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tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ 6ce28e1535f2ab4631d0502f2fee13d4827f2a11 src/compute/grid/mod.rs Rust · 381 líneas · 16.1 KB Historia Quién tocó qué crudo

Optimise CSS Grid (#338) 6ce28e153 · Nico Burns ·

1//! This module is a partial implementation of the CSS Grid Level 1 specification
2//! https://www.w3.org/TR/css-grid-1/
3use crate::axis::{AbsoluteAxis, AbstractAxis, InBothAbsAxis};
4use crate::geometry::{Line, Point, Rect, Size};
5use crate::layout::{Layout, RunMode, SizeAndBaselines, SizingMode};
6use crate::math::MaybeMath;
7use crate::node::Node;
8use crate::resolve::{MaybeResolve, ResolveOrZero};
9use crate::style::{AlignContent, AvailableSpace, Display, Position};
10use crate::style_helpers::*;
11use crate::sys::{GridTrackVec, Vec};
12use crate::tree::LayoutTree;
13use alignment::{align_and_position_item, align_tracks};
14use explicit_grid::{compute_explicit_grid_size_in_axis, initialize_grid_tracks};
15use implicit_grid::compute_grid_size_estimate;
16use placement::place_grid_items;
17use track_sizing::{determine_if_item_crosses_flexible_tracks, resolve_item_track_indexes, track_sizing_algorithm};
18use types::{CellOccupancyMatrix, GridTrack};
19
20pub(crate) use types::{GridCoordinate, GridLine, OriginZeroLine};
21
22#[cfg(feature = "debug")]
23use crate::debug::NODE_LOGGER;
24
25use super::{GenericAlgorithm, LayoutAlgorithm};
26
27mod alignment;
28mod explicit_grid;
29mod implicit_grid;
30mod placement;
31mod track_sizing;
32mod types;
33mod util;
34
35/// The public interface to Taffy's CSS Grid algorithm implementation
36pub(crate) struct CssGridAlgorithm;
37impl LayoutAlgorithm for CssGridAlgorithm {
38    const NAME: &'static str = "CSS GRID";
39
40    fn perform_layout(
41        tree: &mut impl LayoutTree,
42        node: Node,
43        known_dimensions: Size<Option<f32>>,
44        parent_size: Size<Option<f32>>,
45        available_space: Size<AvailableSpace>,
46        _sizing_mode: SizingMode,
47    ) -> SizeAndBaselines {
48        compute(tree, node, known_dimensions, parent_size, available_space, RunMode::PeformLayout)
49    }
50
51    fn measure_size(
52        tree: &mut impl LayoutTree,
53        node: Node,
54        known_dimensions: Size<Option<f32>>,
55        parent_size: Size<Option<f32>>,
56        available_space: Size<AvailableSpace>,
57        _sizing_mode: SizingMode,
58    ) -> Size<f32> {
59        compute(tree, node, known_dimensions, parent_size, available_space, RunMode::ComputeSize).size
60    }
61}
62
63/// Grid layout algorithm
64/// This consists of a few phases:
65///   - Resolving the explicit grid
66///   - Placing items (which also resolves the implicit grid)
67///   - Track (row/column) sizing
68///   - Alignment & Final item placement
69pub fn compute(
70    tree: &mut impl LayoutTree,
71    node: Node,
72    known_dimensions: Size<Option<f32>>,
73    parent_size: Size<Option<f32>>,
74    available_space: Size<AvailableSpace>,
75    run_mode: RunMode,
76) -> SizeAndBaselines {
77    let get_child_styles_iter = |node| tree.children(node).map(|child_node: &Node| tree.style(*child_node));
78    let style = tree.style(node).clone();
79    let child_styles_iter = get_child_styles_iter(node);
80
81    // 1. Resolve the explicit grid
82    // Exactly compute the number of rows and columns in the explicit grid.
83    let explicit_col_count = compute_explicit_grid_size_in_axis(&style, AbsoluteAxis::Horizontal);
84    let explicit_row_count = compute_explicit_grid_size_in_axis(&style, AbsoluteAxis::Vertical);
85
86    // 2. Implicit Grid: Estimate Track Counts
87    // Estimate the number of rows and columns in the implicit grid (= the entire grid)
88    // This is necessary as part of placement. Doing it early here is a perf optimisation to reduce allocations.
89    let (est_col_counts, est_row_counts) =
90        compute_grid_size_estimate(explicit_col_count, explicit_row_count, child_styles_iter);
91
92    // 2. Grid Item Placement
93    // Match items (children) to a definite grid position (row start/end and column start/end position)
94    let mut items = Vec::with_capacity(tree.child_count(node));
95    let mut cell_occupancy_matrix = CellOccupancyMatrix::with_track_counts(est_col_counts, est_row_counts);
96    let grid_auto_flow = style.grid_auto_flow;
97    let in_flow_children_iter = || {
98        tree.children(node)
99            .copied()
100            .enumerate()
101            .map(|(index, child_node)| (index, child_node, tree.style(child_node)))
102            .filter(|(_, _, style)| style.display != Display::None && style.position != Position::Absolute)
103    };
104    place_grid_items(&mut cell_occupancy_matrix, &mut items, in_flow_children_iter, grid_auto_flow);
105
106    // Extract track counts from previous step (auto-placement can expand the number of tracks)
107    let final_col_counts = *cell_occupancy_matrix.track_counts(AbsoluteAxis::Horizontal);
108    let final_row_counts = *cell_occupancy_matrix.track_counts(AbsoluteAxis::Vertical);
109
110    // 3. Initialize Tracks
111    // Initialize (explicit and implicit) grid tracks (and gutters)
112    // This resolves the min and max track sizing functions for all tracks and gutters
113    let mut columns = GridTrackVec::new();
114    let mut rows = GridTrackVec::new();
115    initialize_grid_tracks(
116        &mut columns,
117        final_col_counts,
118        &style.grid_template_columns,
119        &style.grid_auto_columns,
120        style.gap.width,
121        |column_index| cell_occupancy_matrix.column_is_occupied(column_index),
122    );
123    initialize_grid_tracks(
124        &mut rows,
125        final_row_counts,
126        &style.grid_template_rows,
127        &style.grid_auto_rows,
128        style.gap.height,
129        |row_index| cell_occupancy_matrix.row_is_occupied(row_index),
130    );
131
132    // 4. Compute "available grid space"
133    // https://www.w3.org/TR/css-grid-1/#available-grid-space
134    let padding = style.padding.resolve_or_zero(parent_size.width);
135    let border = style.border.resolve_or_zero(parent_size.width);
136    let margin = style.margin.resolve_or_zero(parent_size.width);
137    let aspect_ratio = style.aspect_ratio;
138    let min_size = style.min_size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
139    let max_size = style.max_size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
140    let size = style.size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
141
142    let constrained_available_space = size
143        .maybe_clamp(min_size, max_size)
144        .map(|size| size.map(AvailableSpace::Definite))
145        .unwrap_or(available_space.maybe_clamp(min_size, max_size));
146
147    let available_grid_space = Size {
148        width: constrained_available_space
149            .width
150            .map_definite_value(|space| space - padding.horizontal_axis_sum() - border.horizontal_axis_sum()),
151        height: constrained_available_space
152            .height
153            .map_definite_value(|space| space - padding.vertical_axis_sum() - border.vertical_axis_sum()),
154    };
155
156    let outer_node_size = size.maybe_clamp(min_size, max_size).or(parent_size.maybe_sub(margin.sum_axes()));
157    let mut inner_node_size = Size {
158        width: outer_node_size.width.map(|space| space - padding.horizontal_axis_sum() - border.horizontal_axis_sum()),
159        height: outer_node_size.height.map(|space| space - padding.vertical_axis_sum() - border.vertical_axis_sum()),
160    };
161
162    #[cfg(feature = "debug")]
163    NODE_LOGGER.labelled_debug_log("parent_size", parent_size);
164    #[cfg(feature = "debug")]
165    NODE_LOGGER.labelled_debug_log("outer_node_size", outer_node_size);
166    #[cfg(feature = "debug")]
167    NODE_LOGGER.labelled_debug_log("inner_node_size", inner_node_size);
168
169    // 5. Track Sizing
170
171    // Convert grid placements in origin-zero coordinates to indexes into the GridTrack (rows and columns) vectors
172    // This computation is relatively trivial, but it requires the final number of negative (implicit) tracks in
173    // each axis, and doing it up-front here means we don't have to keep repeating that calculation
174    resolve_item_track_indexes(&mut items, final_col_counts, final_row_counts);
175
176    // For each item, and in each axis, determine whether the item crosses any flexible (fr) tracks
177    // Record this as a boolean (per-axis) on each item for later use in the track-sizing algorithm
178    determine_if_item_crosses_flexible_tracks(&mut items, &columns, &rows);
179
180    // Run track sizing algorithm for Inline axis
181    track_sizing_algorithm(
182        tree,
183        AbstractAxis::Inline,
184        min_size.get(AbstractAxis::Inline),
185        max_size.get(AbstractAxis::Inline),
186        style.grid_align_content(AbstractAxis::Block),
187        available_grid_space,
188        inner_node_size,
189        &mut columns,
190        &mut rows,
191        &mut items,
192        |track: &GridTrack, parent_size: Option<f32>| track.max_track_sizing_function.definite_value(parent_size),
193    );
194    let initial_column_sum = columns.iter().map(|track| track.base_size).sum::<f32>();
195    inner_node_size.width = inner_node_size.width.or_else(|| initial_column_sum.into());
196
197    // Run track sizing algorithm for Block axis
198    track_sizing_algorithm(
199        tree,
200        AbstractAxis::Block,
201        min_size.get(AbstractAxis::Block),
202        max_size.get(AbstractAxis::Block),
203        style.grid_align_content(AbstractAxis::Inline),
204        available_grid_space,
205        inner_node_size,
206        &mut rows,
207        &mut columns,
208        &mut items,
209        |track: &GridTrack, _| Some(track.base_size),
210    );
211    let initial_row_sum = rows.iter().map(|track| track.base_size).sum::<f32>();
212    inner_node_size.height = inner_node_size.height.or_else(|| initial_row_sum.into());
213
214    // 6. Compute container size
215    let resolved_style_size = known_dimensions.or(style.size.maybe_resolve(parent_size));
216    let container_border_box = Size {
217        width: resolved_style_size
218            .get(AbstractAxis::Inline)
219            .unwrap_or_else(|| initial_column_sum + padding.horizontal_axis_sum() + border.horizontal_axis_sum()),
220        height: resolved_style_size
221            .get(AbstractAxis::Block)
222            .unwrap_or_else(|| initial_row_sum + padding.vertical_axis_sum() + border.vertical_axis_sum()),
223    };
224    let container_content_box = Size {
225        width: container_border_box.width - padding.horizontal_axis_sum() - border.horizontal_axis_sum(),
226        height: container_border_box.height - padding.vertical_axis_sum() - border.vertical_axis_sum(),
227    };
228
229    // If only the container's size has been requested
230    if run_mode == RunMode::ComputeSize {
231        return container_border_box.into();
232    }
233
234    // Re-run track sizing algorithm for Inline axis
235    track_sizing_algorithm(
236        tree,
237        AbstractAxis::Inline,
238        min_size.get(AbstractAxis::Inline),
239        max_size.get(AbstractAxis::Inline),
240        style.grid_align_content(AbstractAxis::Block),
241        available_grid_space,
242        inner_node_size,
243        &mut columns,
244        &mut rows,
245        &mut items,
246        |track: &GridTrack, _| Some(track.base_size),
247    );
248
249    // Re-run track sizing algorithm for Block axis
250    track_sizing_algorithm(
251        tree,
252        AbstractAxis::Block,
253        min_size.get(AbstractAxis::Block),
254        max_size.get(AbstractAxis::Block),
255        style.grid_align_content(AbstractAxis::Inline),
256        available_grid_space,
257        inner_node_size,
258        &mut rows,
259        &mut columns,
260        &mut items,
261        |track: &GridTrack, _| Some(track.base_size),
262    );
263
264    // 7. Resolve percentage track base sizes
265    // In the case of an indefinitely sized container these resolve to zero during the "Initialise Tracks" step
266    // and therefore need to be re-resolved here based on the content-sized content box of the container
267    if !available_grid_space.width.is_definite() {
268        for column in &mut columns {
269            let min: Option<f32> =
270                column.min_track_sizing_function.resolved_percentage_size(container_content_box.width);
271            let max: Option<f32> =
272                column.max_track_sizing_function.resolved_percentage_size(container_content_box.width);
273            column.base_size = column.base_size.maybe_clamp(min, max);
274        }
275    }
276    if !available_grid_space.height.is_definite() {
277        for row in &mut rows {
278            let min: Option<f32> = row.min_track_sizing_function.resolved_percentage_size(container_content_box.height);
279            let max: Option<f32> = row.max_track_sizing_function.resolved_percentage_size(container_content_box.height);
280            row.base_size = row.base_size.maybe_clamp(min, max);
281        }
282    }
283
284    // 8. Track Alignment
285
286    // Align columns
287    align_tracks(
288        container_content_box.get(AbstractAxis::Inline),
289        Line { start: padding.left, end: padding.right },
290        Line { start: border.left, end: border.right },
291        &mut columns,
292        style.justify_content.unwrap_or(AlignContent::Stretch),
293    );
294    // Align rows
295    align_tracks(
296        container_content_box.get(AbstractAxis::Block),
297        Line { start: padding.top, end: padding.bottom },
298        Line { start: border.top, end: border.bottom },
299        &mut rows,
300        style.align_content.unwrap_or(AlignContent::Stretch),
301    );
302
303    // 9. Size, Align, and Position Grid Items
304
305    // Sort items back into original order to allow them to be matched up with styles
306    items.sort_by_key(|item| item.source_order);
307
308    let container_alignment_styles = InBothAbsAxis { horizontal: style.justify_items, vertical: style.align_items };
309
310    // Position in-flow children (stored in items vector)
311    for (index, item) in items.iter().enumerate() {
312        let grid_area = Rect {
313            top: rows[item.row_indexes.start as usize + 1].offset,
314            bottom: rows[item.row_indexes.end as usize].offset,
315            left: columns[item.column_indexes.start as usize + 1].offset,
316            right: columns[item.column_indexes.end as usize].offset,
317        };
318        align_and_position_item(tree, item.node, index as u32, grid_area, container_alignment_styles);
319    }
320
321    // Position hidden and absolutely positioned children
322    let mut order = items.len() as u32;
323    (0..tree.child_count(node)).for_each(|index| {
324        let child = tree.child(node, index);
325        let child_style = tree.style(child);
326
327        // Position hidden child
328        if child_style.display == Display::None {
329            *tree.layout_mut(node) = Layout::with_order(order);
330            GenericAlgorithm::perform_layout(
331                tree,
332                child,
333                Size::NONE,
334                Size::NONE,
335                Size::MAX_CONTENT,
336                SizingMode::InherentSize,
337            );
338            order += 1;
339            return;
340        }
341
342        // Position absolutely positioned child
343        if child_style.position == Position::Absolute {
344            // Convert grid-col-{start/end} into Option's of indexes into the columns vector
345            // The Option is None if the style property is Auto and an unresolvable Span
346            let maybe_col_indexes = child_style
347                .grid_column
348                .into_origin_zero(final_col_counts.explicit)
349                .resolve_absolutely_positioned_grid_tracks()
350                .map(|maybe_grid_line| {
351                    maybe_grid_line.map(|line: OriginZeroLine| line.into_track_vec_index(final_col_counts))
352                });
353            // Convert grid-row-{start/end} into Option's of indexes into the row vector
354            // The Option is None if the style property is Auto and an unresolvable Span
355            let maybe_row_indexes = child_style
356                .grid_row
357                .into_origin_zero(final_row_counts.explicit)
358                .resolve_absolutely_positioned_grid_tracks()
359                .map(|maybe_grid_line| {
360                    maybe_grid_line.map(|line: OriginZeroLine| line.into_track_vec_index(final_row_counts))
361                });
362
363            let grid_area = Rect {
364                top: maybe_row_indexes.start.map(|index| rows[index].offset).unwrap_or(border.top),
365                bottom: maybe_row_indexes
366                    .end
367                    .map(|index| rows[index].offset)
368                    .unwrap_or(container_border_box.height - border.bottom),
369                left: maybe_col_indexes.start.map(|index| columns[index].offset).unwrap_or(border.left),
370                right: maybe_col_indexes
371                    .end
372                    .map(|index| columns[index].offset)
373                    .unwrap_or(container_border_box.width - border.right),
374            };
375            align_and_position_item(tree, child, order, grid_area, container_alignment_styles);
376            order += 1;
377        }
378    });
379
380    SizeAndBaselines { size: container_border_box, first_baselines: Point::NONE }
381}