the main / cross direction.
97    // offset is the relative position from the item's natural flow position based on
98    // relative position values, alignment, and justification. Does not unclude margin/padding/border.
99    offset_main: f32,
100    offset_cross: f32,
101}
102
103struct FlexLine<'a> {
104    items: Vec<FlexItem<'a>>,
105    cross_size: f32,
106    offset_cross: f32,
107}
108
109pub fn compute(root: &style::Node) -> layout::Node {
110    // TODO - Don't do two passes here just to handle min/max.
111    // Probably want to pass min/max down as top level paramerer instead.
112    let first_pass = compute_internal(
113        root,
114        FlexSize { width: root.width.resolve(Undefined), height: root.height.resolve(Undefined) },
115        FlexSize { width: Undefined, height: Undefined },
116        Undefined,
117    );
118
119    let result = compute_internal(
120        root,
121        FlexSize {
122            width: first_pass
123                .size
124                .width
125                .maybe_max(root.min_width.resolve(Undefined))
126                .maybe_min(root.max_width.resolve(Undefined))
127                .to_number(),
128            height: first_pass
129                .size
130                .height
131                .maybe_max(root.min_height.resolve(Undefined))
132                .maybe_min(root.max_height.resolve(Undefined))
133                .to_number(),
134        },
135        FlexSize { width: Undefined, height: Undefined },
136        Undefined,
137    );
138
139    let mut layout = layout::Node {
140        width: result.size.width,
141        height: result.size.height,
142        x: 0.0,
143        y: 0.0,
144        children: result.children,
145    };
146
147    round_layout(&mut layout, 0.0, 0.0);
148    layout
149}
150
151fn round_layout(layout: &mut layout::Node, abs_x: f32, abs_y: f32) {
152    let abs_x = abs_x + layout.x;
153    let abs_y = abs_y + layout.y;
154
155    layout.x = layout.x.round();
156    layout.y = layout.y.round();
157    layout.width = (abs_x + layout.width).round() - abs_x.round();
158    layout.height = (abs_y + layout.height).round() - abs_y.round();
159    layout.children.iter_mut().for_each(|child| round_layout(child, abs_x, abs_y));
160}
161
162fn compute_internal(
163    node: &style::Node,
164    node_size: FlexSize<Number>,
165    parent_size: FlexSize<Number>,
166    percent_calc_base: Number,
167) -> ComputeResult {
168    // Define some general constants we will need for the remainder
169    // of the algorithm.
170
171    let is_row = node.flex_direction.is_row();
172    let is_column = node.flex_direction.is_column();
173    let is_wrap_reverse = node.flex_wrap == style::FlexWrap::WrapReverse;
174
175    let (margin_main_start, margin_cross_start, margin_main_end, margin_cross_end) = (
176        node.main_margin_start(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
177        node.cross_margin_start(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
178        node.main_margin_end(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
179        node.cross_margin_end(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
180    );
181
182    let margin_main = margin_main_start + margin_main_end;
183    let margin_cross = margin_cross_start + margin_cross_end;
184
185    let (padding_main_start, padding_cross_start, padding_main_end, padding_cross_end) = (
186        node.main_padding_start(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
187        node.cross_padding_start(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
188        node.main_padding_end(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
189        node.cross_padding_end(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
190    );
191
192    let padding_main = padding_main_start + padding_main_end;
193    let padding_cross = padding_cross_start + padding_cross_end;
194
195    let (border_main_start, border_cross_start, border_main_end, border_cross_end) = (
196        node.main_border_start(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
197        node.cross_border_start(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
198        node.main_border_end(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
199        node.cross_border_end(node.flex_direction).resolve(percent_calc_base).or_else(0.0),
200    );
201
202    let border_main = border_main_start + border_main_end;
203    let border_cross = border_cross_start + border_cross_end;
204
205    let parent_inner_main = parent_size.main(node.flex_direction);
206    let parent_inner_cross = parent_size.cross(node.flex_direction);
207
208    let node_main = node_size.main(node.flex_direction);
209    let node_cross = node_size.cross(node.flex_direction);
210
211    let node_inner_main = node_main - border_main - padding_main;
212    let node_inner_cross = node_cross - border_cross - padding_cross;
213
214    let percent_calc_base_child = if is_row { node_inner_main } else { node_inner_cross };
215
216    // 9.2. Line Length Determination
217
218    // 1. Generate anonymous flex items as described in §4 Flex Items.
219
220    let mut flex_items: Vec<FlexItem> = node
221        .children
222        .iter()
223        .filter(|child| child.position != style::Position::Absolute)
224        .map(|child| FlexItem {
225            node: child,
226
227            width: child.width.resolve(percent_calc_base_child),
228            min_width: child.min_width.resolve(percent_calc_base_child),
229            max_width: child.max_width.resolve(percent_calc_base_child),
230
231            height: child.height.resolve(percent_calc_base_child),
232            min_height: child.min_height.resolve(percent_calc_base_child),
233            max_height: child.max_height.resolve(percent_calc_base_child),
234
235            main: child.main_size(node.flex_direction).resolve(percent_calc_base_child),
236            min_main: child.min_main_size(node.flex_direction).resolve(percent_calc_base_child),
237            max_main: child.max_main_size(node.flex_direction).resolve(percent_calc_base_child),
238
239            cross: child.cross_size(node.flex_direction).resolve(percent_calc_base_child),
240            min_cross: child.min_cross_size(node.flex_direction).resolve(percent_calc_base_child),
241            max_cross: child.max_cross_size(node.flex_direction).resolve(percent_calc_base_child),
242
243            main_start: child.main_start(node.flex_direction).resolve(percent_calc_base_child),
244            main_end: child.main_end(node.flex_direction).resolve(percent_calc_base_child),
245            cross_start: child.cross_start(node.flex_direction).resolve(percent_calc_base_child),
246            cross_end: child.cross_end(node.flex_direction).resolve(percent_calc_base_child),
247
248            margin_main_start: child
249                .main_margin_start(node.flex_direction)
250                .resolve(percent_calc_base_child)
251                .or_else(0.0),
252
253            margin_main_end: child.main_margin_end(node.flex_direction).resolve(percent_calc_base_child).or_else(0.0),
254
255            margin_cross_start: child
256                .cross_margin_start(node.flex_direction)
257                .resolve(percent_calc_base_child)
258                .or_else(0.0),
259
260            margin_cross_end: child.cross_margin_end(node.flex_direction).resolve(percent_calc_base_child).or_else(0.0),
261
262            padding_main_start: child
263                .main_padding_start(node.flex_direction)
264                .resolve(percent_calc_base_child)
265                .or_else(0.0),
266
267            padding_main_end: child.main_padding_end(node.flex_direction).resolve(percent_calc_base_child).or_else(0.0),
268
269            padding_cross_start: child
270                .cross_padding_start(node.flex_direction)
271                .resolve(percent_calc_base_child)
272                .or_else(0.0),
273
274            padding_cross_end: child
275                .cross_padding_end(node.flex_direction)
276                .resolve(percent_calc_base_child)
277                .or_else(0.0),
278
279            border_main_start: child
280                .main_border_start(node.flex_direction)
281                .resolve(percent_calc_base_child)
282                .or_else(0.0),
283
284            border_main_end: child.main_border_end(node.flex_direction).resolve(percent_calc_base_child).or_else(0.0),
285
286            border_cross_start: child
287                .cross_border_start(node.flex_direction)
288                .resolve(percent_calc_base_child)
289                .or_else(0.0),
290
291            border_cross_end: child.cross_border_end(node.flex_direction).resolve(percent_calc_base_child).or_else(0.0),
292
293            flex_basis: 0.0,
294            inner_flex_basis: 0.0,
295            hypothetical_inner_main_size: 0.0,
296            hypothetical_outer_main_size: 0.0,
297            target_main_size: 0.0,
298            outer_target_main_size: 0.0,
299            violation: 0.0,
300            frozen: false,
301
302            hypothetical_inner_cross_size: 0.0,
303            hypothetical_outer_cross_size: 0.0,
304            target_cross_size: 0.0,
305            outer_target_cross_size: 0.0,
306
307            baseline: 0.0,
308
309            offset_main: 0.0,
310            offset_cross: 0.0,
311        })
312        .collect();
313
314    // 2. Determine the available main and cross space for the flex items.
315    //    For each dimension, if that dimension of the flex container’s content box
316    //    is a definite size, use that; if that dimension of the flex container is
317    //    being sized under a min or max-content constraint, the available space in
318    //    that dimension is that constraint; otherwise, subtract the flex container’s
319    //    margin, border, and padding from the space available to the flex container
320    //    in that dimension and use that value. This might result in an infinite value.
321
322    let available_main = node_main.or_else(parent_inner_main - margin_main) - padding_main - border_main;
323    let available_cross = node_cross.or_else(parent_inner_cross - margin_cross) - padding_cross - border_cross;
324
325    // TODO - this does not follow spec. See commented out code below
326    // 3. Determine the flex base size and hypothetical main size of each item:
327    flex_items.iter_mut().for_each(|child| {
328        // A. If the item has a definite used flex basis, that’s the flex base size.
329
330        let flex_basis = child.node.flex_basis.resolve(percent_calc_base_child);
331        if flex_basis.is_defined() {
332            child.flex_basis = flex_basis.or_else(0.0);
333            return;
334        };
335
336        // B. If the flex item has an intrinsic aspect ratio,
337        //    a used flex basis of content, and a definite cross size,
338        //    then the flex base size is calculated from its inner
339        //    cross size and the flex item’s intrinsic aspect ratio.
340
341        if let Defined(ratio) = child.node.aspect_ratio {
342            if node_cross.is_defined() && child.node.flex_basis == style::Dimension::Auto {
343                child.flex_basis = (node_cross * ratio).or_else(0.0);
344                return;
345            }
346        }
347
348        // C. If the used flex basis is content or depends on its available space,
349        //    and the flex container is being sized under a min-content or max-content
350        //    constraint (e.g. when performing automatic table layout [CSS21]),
351        //    size the item under that constraint. The flex base size is the item’s
352        //    resulting main size.
353
354        // TODO - Probably need to cover this case in future
355
356        // D. Otherwise, if the used flex basis is content or depends on its
357        //    available space, the available main size is infinite, and the flex item’s
358        //    inline axis is parallel to the main axis, lay the item out using the rules
359        //    for a box in an orthogonal flow [CSS3-WRITING-MODES]. The flex base size
360        //    is the item’s max-content main size.
361
362        // TODO - Probably need to cover this case in future
363
364        // E. Otherwise, size the item into the available space using its used flex basis
365        //    in place of its main size, treating a value of content as max-content.
366        //    If a cross size is needed to determine the main size (e.g. when the
367        //    flex item’s main size is in its block axis) and the flex item’s cross size
368        //    is auto and not definite, in this calculation use fit-content as the
369        //    flex item’s cross size. The flex base size is the item’s resulting main size.
370
371        child.flex_basis = compute_internal(
372            child.node,
373            FlexSize {
374                width: child.width.maybe_max(child.min_width).maybe_min(child.max_width),
375                height: child.height.maybe_max(child.min_height).maybe_min(child.max_height),
376            },
377            FlexSize {
378                width: if is_row { available_main } else { available_cross },
379                height: if is_row { available_cross } else { available_main },
380            },
381            percent_calc_base_child,
382        )
383        .size
384        .main(node.flex_direction)
385        .maybe_max(child.min_main)
386        .maybe_min(child.max_main);
387    });
388
389    // The hypothetical main size is the item’s flex base size clamped according to its
390    // used min and max main sizes (and flooring the content box size at zero).
391
392    flex_items.iter_mut().for_each(|child| {
393        child.inner_flex_basis = child.flex_basis
394            - (child.padding_main_start + child.padding_main_end + child.border_main_start + child.border_main_end);
395
396        // TODO - not really spec abiding but needs to be done somewhere. probably somewhere else though.
397        // The following logic was developed not from the spec but by trail and error looking into how
398        // webkit handled various scenarios. Can probably be solved better by passing in
399        // min-content max-content constraints fromt the top
400        let min_main = if is_row {
401            compute_internal(
402                child.node,
403                FlexSize { width: Undefined, height: Undefined },
404                FlexSize {
405                    width: if is_row { available_main } else { available_cross },
406                    height: if is_row { available_cross } else { available_main },
407                },
408                percent_calc_base_child,
409            )
410            .size
411            .width
412            .maybe_min(child.width)
413            .maybe_max(child.min_width)
414            .to_number()
415        } else {
416            child.min_main
417        };
418
419        child.hypothetical_inner_main_size = child.flex_basis.maybe_max(min_main).maybe_min(child.max_main);
420
421        child.hypothetical_outer_main_size =
422            child.hypothetical_inner_main_size + child.margin_main_start + child.margin_main_end;
423    });
424
425    // 9.3. Main Size Determination
426
427    // 5. Collect flex items into flex lines:
428    //    - If the flex container is single-line, collect all the flex items into
429    //      a single flex line.
430    //    - Otherwise, starting from the first uncollected item, collect consecutive
431    //      items one by one until the first time that the next collected item would
432    //      not fit into the flex container’s inner main size (or until a forced break
433    //      is encountered, see §10 Fragmenting Flex Layout). If the very first
434    //      uncollected item wouldn’t fit, collect just it into the line.
435    //
436    //      For this step, the size of a flex item is its outer hypothetical main size. (Note: This can be negative.)
437    //      Repeat until all flex items have been collected into flex lines
438    //
439    //      Note that the "collect as many" line will collect zero-sized flex items onto
440    //      the end of the previous line even if the last non-zero item exactly "filled up" the line.
441
442    let mut flex_lines = {
443        let mut lines: Vec<FlexLine> = vec![];
444        let mut line_length = 0.0;
445
446        if node.flex_wrap == style::FlexWrap::NoWrap {
447            lines.push(FlexLine { items: flex_items, cross_size: 0.0, offset_cross: 0.0 });
448        } else {
449            let mut line = FlexLine { items: vec![], cross_size: 0.0, offset_cross: 0.0 };
450
451            for child in flex_items {
452                line_length += child.hypothetical_outer_main_size;
453
454                if let Defined(main) = available_main {
455                    if line_length > main && !line.items.is_empty() {
456                        line_length = child.hypothetical_outer_main_size;
457                        lines.push(line);
458                        line = FlexLine { items: vec![], cross_size: 0.0, offset_cross: 0.0 };
459                    }
460                }
461
462                line.items.push(child);
463            }
464
465            lines.push(line);
466        }
467
468        lines
469    };
470
471    // 6. Resolve the flexible lengths of all the flex items to find their used main size.
472    //    See §9.7 Resolving Flexible Lengths.
473    //
474    // 9.7. Resolving Flexible Lengths
475
476    flex_lines.iter_mut().for_each(|line| {
477        // 1. Determine the used flex factor. Sum the outer hypothetical main sizes of all
478        //    items on the line. If the sum is less than the flex container’s inner main size,
479        //    use the flex grow factor for the rest of this algorithm; otherwise, use the
480        //    flex shrink factor.
481
482        let used_flex_factor: f32 = line.items.iter().map(|child| child.hypothetical_outer_main_size).sum();
483        let growing = used_flex_factor < node_inner_main.or_else(0.0);
484        let shrinking = !growing;
485
486        // 2. Size inflexible items. Freeze, setting its target main size to its hypothetical main size
487        //    - Any item that has a flex factor of zero
488        //    - If using the flex grow factor: any item that has a flex base size
489        //      greater than its hypothetical main size
490        //    - If using the flex shrink factor: any item that has a flex base size
491        //      smaller than its hypothetical main size
492
493        line.items.iter_mut().for_each(|child| {
494            // TODO - This is not found by reading the spec. Maybe this can be done in some other place
495            // instead. This was found by trail and error fixing tests to align with webkit output.
496            if node_inner_main.is_undefined() && is_row {
497                child.target_main_size = compute_internal(
498                    child.node,
499                    FlexSize {
500                        width: child.width.maybe_max(child.min_width).maybe_min(child.max_width),
501                        height: child.height.maybe_max(child.min_height).maybe_min(child.max_height),
502                    },
503                    FlexSize {
504                        width: if is_row { available_main } else { available_cross },
505                        height: if is_row { available_cross } else { available_main },
506                    },
507                    percent_calc_base_child,
508                )
509                .size
510                .main(node.flex_direction)
511                .maybe_max(child.min_main)
512                .maybe_min(child.max_main);
513            } else {
514                child.target_main_size = child.hypothetical_inner_main_size;
515            }
516
517            // TODO this should really only be set inside the if-statement below but
518            // that casues the target_main_size to never be set for some items
519
520            child.outer_target_main_size = child.target_main_size + child.margin_main_start + child.margin_main_end;
521
522            if (child.node.flex_grow == 0.0 && child.node.flex_shrink == 0.0)
523                || (growing && child.flex_basis > child.hypothetical_inner_main_size)
524                || (shrinking && child.flex_basis < child.hypothetical_inner_main_size)
525            {
526                child.frozen = true;
527            }
528        });
529
530        // 3. Calculate initial free space. Sum the outer sizes of all items on the line,
531        //    and subtract this from the flex container’s inner main size. For frozen items,
532        //    use their outer target main size; for other items, use their outer flex base size.
533
534        let used_space: f32 = line
535            .items
536            .iter()
537            .map(|child| {
538                child.margin_main_start
539                    + child.margin_main_end
540                    + if child.frozen { child.target_main_size } else { child.flex_basis }
541            })
542            .sum();
543
544        let initial_free_space = (node_inner_main - used_space).or_else(0.0);
545
546        // 4. Loop
547
548        loop {
549            // a. Check for flexible items. If all the flex items on the line are frozen,
550            //    free space has been distributed; exit this loop.
551
552            let mut frozen: Vec<&mut FlexItem> = vec![];
553            let mut unfrozen: Vec<&mut FlexItem> = vec![];
554
555            line.items.iter_mut().for_each(|child| {
556                if child.frozen {
557                    frozen.push(child);
558                } else {
559                    unfrozen.push(child);
560                }
561            });
562
563            if unfrozen.is_empty() {
564                break;
565            }
566
567            // b. Calculate the remaining free space as for initial free space, above.
568            //    If the sum of the unfrozen flex items’ flex factors is less than one,
569            //    multiply the initial free space by this sum. If the magnitude of this
570            //    value is less than the magnitude of the remaining free space, use this
571            //    as the remaining free space.
572
573            let used_space: f32 = Iterator::chain(frozen.iter(), unfrozen.iter())
574                .map(|child| {
575                    child.margin_main_start
576                        + child.margin_main_end
577                        + if child.frozen { child.target_main_size } else { child.flex_basis }
578                })
579                .sum();
580
581            let sum_flex_grow: f32 = unfrozen.iter().map(|item| item.node.flex_grow).sum();
582            let sum_flex_shrink: f32 = unfrozen.iter().map(|item| item.node.flex_shrink).sum();
583
584            let free_space = if growing && sum_flex_grow < 1.0 {
585                (initial_free_space * sum_flex_grow).maybe_min(node_inner_main - used_space)
586            } else if shrinking && sum_flex_shrink < 1.0 {
587                (initial_free_space * sum_flex_shrink).maybe_max(node_inner_main - used_space)
588            } else {
589                (node_inner_main - used_space).or_else(0.0)
590            };
591
592            // c. Distribute free space proportional to the flex factors.
593            //    - If the remaining free space is zero
594            //        Do Nothing
595            //    - If using the flex grow factor
596            //        Find the ratio of the item’s flex grow factor to the sum of the
597            //        flex grow factors of all unfrozen items on the line. Set the item’s
598            //        target main size to its flex base size plus a fraction of the remaining
599            //        free space proportional to the ratio.
600            //    - If using the flex shrink factor
601            //        For every unfrozen item on the line, multiply its flex shrink factor by
602            //        its inner flex base size, and note this as its scaled flex shrink factor.
603            //        Find the ratio of the item’s scaled flex shrink factor to the sum of the
604            //        scaled flex shrink factors of all unfrozen items on the line. Set the item’s
605            //        target main size to its flex base size minus a fraction of the absolute value
606            //        of the remaining free space proportional to the ratio. Note this may result
607            //        in a negative inner main size; it will be corrected in the next step.
608            //    - Otherwise
609            //        Do Nothing
610
611            if free_space.is_normal() {
612                if growing && sum_flex_grow > 0.0 {
613                    unfrozen.iter_mut().for_each(|child| {
614                        child.target_main_size = child.flex_basis + free_space * (child.node.flex_grow / sum_flex_grow);
615                    });
616                } else if shrinking && sum_flex_shrink > 0.0 {
617                    let sum_scaled_shrink_factor: f32 =
618                        unfrozen.iter().map(|child| child.inner_flex_basis * child.node.flex_shrink).sum();
619
620                    if sum_scaled_shrink_factor > 0.0 {
621                        unfrozen.iter_mut().for_each(|child| {
622                            let scaled_shrink_factor = child.inner_flex_basis * child.node.flex_shrink;
623                            child.target_main_size =
624                                child.flex_basis + free_space * (scaled_shrink_factor / sum_scaled_shrink_factor);
625                        });
626                    }
627                }
628            }
629
630            // d. Fix min/max violations. Clamp each non-frozen item’s target main size by its
631            //    used min and max main sizes and floor its content-box size at zero. If the
632            //    item’s target main size was made smaller by this, it’s a max violation.
633            //    If the item’s target main size was made larger by this, it’s a min violation.
634
635            let total_violation = unfrozen.iter_mut().fold(0.0, |acc, child| {
636                // TODO - not really spec abiding but needs to be done somewhere. probably somewhere else though.
637                // The following logic was developed not from the spec but by trail and error looking into how
638                // webkit handled various scenarios. Can probably be solved better by passing in
639                // min-content max-content constraints fromt the top
640                let min_main = if is_row {
641                    compute_internal(
642                        child.node,
643                        FlexSize { width: Undefined, height: Undefined },
644                        FlexSize {
645                            width: if is_row { available_main } else { available_cross },
646                            height: if is_row { available_cross } else { available_main },
647                        },
648                        percent_calc_base_child,
649                    )
650                    .size
651                    .width
652                    .maybe_min(child.width)
653                    .maybe_max(child.min_width)
654                    .to_number()
655                } else {
656                    child.min_main
657                };
658
659                let max_main = child.max_main;
660                let clamped = child.target_main_size.maybe_min(max_main).maybe_max(min_main).max(0.0);
661                child.violation = clamped - child.target_main_size;
662                child.target_main_size = clamped;
663                child.outer_target_main_size = child.target_main_size + child.margin_main_start + child.margin_main_end;
664
665                acc + child.violation
666            });
667
668            // e. Freeze over-flexed items. The total violation is the sum of the adjustments
669            //    from the previous step ∑(clamped size - unclamped size). If the total violation is:
670            //    - Zero
671            //        Freeze all items.
672            //    - Positive
673            //        Freeze all the items with min violations.
674            //    - Negative
675            //        Freeze all the items with max violations.
676
677            unfrozen.iter_mut().for_each(|child| match total_violation {
678                v if v > 0.0 => child.frozen = child.violation > 0.0,
679                v if v < 0.0 => child.frozen = child.violation < 0.0,
680                _ => child.frozen = true,
681            })
682
683            // f. Return to the start of this loop.
684        }
685    });
686
687    // Not part of the spec from what i can see but seems correct
688    let container_main_size = node_main.or_else({
689        let longest_line = flex_lines.iter().fold(f32::MIN, |acc, line| {
690            let length: f32 = line.items.iter().map(|item| item.outer_target_main_size).sum();
691            acc.max(length)
692        });
693
694        let size = longest_line + padding_main + border_main;
695        match available_main {
696            Defined(val) if flex_lines.len() > 1 && size < val => val,
697            _ => size,
698        }
699    });
700
701    let inner_container_main_size = container_main_size - padding_main - border_main;
702
703    // 9.4. Cross Size Determination
704
705    // 7. Determine the hypothetical cross size of each item by performing layout with the
706    //    used main size and the available space, treating auto as fit-content.
707
708    flex_lines.iter_mut().for_each(|line| {
709        line.items.iter_mut().for_each(|child| {
710            let child_cross = child.cross.maybe_max(child.min_cross).maybe_min(child.max_cross);
711
712            child.hypothetical_inner_cross_size = compute_internal(
713                child.node,
714                FlexSize {
715                    width: if is_row { child.target_main_size.to_number() } else { child_cross },
716                    height: if is_row { child_cross } else { child.target_main_size.to_number() },
717                },
718                FlexSize {
719                    width: if is_row { container_main_size.to_number() } else { available_cross },
720                    height: if is_row { available_cross } else { container_main_size.to_number() },
721                },
722                percent_calc_base_child,
723            )
724            .size
725            .cross(node.flex_direction)
726            .maybe_max(child.min_cross)
727            .maybe_min(child.max_cross);
728
729            child.hypothetical_outer_cross_size =
730                child.hypothetical_inner_cross_size + child.margin_cross_start + child.margin_cross_end;
731        });
732    });
733
734    // TODO - probably should move this somewhere else as it doesn't make a ton of sense here but we need it below
735    // TODO - This is expensive and should only be done if we really require a baseline. aka, make it lazy
736
737    fn calc_baseline(layout: &layout::Node) -> f32 {
738        if layout.children.is_empty() {
739            layout.height
740        } else {
741            calc_baseline(&layout.children[0])
742        }
743    };
744
745    flex_lines.iter_mut().for_each(|line| {
746        line.items.iter_mut().for_each(|child| {
747            let result = compute_internal(
748                child.node,
749                FlexSize {
750                    width: if is_row {
751                        child.target_main_size.to_number()
752                    } else {
753                        child.hypothetical_inner_cross_size.to_number()
754                    },
755                    height: if is_row {
756                        child.hypothetical_inner_cross_size.to_number()
757                    } else {
758                        child.target_main_size.to_number()
759                    },
760                },
761                FlexSize {
762                    width: if is_row { container_main_size.to_number() } else { node_cross },
763                    height: if is_row { node_cross } else { container_main_size.to_number() },
764                },
765                percent_calc_base_child,
766            );
767            child.baseline = calc_baseline(&layout::Node {
768                width: result.size.width,
769                height: result.size.height,
770                x: 0.0,
771                y: 0.0,
772                children: result.children,
773            });
774        });
775    });
776
777    // 8. Calculate the cross size of each flex line.
778    //    If the flex container is single-line and has a definite cross size, the cross size
779    //    of the flex line is the flex container’s inner cross size. Otherwise, for each flex line:
780    //
781    //    If the flex container is single-line, then clamp the line’s cross-size to be within
782    //    the container’s computed min and max cross sizes. Note that if CSS 2.1’s definition
783    //    of min/max-width/height applied more generally, this behavior would fall out automatically.
784
785    if flex_lines.len() == 1 && node_cross.is_defined() {
786        flex_lines[0].cross_size = (node_cross - padding_cross - border_cross).or_else(0.0);
787    } else {
788        flex_lines.iter_mut().for_each(|line| {
789            //    1. Collect all the flex items whose inline-axis is parallel to the main-axis, whose
790            //       align-self is baseline, and whose cross-axis margins are both non-auto. Find the
791            //       largest of the distances between each item’s baseline and its hypothetical outer
792            //       cross-start edge, and the largest of the distances between each item’s baseline
793            //       and its hypothetical outer cross-end edge, and sum these two values.
794
795            //    2. Among all the items not collected by the previous step, find the largest
796            //       outer hypothetical cross size.
797
798            //    3. The used cross-size of the flex line is the largest of the numbers found in the
799            //       previous two steps and zero.
800
801            let max_baseline: f32 = line.items.iter().map(|child| child.baseline).fold(0.0, |acc, x| acc.max(x));
802            line.cross_size = line
803                .items
804                .iter()
805                .map(|child| {
806                    if child.node.align_self(node) == style::AlignSelf::Baseline
807                        && child.node.cross_margin_start(node.flex_direction) != style::Dimension::Auto
808                        && child.node.cross_margin_end(node.flex_direction) != style::Dimension::Auto
809                        && child.node.cross_size(node.flex_direction) == style::Dimension::Auto
810                    {
811                        max_baseline - child.baseline + child.hypothetical_outer_cross_size
812                    } else {
813                        child.hypothetical_outer_cross_size
814                    }
815                })
816                .fold(0.0, |acc, x| acc.max(x));
817        });
818    }
819
820    // 9. Handle 'align-content: stretch'. If the flex container has a definite cross size,
821    //    align-content is stretch, and the sum of the flex lines' cross sizes is less than
822    //    the flex container’s inner cross size, increase the cross size of each flex line
823    //    by equal amounts such that the sum of their cross sizes exactly equals the
824    //    flex container’s inner cross size.
825
826    if node.align_content == style::AlignContent::Stretch && node_cross.is_defined() {
827        let total_cross: f32 = flex_lines.iter().map(|line| line.cross_size).sum();
828        let inner_cross = (node_cross - padding_cross - border_cross).or_else(0.0);
829
830        if total_cross < inner_cross {
831            let remaining = inner_cross - total_cross;
832            let addition = remaining / flex_lines.len() as f32;
833            flex_lines.iter_mut().for_each(|line| line.cross_size += addition);
834        }
835    }
836
837    // 10. Collapse visibility:collapse items. If any flex items have visibility: collapse,
838    //     note the cross size of the line they’re in as the item’s strut size, and restart
839    //     layout from the beginning.
840    //
841    //     In this second layout round, when collecting items into lines, treat the collapsed
842    //     items as having zero main size. For the rest of the algorithm following that step,
843    //     ignore the collapsed items entirely (as if they were display:none) except that after
844    //     calculating the cross size of the lines, if any line’s cross size is less than the
845    //     largest strut size among all the collapsed items in the line, set its cross size to
846    //     that strut size.
847    //
848    //     Skip this step in the second layout round.
849
850    // TODO implement once (if ever) we support visibility:collapse
851
852    // 11. Determine the used cross size of each flex item. If a flex item has align-self: stretch,
853    //     its computed cross size property is auto, and neither of its cross-axis margins are auto,
854    //     the used outer cross size is the used cross size of its flex line, clamped according to
855    //     the item’s used min and max cross sizes. Otherwise, the used cross size is the item’s
856    //     hypothetical cross size.
857    //
858    //     If the flex item has align-self: stretch, redo layout for its contents, treating this
859    //     used size as its definite cross size so that percentage-sized children can be resolved.
860    //
861    //     Note that this step does not affect the main size of the flex item, even if it has an
862    //     intrinsic aspect ratio.
863
864    flex_lines.iter_mut().for_each(|line| {
865        let line_cross_size = line.cross_size;
866
867        line.items.iter_mut().for_each(|child| {
868            let is_stretch = child.node.align_self(node) == style::AlignSelf::Stretch;
869
870            child.target_cross_size = if is_stretch
871                && child.node.cross_margin_start(node.flex_direction) != style::Dimension::Auto
872                && child.node.cross_margin_end(node.flex_direction) != style::Dimension::Auto
873                && child.node.cross_size(node.flex_direction) == style::Dimension::Auto
874            {
875                (line_cross_size - child.margin_cross_start - child.margin_cross_end)
876                    .maybe_max(child.min_cross)
877                    .maybe_min(child.max_cross)
878            } else {
879                child.hypothetical_inner_cross_size
880            };
881
882            child.outer_target_cross_size = child.target_cross_size + child.margin_cross_start + child.margin_cross_end;
883        });
884    });
885
886    // 9.5. Main-Axis Alignment
887
888    // 12. Distribute any remaining free space. For each flex line:
889    //     1. If the remaining free space is positive and at least one main-axis margin on this
890    //        line is auto, distribute the free space equally among these margins. Otherwise,
891    //        set all auto margins to zero.
892    //     2. Align the items along the main-axis per justify-content.
893
894    flex_lines.iter_mut().for_each(|line| {
895        let used_space: f32 = line.items.iter().map(|child| child.outer_target_main_size).sum();
896        let free_space = inner_container_main_size - used_space;
897        let mut num_auto_margins = 0;
898
899        line.items.iter_mut().for_each(|child| {
900            if child.node.main_margin_start(node.flex_direction) == style::Dimension::Auto {
901                num_auto_margins += 1;
902            }
903            if child.node.main_margin_end(node.flex_direction) == style::Dimension::Auto {
904                num_auto_margins += 1;
905            }
906        });
907
908        if free_space > 0.0 && num_auto_margins > 0 {
909            let margin = free_space / num_auto_margins as f32;
910
911            line.items.iter_mut().for_each(|child| {
912                if child.node.main_margin_start(node.flex_direction) == style::Dimension::Auto {
913                    child.margin_main_start = margin;
914                }
915                if child.node.main_margin_end(node.flex_direction) == style::Dimension::Auto {
916                    child.margin_main_end = margin;
917                }
918            });
919        } else {
920            let num_items = line.items.len();
921            let layout_reverse = node.flex_direction.is_reverse();
922
923            let justify_item = |(i, child): (usize, &mut FlexItem)| {
924                let is_first = i == 0;
925
926                child.offset_main = match node.justify_content {
927                    style::JustifyContent::FlexStart => {
928                        if layout_reverse && is_first {
929                            free_space
930                        } else {
931                            0.0
932                        }
933                    }
934                    style::JustifyContent::Center => {
935                        if is_first {
936                            free_space / 2.0
937                        } else {
938                            0.0
939                        }
940                    }
941                    style::JustifyContent::FlexEnd => {
942                        if is_first && !layout_reverse {
943                            free_space
944                        } else {
945                            0.0
946                        }
947                    }
948                    style::JustifyContent::SpaceBetween => {
949                        if is_first {
950                            0.0
951                        } else {
952                            free_space / (num_items - 1) as f32
953                        }
954                    }
955                    style::JustifyContent::SpaceAround => {
956                        if is_first {
957                            (free_space / num_items as f32) / 2.0
958                        } else {
959                            free_space / num_items as f32
960                        }
961                    }
962                    style::JustifyContent::SpaceEvenly => free_space / (num_items + 1) as f32,
963                };
964            };
965
966            if layout_reverse {
967                line.items.iter_mut().rev().enumerate().for_each(justify_item);
968            } else {
969                line.items.iter_mut().enumerate().for_each(justify_item);
970            }
971        }
972    });
973
974    // 9.6. Cross-Axis Alignment
975
976    // 13. Resolve cross-axis auto margins. If a flex item has auto cross-axis margins:
977    //     - If its outer cross size (treating those auto margins as zero) is less than the
978    //       cross size of its flex line, distribute the difference in those sizes equally
979    //       to the auto margins.
980    //     - Otherwise, if the block-start or inline-start margin (whichever is in the cross axis)
981    //       is auto, set it to zero. Set the opposite margin so that the outer cross size of the
982    //       item equals the cross size of its flex line.
983
984    flex_lines.iter_mut().for_each(|line| {
985        let line_cross_size = line.cross_size;
986        let max_baseline: f32 = line.items.iter_mut().map(|child| child.baseline).fold(0.0, |acc, x| acc.max(x));
987
988        line.items.iter_mut().for_each(|child| {
989            let free_space = line_cross_size - child.outer_target_cross_size;
990
991            if child.node.cross_margin_start(node.flex_direction) == style::Dimension::Auto
992                && child.node.cross_margin_end(node.flex_direction) == style::Dimension::Auto
993            {
994                child.margin_cross_start = free_space / 2.0;
995                child.margin_cross_end = free_space / 2.0;
996            } else if child.node.cross_margin_start(node.flex_direction) == style::Dimension::Auto {
997                child.margin_cross_start = free_space;
998            } else if child.node.cross_margin_end(node.flex_direction) == style::Dimension::Auto {
999                child.margin_cross_end = free_space;
1000            } else {
1001                // 14. Align all flex items along the cross-axis per align-self, if neither of the item’s
1002                //     cross-axis margins are auto.
1003
1004                child.offset_cross = match child.node.align_self(node) {
1005                    style::AlignSelf::Auto => 0.0, // Should never happen
1006                    style::AlignSelf::FlexStart => {
1007                        if is_wrap_reverse {
1008                            free_space
1009                        } else {
1010                            0.0
1011                        }
1012                    }
1013                    style::AlignSelf::FlexEnd => {
1014                        if is_wrap_reverse {
1015                            0.0
1016                        } else {
1017                            free_space
1018                        }
1019                    }
1020                    style::AlignSelf::Center => free_space / 2.0,
1021                    style::AlignSelf::Baseline => {
1022                        if is_row {
1023                            max_baseline - child.baseline
1024                        } else {
1025                            // basline alignment only makes sense if the direction is row
1026                            // we treat it as flex-start alignment in columns.
1027                            if is_wrap_reverse {
1028                                free_space
1029                            } else {
1030                                0.0
1031                            }
1032                        }
1033                    }
1034                    style::AlignSelf::Stretch => {
1035                        if is_wrap_reverse {
1036                            free_space
1037                        } else {
1038                            0.0
1039                        }
1040                    }
1041                };
1042            }
1043        });
1044    });
1045
1046    // 15. Determine the flex container’s used cross size:
1047    //     - If the cross size property is a definite size, use that, clamped by the used
1048    //       min and max cross sizes of the flex container.
1049    //     - Otherwise, use the sum of the flex lines' cross sizes, clamped by the used
1050    //       min and max cross sizes of the flex container.
1051
1052    let total_cross_size: f32 = flex_lines.iter().map(|line| line.cross_size).sum();
1053    let container_cross_size = node_cross.or_else(total_cross_size + padding_cross + border_cross);
1054    let inner_container_cross_size = container_cross_size - padding_cross - border_cross;
1055
1056    // 16. Align all flex lines per align-content.
1057
1058    let free_space = inner_container_cross_size - total_cross_size;
1059    let num_lines = flex_lines.len();
1060
1061    let align_line = |(i, line): (usize, &mut FlexLine)| {
1062        let is_first = i == 0;
1063
1064        line.offset_cross = match node.align_content {
1065            style::AlignContent::FlexStart => {
1066                if is_first && is_wrap_reverse {
1067                    free_space
1068                } else {
1069                    0.0
1070                }
1071            }
1072            style::AlignContent::FlexEnd => {
1073                if is_first && !is_wrap_reverse {
1074                    free_space
1075                } else {
1076                    0.0
1077                }
1078            }
1079            style::AlignContent::Center => {
1080                if is_first {
1081                    free_space / 2.0
1082                } else {
1083                    0.0
1084                }
1085            }
1086            style::AlignContent::Stretch => 0.0,
1087            style::AlignContent::SpaceBetween => {
1088                if is_first {
1089                    0.0
1090                } else {
1091                    free_space / (num_lines - 1) as f32
1092                }
1093            }
1094            style::AlignContent::SpaceAround => {
1095                if is_first {
1096                    (free_space / num_lines as f32) / 2.0
1097                } else {
1098                    free_space / num_lines as f32
1099                }
1100            }
1101        };
1102    };
1103
1104    if is_wrap_reverse {
1105        flex_lines.iter_mut().rev().enumerate().for_each(align_line);
1106    } else {
1107        flex_lines.iter_mut().enumerate().for_each(align_line);
1108    }
1109
1110    let container_width = if is_row { container_main_size } else { container_cross_size };
1111    let container_height = if is_column { container_main_size } else { container_cross_size };
1112
1113    // Do a final layout pass and gather the resulting layouts
1114    let mut children: Vec<layout::Node> = {
1115        let mut lines: Vec<Vec<layout::Node>> = vec![];
1116        let mut total_offset_cross = padding_cross_start + border_cross_start;
1117
1118        {
1119            let layout_line = |line: &mut FlexLine| {
1120                let mut children: Vec<layout::Node> = vec![];
1121                let mut total_offset_main = padding_main_start + border_main_start;
1122                let line_offset_cross = line.offset_cross;
1123
1124                {
1125                    let layout_item = |child: &mut FlexItem| {
1126                        let result = compute_internal(
1127                            child.node,
1128                            FlexSize {
1129                                width: if is_row {
1130                                    child.target_main_size.to_number()
1131                                } else {
1132                                    child.target_cross_size.to_number()
1133                                },
1134                                height: if is_row {
1135                                    child.target_cross_size.to_number()
1136                                } else {
1137                                    child.target_main_size.to_number()
1138                                },
1139                            },
1140                            FlexSize { width: container_width.to_number(), height: container_height.to_number() },
1141                            percent_calc_base_child,
1142                        );
1143
1144                        let offset_main = total_offset_main
1145                            + child.offset_main
1146                            + child.margin_main_start
1147                            + (child.main_start.or_else(0.0) - child.main_end.or_else(0.0));
1148
1149                        let offset_cross = total_offset_cross
1150                            + child.offset_cross
1151                            + line_offset_cross
1152                            + child.margin_cross_start
1153                            + (child.cross_start.or_else(0.0) - child.cross_end.or_else(0.0));
1154
1155                        children.push(layout::Node {
1156                            width: result.size.width,
1157                            height: result.size.height,
1158                            x: if is_row { offset_main } else { offset_cross },
1159                            y: if is_column { offset_main } else { offset_cross },
1160                            children: result.children,
1161                        });
1162
1163                        total_offset_main += child.offset_main
1164                            + child.margin_main_start
1165                            + result.size.main(node.flex_direction)
1166                            + child.margin_main_end;
1167                    };
1168
1169                    if node.flex_direction.is_reverse() {
1170                        line.items.iter_mut().rev().for_each(layout_item);
1171                    } else {
1172                        line.items.iter_mut().for_each(layout_item);
1173                    }
1174                }
1175
1176                total_offset_cross += line_offset_cross + line.cross_size;
1177
1178                if node.flex_direction.is_reverse() {
1179                    children.reverse();
1180                }
1181
1182                lines.push(children);
1183            };
1184
1185            if is_wrap_reverse {
1186                flex_lines.iter_mut().rev().for_each(layout_line);
1187            } else {
1188                flex_lines.iter_mut().for_each(layout_line);
1189            }
1190        }
1191
1192        if is_wrap_reverse {
1193            lines.into_iter().rev().flat_map(|x| x).collect()
1194        } else {
1195            lines.into_iter().flat_map(|x| x).collect()
1196        }
1197    };
1198
1199    // Before returning we perform absolute layout on all absolutely positioned children
1200    let mut absolute_children: Vec<layout::Node> = node
1201        .children
1202        .iter()
1203        .filter(|child| child.position == style::Position::Absolute)
1204        .map(|child| {
1205            let container_width = container_width.to_number();
1206            let container_height = container_height.to_number();
1207
1208            let start = child.start.resolve(container_width) + child.margin.start.resolve(container_width);
1209            let end = child.end.resolve(container_width) + child.margin.end.resolve(container_width);
1210            let top = child.top.resolve(container_height) + child.margin.top.resolve(container_height);
1211            let bottom = child.bottom.resolve(container_height) + child.margin.bottom.resolve(container_height);
1212
1213            let (start_main, end_main) = if is_row { (start, end) } else { (top, bottom) };
1214            let (start_cross, end_cross) = if is_row { (top, bottom) } else { (start, end) };
1215
1216            let child_width = child
1217                .width
1218                .resolve(container_width)
1219                .maybe_max(child.min_width.resolve(container_width))
1220                .maybe_min(child.max_width.resolve(container_width));
1221
1222            let child_height = child
1223                .height
1224                .resolve(container_height)
1225                .maybe_max(child.min_height.resolve(container_height))
1226                .maybe_min(child.max_height.resolve(container_height));
1227
1228            let width = child_width.or_else(container_width - start - end);
1229            let height = child_height.or_else(container_height - top - bottom);
1230
1231            let result = compute_internal(
1232                child,
1233                FlexSize { width, height },
1234                FlexSize { width: container_width, height: container_height },
1235                container_width,
1236            );
1237
1238            let free_main_space = container_main_size
1239                - result
1240                    .size
1241                    .main(node.flex_direction)
1242                    .maybe_max(child.min_main_size(node.flex_direction).resolve(percent_calc_base_child))
1243                    .maybe_min(child.max_main_size(node.flex_direction).resolve(percent_calc_base_child));
1244
1245            let free_cross_space = container_cross_size
1246                - result
1247                    .size
1248                    .cross(node.flex_direction)
1249                    .maybe_max(child.min_cross_size(node.flex_direction).resolve(percent_calc_base_child))
1250                    .maybe_min(child.max_cross_size(node.flex_direction).resolve(percent_calc_base_child));
1251
1252            let offset_main = if start_main.is_defined() {
1253                start_main.or_else(0.0) + border_main_start
1254            } else if end_main.is_defined() {
1255                free_main_space - end_main.or_else(0.0) - border_main_end
1256            } else {
1257                match node.justify_content {
1258                    style::JustifyContent::SpaceBetween | style::JustifyContent::FlexStart => {
1259                        padding_main_start + border_main_start
1260                    }
1261                    style::JustifyContent::FlexEnd => free_main_space - padding_main_end - border_main_end,
1262                    style::JustifyContent::SpaceEvenly
1263                    | style::JustifyContent::SpaceAround
1264                    | style::JustifyContent::Center => free_main_space / 2.0,
1265                }
1266            };
1267
1268            let offset_cross = if start_cross.is_defined() {
1269                start_cross.or_else(0.0) + border_cross_start
1270            } else if end_cross.is_defined() {
1271                free_cross_space - end_cross.or_else(0.0) - border_cross_end
1272            } else {
1273                match child.align_self(node) {
1274                    style::AlignSelf::Auto => 0.0, // Should never happen
1275                    style::AlignSelf::FlexStart => {
1276                        if is_wrap_reverse {
1277                            free_cross_space - padding_cross_end - border_cross_end
1278                        } else {
1279                            padding_cross_start + border_cross_start
1280                        }
1281                    }
1282                    style::AlignSelf::FlexEnd => {
1283                        if is_wrap_reverse {
1284                            padding_cross_start + border_cross_start
1285                        } else {
1286                            free_cross_space - padding_cross_end - border_cross_end
1287                        }
1288                    }
1289                    style::AlignSelf::Center => free_cross_space / 2.0,
1290                    style::AlignSelf::Baseline => free_cross_space / 2.0, // Treat as center for now until we have baseline support
1291                    style::AlignSelf::Stretch => {
1292                        if is_wrap_reverse {
1293                            free_cross_space - padding_cross_end - border_cross_end
1294                        } else {
1295                            padding_cross_start + border_cross_start
1296                        }
1297                    }
1298                }
1299            };
1300
1301            layout::Node {
1302                width: result.size.width,
1303                height: result.size.height,
1304                x: if is_row { offset_main } else { offset_cross },
1305                y: if is_column { offset_main } else { offset_cross },
1306                children: result.children,
1307            }
1308        })
1309        .collect();
1310
1311    // TODO - This adds all the absolute children to the end of the list instead of adding them in
1312    // the child order they were defined. This has to be fixed.
1313    children.append(&mut absolute_children);
1314
1315    ComputeResult { size: FlexSize { width: container_width, height: container_height }, children }
1316}