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tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ d4374b93f0ec2c0ace42d3feafec22d3af1940d8 src/compute/block.rs Rust · 597 siq'ikuna · 28.6 KB Ñawpa willay Pi imata llamkarqan ch'uya

Refactor `LayoutTree` + add examples of custom trees (#564) d4374b93f · Nico Burns ·

1//! Computes the CSS block layout algorithm in the case that the block container being laid out contains only block-level boxes
2use crate::geometry::{Line, Point, Rect, Size};
3use crate::style::{AvailableSpace, Display, LengthPercentageAuto, Overflow, Position};
4use crate::style_helpers::TaffyMaxContent;
5use crate::tree::{CollapsibleMarginSet, Layout, LayoutInput, LayoutOutput, RunMode, SizingMode};
6use crate::tree::{NodeId, PartialLayoutTree, PartialLayoutTreeExt};
7use crate::util::debug::debug_log;
8use crate::util::sys::f32_max;
9use crate::util::sys::Vec;
10use crate::util::MaybeMath;
11use crate::util::{MaybeResolve, ResolveOrZero};
12
13/// Per-child data that is accumulated and modified over the course of the layout algorithm
14struct BlockItem {
15    /// The identifier for the associated node
16    node_id: NodeId,
17
18    /// The "source order" of the item. This is the index of the item within the children iterator,
19    /// and controls the order in which the nodes are placed
20    order: u32,
21
22    /// The base size of this item
23    size: Size<Option<f32>>,
24    /// The minimum allowable size of this item
25    min_size: Size<Option<f32>>,
26    /// The maximum allowable size of this item
27    max_size: Size<Option<f32>>,
28
29    /// The position style of the item
30    position: Position,
31    /// The final offset of this item
32    inset: Rect<LengthPercentageAuto>,
33    /// The margin of this item
34    margin: Rect<LengthPercentageAuto>,
35    /// The sum of padding and border for this item
36    padding_border_sum: Size<f32>,
37
38    /// The computed border box size of this item
39    computed_size: Size<f32>,
40    /// The computed "static position" of this item. The static position is the position
41    /// taking into account padding, border, margins, and scrollbar_gutters but not inset
42    static_position: Point<f32>,
43    /// Whether margins can be collapsed through this item
44    can_be_collapsed_through: bool,
45}
46
47/// Computes the layout of [`PartialLayoutTree`] according to the block layout algorithm
48pub fn compute_block_layout(tree: &mut impl PartialLayoutTree, node_id: NodeId, inputs: LayoutInput) -> LayoutOutput {
49    let LayoutInput { known_dimensions, parent_size, available_space, run_mode, .. } = inputs;
50    let style = tree.get_style(node_id);
51
52    // Pull these out earlier to avoid borrowing issues
53    let aspect_ratio = style.aspect_ratio;
54    let margin = style.margin.resolve_or_zero(parent_size.width);
55    let min_size = style.min_size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
56    let max_size = style.max_size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
57    let padding = style.padding.resolve_or_zero(parent_size.width);
58    let border = style.border.resolve_or_zero(parent_size.width);
59    let padding_border_size = (padding + border).sum_axes();
60    let clamped_style_size =
61        style.size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size);
62
63    // If both min and max in a given axis are set and max <= min then this determines the size in that axis
64    let min_max_definite_size = min_size.zip_map(max_size, |min, max| match (min, max) {
65        (Some(min), Some(max)) if max <= min => Some(min),
66        _ => None,
67    });
68
69    // Block nodes automatically stretch fit their width to fit available space if available space is definite
70    let available_space_based_size =
71        Size { width: available_space.width.into_option().maybe_sub(margin.horizontal_axis_sum()), height: None };
72
73    let styled_based_known_dimensions = known_dimensions
74        .or(min_max_definite_size)
75        .or(clamped_style_size)
76        .or(available_space_based_size)
77        .maybe_max(padding_border_size);
78
79    // Short-circuit layout if the container's size is fully determined by the container's size and the run mode
80    // is ComputeSize (and thus the container's size is all that we're interested in)
81    if run_mode == RunMode::ComputeSize {
82        if let Size { width: Some(width), height: Some(height) } = styled_based_known_dimensions {
83            return Size { width, height }.into();
84        }
85    }
86
87    debug_log!("BLOCK");
88    compute_inner(tree, node_id, LayoutInput { known_dimensions: styled_based_known_dimensions, ..inputs })
89}
90
91/// Computes the layout of [`PartialLayoutTree`] according to the block layout algorithm
92fn compute_inner(tree: &mut impl PartialLayoutTree, node_id: NodeId, inputs: LayoutInput) -> LayoutOutput {
93    let LayoutInput {
94        known_dimensions, parent_size, available_space, run_mode, vertical_margins_are_collapsible, ..
95    } = inputs;
96
97    let style = tree.get_style(node_id);
98    let raw_padding = style.padding;
99    let raw_border = style.border;
100    let raw_margin = style.margin;
101    let aspect_ratio = style.aspect_ratio;
102    let size = style.size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
103    let min_size = style.min_size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
104    let max_size = style.max_size.maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio);
105    let padding = style.padding.resolve_or_zero(parent_size.width);
106    let border = style.border.resolve_or_zero(parent_size.width);
107
108    // Scrollbar gutters are reserved when the `overflow` property is set to `Overflow::Scroll`.
109    // However, the axis are switched (transposed) because a node that scrolls vertically needs
110    // *horizontal* space to be reserved for a scrollbar
111    let scrollbar_gutter = {
112        let offsets = style.overflow.transpose().map(|overflow| match overflow {
113            Overflow::Scroll => style.scrollbar_width,
114            _ => 0.0,
115        });
116        // TODO: make side configurable based on the `direction` property
117        Rect { top: 0.0, left: 0.0, right: offsets.x, bottom: offsets.y }
118    };
119    let padding_border = padding + border;
120    let padding_border_size = padding_border.sum_axes();
121    let content_box_inset = padding_border + scrollbar_gutter;
122    let container_content_box_size = known_dimensions.maybe_sub(content_box_inset.sum_axes());
123
124    // Determine margin collapsing behaviour
125    let own_margins_collapse_with_children = Line {
126        start: vertical_margins_are_collapsible.start
127            && !style.overflow.x.is_scroll_container()
128            && !style.overflow.y.is_scroll_container()
129            && style.position == Position::Relative
130            && padding.top == 0.0
131            && border.top == 0.0,
132        end: vertical_margins_are_collapsible.end
133            && !style.overflow.x.is_scroll_container()
134            && !style.overflow.y.is_scroll_container()
135            && style.position == Position::Relative
136            && padding.bottom == 0.0
137            && border.bottom == 0.0
138            && size.height.is_none(),
139    };
140    let has_styles_preventing_being_collapsed_through = style.display != Display::Block
141        || style.overflow.x.is_scroll_container()
142        || style.overflow.y.is_scroll_container()
143        || style.position == Position::Absolute
144        || padding.top > 0.0
145        || padding.bottom > 0.0
146        || border.top > 0.0
147        || border.bottom > 0.0;
148
149    // 1. Generate items
150    let mut items = generate_item_list(tree, node_id, container_content_box_size);
151
152    // 2. Compute container width
153    let container_outer_width = known_dimensions.width.unwrap_or_else(|| {
154        let available_width = available_space.width.maybe_sub(content_box_inset.horizontal_axis_sum());
155        let intrinsic_width = determine_content_based_container_width(tree, &items, available_width)
156            + content_box_inset.horizontal_axis_sum();
157        intrinsic_width.maybe_clamp(min_size.width, max_size.width).maybe_max(Some(padding_border_size.width))
158    });
159
160    // Short-circuit if computing size and both dimensions known
161    if let (RunMode::ComputeSize, Some(container_outer_height)) = (run_mode, known_dimensions.height) {
162        return Size { width: container_outer_width, height: container_outer_height }.into();
163    }
164
165    // 3. Perform final item layout and return content height
166    let resolved_padding = raw_padding.resolve_or_zero(Some(container_outer_width));
167    let resolved_border = raw_border.resolve_or_zero(Some(container_outer_width));
168    let resolved_content_box_inset = resolved_padding + resolved_border + scrollbar_gutter;
169    let (intrinsic_outer_height, first_child_top_margin_set, last_child_bottom_margin_set) =
170        perform_final_layout_on_in_flow_children(
171            tree,
172            &mut items,
173            container_outer_width,
174            content_box_inset,
175            resolved_content_box_inset,
176            own_margins_collapse_with_children,
177        );
178    let container_outer_height = known_dimensions
179        .height
180        .unwrap_or(intrinsic_outer_height.maybe_clamp(min_size.height, max_size.height))
181        .maybe_max(Some(padding_border_size.height));
182    let final_outer_size = Size { width: container_outer_width, height: container_outer_height };
183
184    // Short-circuit if computing size
185    if run_mode == RunMode::ComputeSize {
186        return final_outer_size.into();
187    }
188
189    // 4. Layout absolutely positioned children
190    let absolute_position_inset = resolved_border + scrollbar_gutter;
191    let absolute_position_area = final_outer_size - absolute_position_inset.sum_axes();
192    let absolute_position_offset = Point { x: absolute_position_inset.left, y: absolute_position_inset.top };
193    perform_absolute_layout_on_absolute_children(tree, &items, absolute_position_area, absolute_position_offset);
194
195    // 5. Perform hidden layout on hidden children
196    let len = tree.child_count(node_id);
197    for order in 0..len {
198        let child = tree.get_child_id(node_id, order);
199        if tree.get_style(child).display == Display::None {
200            *tree.get_unrounded_layout_mut(child) = Layout::with_order(order as u32);
201            tree.perform_child_layout(
202                child,
203                Size::NONE,
204                Size::NONE,
205                Size::MAX_CONTENT,
206                SizingMode::InherentSize,
207                Line::FALSE,
208            );
209        }
210    }
211
212    // 7. Determine whether this node can be collapsed through
213    let all_in_flow_children_can_be_collapsed_through =
214        items.iter().all(|item| item.position == Position::Absolute || item.can_be_collapsed_through);
215    let can_be_collapsed_through =
216        !has_styles_preventing_being_collapsed_through && all_in_flow_children_can_be_collapsed_through;
217
218    LayoutOutput {
219        size: final_outer_size,
220        first_baselines: Point::NONE,
221        top_margin: if own_margins_collapse_with_children.start {
222            first_child_top_margin_set
223        } else {
224            let margin_top = raw_margin.top.resolve_or_zero(parent_size.width);
225            CollapsibleMarginSet::from_margin(margin_top)
226        },
227        bottom_margin: if own_margins_collapse_with_children.end {
228            last_child_bottom_margin_set
229        } else {
230            let margin_bottom = raw_margin.bottom.resolve_or_zero(parent_size.width);
231            CollapsibleMarginSet::from_margin(margin_bottom)
232        },
233        margins_can_collapse_through: can_be_collapsed_through,
234    }
235}
236
237/// Create a `Vec` of `BlockItem` structs where each item in the `Vec` represents a child of the current node
238#[inline]
239fn generate_item_list(
240    tree: &impl PartialLayoutTree,
241    node: NodeId,
242    node_inner_size: Size<Option<f32>>,
243) -> Vec<BlockItem> {
244    tree.child_ids(node)
245        .map(|child_node_id| (child_node_id, tree.get_style(child_node_id)))
246        .filter(|(_, style)| style.display != Display::None)
247        .enumerate()
248        .map(|(order, (child_node_id, child_style))| {
249            let aspect_ratio = child_style.aspect_ratio;
250            let padding = child_style.padding.resolve_or_zero(node_inner_size);
251            let border = child_style.border.resolve_or_zero(node_inner_size);
252            BlockItem {
253                node_id: child_node_id,
254                order: order as u32,
255
256                size: child_style.size.maybe_resolve(node_inner_size).maybe_apply_aspect_ratio(aspect_ratio),
257                min_size: child_style.min_size.maybe_resolve(node_inner_size).maybe_apply_aspect_ratio(aspect_ratio),
258                max_size: child_style.max_size.maybe_resolve(node_inner_size).maybe_apply_aspect_ratio(aspect_ratio),
259                position: child_style.position,
260                inset: child_style.inset,
261                margin: child_style.margin,
262                padding_border_sum: (padding + border).sum_axes(),
263
264                // Fields to be computed later (for now we initialise with dummy values)
265                computed_size: Size::zero(),
266                static_position: Point::zero(),
267                can_be_collapsed_through: false,
268            }
269        })
270        .collect()
271}
272
273/// Compute the content-based width in the case that the width of the container is not known
274#[inline]
275fn determine_content_based_container_width(
276    tree: &mut impl PartialLayoutTree,
277    items: &[BlockItem],
278    available_width: AvailableSpace,
279) -> f32 {
280    let available_space = Size { width: available_width, height: AvailableSpace::MinContent };
281
282    let mut max_child_width = 0.0;
283    for item in items.iter().filter(|item| item.position != Position::Absolute) {
284        let known_dimensions = item.size.maybe_clamp(item.min_size, item.max_size);
285
286        let width = known_dimensions.width.unwrap_or_else(|| {
287            let item_x_margin_sum =
288                item.margin.resolve_or_zero(available_space.width.into_option()).horizontal_axis_sum();
289            let size_and_baselines = tree.perform_child_layout(
290                item.node_id,
291                known_dimensions,
292                Size::NONE,
293                available_space.map_width(|w| w.maybe_sub(item_x_margin_sum)),
294                SizingMode::InherentSize,
295                Line::TRUE,
296            );
297
298            size_and_baselines.size.width + item_x_margin_sum
299        });
300        let width = f32_max(width, item.padding_border_sum.width);
301
302        max_child_width = f32_max(max_child_width, width);
303    }
304
305    max_child_width
306}
307
308/// Compute each child's final size and position
309#[inline]
310fn perform_final_layout_on_in_flow_children(
311    tree: &mut impl PartialLayoutTree,
312    items: &mut [BlockItem],
313    container_outer_width: f32,
314    content_box_inset: Rect<f32>,
315    resolved_content_box_inset: Rect<f32>,
316    own_margins_collapse_with_children: Line<bool>,
317) -> (f32, CollapsibleMarginSet, CollapsibleMarginSet) {
318    // Resolve container_inner_width for sizing child nodes using intial content_box_inset
319    let container_inner_width = container_outer_width - content_box_inset.horizontal_axis_sum();
320    let parent_size = Size { width: Some(container_outer_width), height: None };
321    let available_space =
322        Size { width: AvailableSpace::Definite(container_inner_width), height: AvailableSpace::MinContent };
323
324    let mut committed_y_offset = resolved_content_box_inset.top;
325    let mut first_child_top_margin_set = CollapsibleMarginSet::ZERO;
326    let mut active_collapsible_margin_set = CollapsibleMarginSet::ZERO;
327    let mut is_collapsing_with_first_margin_set = true;
328    for item in items.iter_mut() {
329        if item.position == Position::Absolute {
330            item.static_position.y = committed_y_offset;
331        } else {
332            let item_margin = item.margin.map(|margin| margin.resolve_to_option(container_outer_width));
333            let item_non_auto_margin = item_margin.map(|m| m.unwrap_or(0.0));
334            let item_non_auto_x_margin_sum = item_non_auto_margin.horizontal_axis_sum();
335            let known_dimensions = item
336                .size
337                .map_width(|width| Some(width.unwrap_or(container_inner_width - item_non_auto_x_margin_sum)))
338                .maybe_clamp(item.min_size, item.max_size);
339
340            let item_layout = tree.perform_child_layout(
341                item.node_id,
342                known_dimensions,
343                parent_size,
344                available_space.map_width(|w| w.maybe_sub(item_non_auto_x_margin_sum)),
345                SizingMode::InherentSize,
346                Line::TRUE,
347            );
348            let final_size = item_layout.size;
349
350            let top_margin_set = item_layout.top_margin.collapse_with_margin(item_margin.top.unwrap_or(0.0));
351            let bottom_margin_set = item_layout.bottom_margin.collapse_with_margin(item_margin.bottom.unwrap_or(0.0));
352
353            // Expand auto margins to fill available space
354            // Note: Vertical auto-margins for relatively positioned block items simply resolve to 0.
355            // See: https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width
356            let free_x_space = f32_max(0.0, container_inner_width - final_size.width - item_non_auto_x_margin_sum);
357            let x_axis_auto_margin_size = {
358                let auto_margin_count = item_margin.left.is_none() as u8 + item_margin.right.is_none() as u8;
359                if auto_margin_count == 2 && item.size.width.is_none() {
360                    0.0
361                } else if auto_margin_count > 0 {
362                    free_x_space / auto_margin_count as f32
363                } else {
364                    0.0
365                }
366            };
367            let resolved_margin = Rect {
368                left: item_margin.left.unwrap_or(x_axis_auto_margin_size),
369                right: item_margin.right.unwrap_or(x_axis_auto_margin_size),
370                top: top_margin_set.resolve(),
371                bottom: bottom_margin_set.resolve(),
372            };
373
374            // Resolve item inset
375            let inset =
376                item.inset.zip_size(Size { width: container_inner_width, height: 0.0 }, |p, s| p.maybe_resolve(s));
377            let inset_offset = Point {
378                x: inset.left.or(inset.right.map(|x| -x)).unwrap_or(0.0),
379                y: inset.top.or(inset.bottom.map(|x| -x)).unwrap_or(0.0),
380            };
381
382            let y_margin_offset = if is_collapsing_with_first_margin_set && own_margins_collapse_with_children.start {
383                0.0
384            } else {
385                active_collapsible_margin_set.collapse_with_margin(resolved_margin.top).resolve()
386            };
387
388            item.computed_size = item_layout.size;
389            item.can_be_collapsed_through = item_layout.margins_can_collapse_through;
390            item.static_position = Point {
391                x: resolved_content_box_inset.left,
392                y: committed_y_offset + active_collapsible_margin_set.resolve(),
393            };
394
395            *tree.get_unrounded_layout_mut(item.node_id) = Layout {
396                order: item.order,
397                size: item_layout.size,
398                location: Point {
399                    x: resolved_content_box_inset.left + inset_offset.x + resolved_margin.left,
400                    y: committed_y_offset + inset_offset.y + y_margin_offset,
401                },
402            };
403
404            // Update first_child_top_margin_set
405            if is_collapsing_with_first_margin_set {
406                if item.can_be_collapsed_through {
407                    first_child_top_margin_set = first_child_top_margin_set
408                        .collapse_with_set(top_margin_set)
409                        .collapse_with_set(bottom_margin_set);
410                } else {
411                    first_child_top_margin_set = first_child_top_margin_set.collapse_with_set(top_margin_set);
412                    is_collapsing_with_first_margin_set = false;
413                }
414            }
415
416            // Update active_collapsible_margin_set
417            if item.can_be_collapsed_through {
418                active_collapsible_margin_set = active_collapsible_margin_set
419                    .collapse_with_set(top_margin_set)
420                    .collapse_with_set(bottom_margin_set);
421            } else {
422                committed_y_offset += item_layout.size.height + y_margin_offset;
423                active_collapsible_margin_set = bottom_margin_set;
424            }
425        }
426    }
427
428    let last_child_bottom_margin_set = active_collapsible_margin_set;
429    let bottom_y_margin_offset =
430        if own_margins_collapse_with_children.end { 0.0 } else { last_child_bottom_margin_set.resolve() };
431
432    committed_y_offset += resolved_content_box_inset.bottom + bottom_y_margin_offset;
433    let content_height = f32_max(0.0, committed_y_offset);
434    (content_height, first_child_top_margin_set, last_child_bottom_margin_set)
435}
436
437/// Perform absolute layout on all absolutely positioned children.
438#[inline]
439fn perform_absolute_layout_on_absolute_children(
440    tree: &mut impl PartialLayoutTree,
441    items: &[BlockItem],
442    area_size: Size<f32>,
443    area_offset: Point<f32>,
444) {
445    let area_width = area_size.width;
446    let area_height = area_size.height;
447
448    for item in items.iter().filter(|item| item.position == Position::Absolute) {
449        let child_style = tree.get_style(item.node_id);
450
451        // Skip items that are display:none or are not position:absolute
452        if child_style.display == Display::None || child_style.position != Position::Absolute {
453            continue;
454        }
455
456        let aspect_ratio = child_style.aspect_ratio;
457        let margin = child_style.margin.map(|margin| margin.resolve_to_option(area_width));
458        let padding = child_style.padding.resolve_or_zero(Some(area_width));
459        let border = child_style.border.resolve_or_zero(Some(area_width));
460        let padding_border_sum = (padding + border).sum_axes();
461
462        // Resolve inset
463        let left = child_style.inset.left.maybe_resolve(area_width);
464        let right = child_style.inset.right.maybe_resolve(area_width);
465        let top = child_style.inset.top.maybe_resolve(area_height);
466        let bottom = child_style.inset.bottom.maybe_resolve(area_height);
467
468        // Compute known dimensions from min/max/inherent size styles
469        let style_size = child_style.size.maybe_resolve(area_size).maybe_apply_aspect_ratio(aspect_ratio);
470        let min_size = child_style
471            .min_size
472            .maybe_resolve(area_size)
473            .maybe_apply_aspect_ratio(aspect_ratio)
474            .or(padding_border_sum.map(Some))
475            .maybe_max(padding_border_sum);
476        let max_size = child_style.max_size.maybe_resolve(area_size).maybe_apply_aspect_ratio(aspect_ratio);
477        let mut known_dimensions = style_size.maybe_clamp(min_size, max_size);
478
479        // Fill in width from left/right and reapply aspect ratio if:
480        //   - Width is not already known
481        //   - Item has both left and right inset properties set
482        if let (None, Some(left), Some(right)) = (known_dimensions.width, left, right) {
483            let new_width_raw = area_width.maybe_sub(margin.left).maybe_sub(margin.right) - left - right;
484            known_dimensions.width = Some(f32_max(new_width_raw, 0.0));
485            known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size);
486        }
487
488        // Fill in height from top/bottom and reapply aspect ratio if:
489        //   - Height is not already known
490        //   - Item has both top and bottom inset properties set
491        if let (None, Some(top), Some(bottom)) = (known_dimensions.height, top, bottom) {
492            let new_height_raw = area_height.maybe_sub(margin.top).maybe_sub(margin.bottom) - top - bottom;
493            known_dimensions.height = Some(f32_max(new_height_raw, 0.0));
494            known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size);
495        }
496
497        let measured_size_and_baselines = tree.perform_child_layout(
498            item.node_id,
499            known_dimensions,
500            area_size.map(Some),
501            Size {
502                width: AvailableSpace::Definite(area_width.maybe_clamp(min_size.width, max_size.width)),
503                height: AvailableSpace::Definite(area_height.maybe_clamp(min_size.height, max_size.height)),
504            },
505            SizingMode::ContentSize,
506            Line::FALSE,
507        );
508        let measured_size = measured_size_and_baselines.size;
509        let final_size = known_dimensions.unwrap_or(measured_size).maybe_clamp(min_size, max_size);
510
511        let non_auto_margin = Rect {
512            left: if left.is_some() { margin.left.unwrap_or(0.0) } else { 0.0 },
513            right: if right.is_some() { margin.right.unwrap_or(0.0) } else { 0.0 },
514            top: if top.is_some() { margin.top.unwrap_or(0.0) } else { 0.0 },
515            bottom: if bottom.is_some() { margin.left.unwrap_or(0.0) } else { 0.0 },
516        };
517
518        // Expand auto margins to fill available space
519        // https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width
520        let auto_margin = {
521            // Auto margins for absolutely positioned elements in block containers only resolve
522            // if inset is set. Otherwise they resolve to 0.
523            let absolute_auto_margin_space = Point {
524                x: right.map(|right| area_size.width - right - left.unwrap_or(0.0)).unwrap_or(final_size.width),
525                y: bottom.map(|bottom| area_size.height - bottom - top.unwrap_or(0.0)).unwrap_or(final_size.height),
526            };
527            let free_space = Size {
528                width: absolute_auto_margin_space.x - final_size.width - non_auto_margin.horizontal_axis_sum(),
529                height: absolute_auto_margin_space.y - final_size.height - non_auto_margin.vertical_axis_sum(),
530            };
531
532            let auto_margin_size = Size {
533                // If all three of 'left', 'width', and 'right' are 'auto': First set any 'auto' values for 'margin-left' and 'margin-right' to 0.
534                // Then, if the 'direction' property of the element establishing the static-position containing block is 'ltr' set 'left' to the
535                // static position and apply rule number three below; otherwise, set 'right' to the static position and apply rule number one below.
536                //
537                // If none of the three is 'auto': If both 'margin-left' and 'margin-right' are 'auto', solve the equation under the extra constraint
538                // that the two margins get equal values, unless this would make them negative, in which case when direction of the containing block is
539                // 'ltr' ('rtl'), set 'margin-left' ('margin-right') to zero and solve for 'margin-right' ('margin-left'). If one of 'margin-left' or
540                // 'margin-right' is 'auto', solve the equation for that value. If the values are over-constrained, ignore the value for 'left' (in case
541                // the 'direction' property of the containing block is 'rtl') or 'right' (in case 'direction' is 'ltr') and solve for that value.
542                width: {
543                    let auto_margin_count = margin.left.is_none() as u8 + margin.right.is_none() as u8;
544                    if auto_margin_count == 2
545                        && (style_size.width.is_none() || style_size.width.unwrap() >= free_space.width)
546                    {
547                        0.0
548                    } else if auto_margin_count > 0 {
549                        free_space.width / auto_margin_count as f32
550                    } else {
551                        0.0
552                    }
553                },
554                height: {
555                    let auto_margin_count = margin.top.is_none() as u8 + margin.bottom.is_none() as u8;
556                    if auto_margin_count == 2
557                        && (style_size.height.is_none() || style_size.height.unwrap() >= free_space.height)
558                    {
559                        0.0
560                    } else if auto_margin_count > 0 {
561                        free_space.height / auto_margin_count as f32
562                    } else {
563                        0.0
564                    }
565                },
566            };
567
568            Rect {
569                left: margin.left.map(|_| 0.0).unwrap_or(auto_margin_size.width),
570                right: margin.right.map(|_| 0.0).unwrap_or(auto_margin_size.width),
571                top: margin.top.map(|_| 0.0).unwrap_or(auto_margin_size.height),
572                bottom: margin.bottom.map(|_| 0.0).unwrap_or(auto_margin_size.height),
573            }
574        };
575
576        let resolved_margin = Rect {
577            left: margin.left.unwrap_or(auto_margin.left),
578            right: margin.right.unwrap_or(auto_margin.right),
579            top: margin.top.unwrap_or(auto_margin.top),
580            bottom: margin.bottom.unwrap_or(auto_margin.bottom),
581        };
582
583        let item_offset = Point {
584            x: left
585                .map(|left| left + resolved_margin.left)
586                .or(right.map(|right| area_size.width - final_size.width - right - resolved_margin.right))
587                .unwrap_or(resolved_margin.left),
588            y: top
589                .map(|top| top + resolved_margin.top)
590                .or(bottom.map(|bottom| area_size.height - final_size.height - bottom - resolved_margin.bottom))
591                .unwrap_or(item.static_position.y + resolved_margin.top),
592        };
593
594        *tree.get_unrounded_layout_mut(item.node_id) =
595            Layout { order: item.order, size: final_size, location: area_offset + item_offset };
596    }
597}