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tawasuyu/brahman

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⎇ 6a0781c0a811c29aa592c34c97351dc166916cc6 crates/modules/cosmobiologia/cosmobiologia-render/src/draw.rs Rust · 631 líneas · 21.7 KB Historia Quién tocó qué crudo

feat(cosmobiologia): esfera celeste 3D — la carta como objeto rotable 6a0781c0a · sergio ·

1//! Primitivas agnósticas de pintura — el `DrawCommand` que cada
2//! surface (gpui canvas o SVG/Canvas2D del WASM) traduce a su API.
3
4use serde::{Deserialize, Serialize};
5
6/// Color RGBA en `[0.0, 1.0]^4`. Independiente del color-space del
7/// surface (no es Hsla de gpui ni hex de CSS). El traductor de surface
8/// hace la conversión final.
9#[derive(Debug, Clone, Copy, Serialize, Deserialize, Default)]
10pub struct Rgba {
11    pub r: f32,
12    pub g: f32,
13    pub b: f32,
14    pub a: f32,
15}
16
17impl Rgba {
18    pub const TRANSPARENT: Rgba = Rgba { r: 0.0, g: 0.0, b: 0.0, a: 0.0 };
19    pub fn opaque(r: f32, g: f32, b: f32) -> Self {
20        Self { r, g, b, a: 1.0 }
21    }
22    pub fn with_alpha(mut self, a: f32) -> Self {
23        self.a = a;
24        self
25    }
26    /// Helper para serializar como CSS rgba(...).
27    pub fn to_css(&self) -> String {
28        format!(
29            "rgba({},{},{},{})",
30            (self.r * 255.0).round() as u8,
31            (self.g * 255.0).round() as u8,
32            (self.b * 255.0).round() as u8,
33            self.a
34        )
35    }
36}
37
38/// Anchor horizontal del texto. Vertical siempre es `middle` para
39/// que el texto se centre verticalmente en `(x, y)`.
40#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
41#[serde(rename_all = "snake_case")]
42pub enum TextAnchor {
43    Start,
44    Middle,
45    End,
46}
47
48/// Primitiva de pintura agnóstica. La lista de comandos describe
49/// **qué** dibujar, no **cómo** — cada surface traduce a su API.
50#[derive(Debug, Clone, Serialize, Deserialize)]
51#[serde(tag = "kind", rename_all = "snake_case")]
52pub enum DrawCommand {
53    /// Círculo (stroke + fill opcional).
54    Circle {
55        cx: f32,
56        cy: f32,
57        r: f32,
58        #[serde(default)]
59        stroke: Option<Rgba>,
60        #[serde(default)]
61        fill: Option<Rgba>,
62        #[serde(default = "default_stroke_width")]
63        stroke_w: f32,
64    },
65    /// Segmento de línea con dash opcional.
66    Line {
67        x1: f32,
68        y1: f32,
69        x2: f32,
70        y2: f32,
71        color: Rgba,
72        #[serde(default = "default_stroke_width")]
73        width: f32,
74        /// `Some((on, off))` para dash. None = sólido.
75        #[serde(default)]
76        dash: Option<(f32, f32)>,
77    },
78    /// Texto en `(x, y)`, anchor horizontal configurable.
79    Text {
80        x: f32,
81        y: f32,
82        content: String,
83        color: Rgba,
84        size: f32,
85        #[serde(default = "default_anchor")]
86        anchor: TextAnchor,
87    },
88}
89
90fn default_stroke_width() -> f32 {
91    1.0
92}
93fn default_anchor() -> TextAnchor {
94    TextAnchor::Middle
95}
96
97/// Opciones para `compose_wheel` — el caller decide tamaño total,
98/// rotación visual, palette (dark/light) y qué overlays acompañar.
99#[derive(Debug, Clone)]
100pub struct CompositionOpts {
101    /// Tamaño total del wheel en px (lado del cuadrado contenedor).
102    pub size: f32,
103    /// Rotación adicional visual (para jog-dial / transformaciones).
104    pub rot_offset_deg: f32,
105    /// Si `false`, la lista no incluye los glyphs de cuerpos (útil
106    /// para previews compactos).
107    pub include_bodies: bool,
108    /// Paleta — controla todos los colores del lienzo. Default `dark()`.
109    pub palette: crate::Palette,
110    /// Si `true`, dibuja la cruz ascensional (líneas ASC↔DESC e
111    /// IC↔MC a través del centro) + pills con etiquetas.
112    pub draw_ascensional_cross: bool,
113    /// Si `true`, dibuja coord labels ("DD°MM'♈") al lado de cada
114    /// cuerpo natal.
115    pub show_coord_labels: bool,
116    /// Mostrar líneas de aspectos menores (semisextile, quincunx, etc.).
117    pub show_minor_aspects: bool,
118    /// Activa relieve 3D del dial (varios strokes concéntricos con
119    /// alpha decreciente para emular bevel).
120    pub dial_3d: bool,
121}
122
123impl Default for CompositionOpts {
124    fn default() -> Self {
125        Self {
126            size: 600.0,
127            rot_offset_deg: 0.0,
128            include_bodies: true,
129            palette: crate::Palette::dark(),
130            draw_ascensional_cross: true,
131            show_coord_labels: true,
132            show_minor_aspects: false,
133            dial_3d: true,
134        }
135    }
136}
137
138/// Compone una lista de `DrawCommand`s a partir de un `RenderModel`.
139/// Incluye:
140/// - Background panel + dial 3D (bevel via strokes concéntricos)
141/// - Anillos A/B/C/D/E con sus cusps
142/// - Casas topocéntricas (ring B→C) + geocéntricas (ring C→D) cuando
143///   están en el modelo
144/// - Glyphs zodiacales con color de su elemento
145/// - Cuerpos natales con disco coloreado + spread anti-solapamiento
146///   + coord labels en pills
147/// - Aspectos: width inversa al orbe, filtrado opcional de minors
148/// - Cruz ascensional ASC↔DESC + IC↔MC + pills con etiquetas
149pub fn compose_wheel(
150    model: &crate::RenderModel,
151    opts: &CompositionOpts,
152) -> Vec<DrawCommand> {
153    use crate::math::{find_clusters, format_coord_compact, polar_to_screen, spread_angles, Radii};
154    let mut out = Vec::new();
155
156    let cx = opts.size / 2.0;
157    let cy = opts.size / 2.0;
158    let margin = opts.size * 0.05;
159    let r_outer = (opts.size / 2.0) - margin;
160    let radii = Radii::from_outer(r_outer);
161
162    let asc = model.ascendant_deg;
163    let rot = opts.rot_offset_deg;
164    let pal = &opts.palette;
165
166    // === Background panel ===
167    out.push(DrawCommand::Circle {
168        cx,
169        cy,
170        r: radii.sign_outer + opts.size * 0.02,
171        stroke: None,
172        fill: Some(pal.bg_panel),
173        stroke_w: 0.0,
174    });
175
176    // === Dial 3D — relieve via strokes concéntricos cerca de aro A ===
177    if opts.dial_3d {
178        let bevel_steps: [(f32, f32, f32); 4] = [
179            (1.012, 0.18, 0.6), // halo externo
180            (1.006, 0.32, 0.9),
181            (0.994, 0.40, 1.0),
182            (0.988, 0.20, 0.7), // halo interno
183        ];
184        for (factor, alpha, w) in bevel_steps {
185            out.push(DrawCommand::Circle {
186                cx,
187                cy,
188                r: radii.sign_outer * factor,
189                stroke: Some(pal.dial_ring.with_alpha(alpha)),
190                fill: None,
191                stroke_w: w,
192            });
193        }
194    }
195
196    // === Aro A (externo zodiaco) + B (interno) ===
197    out.push(DrawCommand::Circle {
198        cx,
199        cy,
200        r: radii.sign_outer,
201        stroke: Some(pal.dial_ring),
202        fill: None,
203        stroke_w: 1.6,
204    });
205    out.push(DrawCommand::Circle {
206        cx,
207        cy,
208        r: radii.sign_inner,
209        stroke: Some(pal.dial_ring.with_alpha(0.7)),
210        fill: None,
211        stroke_w: 1.0,
212    });
213
214    // === Cusps zodiacales cada 30°, sub-divisiones cada 10° (más sutiles) ===
215    for i in 0..36 {
216        let lon = (i as f32) * 10.0;
217        let is_sign_boundary = i % 3 == 0;
218        let color = if is_sign_boundary {
219            pal.dial_ring
220        } else {
221            pal.dial_ring.with_alpha(0.30)
222        };
223        let width = if is_sign_boundary { 1.0 } else { 0.4 };
224        let (xi, yi) = polar_to_screen(lon, asc, rot, radii.sign_inner);
225        let (xo, yo) = polar_to_screen(lon, asc, rot, radii.sign_outer);
226        out.push(DrawCommand::Line {
227            x1: cx + xi,
228            y1: cy + yi,
229            x2: cx + xo,
230            y2: cy + yo,
231            color,
232            width,
233            dash: None,
234        });
235    }
236
237    // === Glyphs zodiacales con color elemental ===
238    let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
239    for layer in &model.layers {
240        if !matches!(layer.kind, crate::LayerKind::SignDial) {
241            continue;
242        }
243        for g in &layer.glyphs {
244            let (gx, gy) = polar_to_screen(g.deg, asc, rot, sign_ring_mid);
245            out.push(DrawCommand::Text {
246                x: cx + gx,
247                y: cy + gy,
248                content: sign_unicode(&g.symbol).into(),
249                color: pal.sign(&g.symbol),
250                size: opts.size * 0.032,
251                anchor: TextAnchor::Middle,
252            });
253        }
254    }
255
256    // === Casas topocéntricas (ring B→C) — si están en el modelo ===
257    let topo_outer = radii.topo_houses_outer;
258    let topo_inner = radii.topo_houses_inner;
259    let topo_ring_color = pal.house_ring();
260    let has_topo = model
261        .layers
262        .iter()
263        .any(|l| matches!(l.kind, crate::LayerKind::Houses) && l.module_id == "topocentric");
264    if has_topo {
265        out.push(DrawCommand::Circle {
266            cx,
267            cy,
268            r: topo_inner,
269            stroke: Some(topo_ring_color.with_alpha(0.55)),
270            fill: None,
271            stroke_w: 0.8,
272        });
273    }
274
275    // === Casas geocéntricas (ring C→D) ===
276    let house_outer_r = radii.houses_outer;
277    let house_inner_r = radii.houses_inner;
278    out.push(DrawCommand::Circle {
279        cx,
280        cy,
281        r: house_outer_r,
282        stroke: Some(pal.house_cusp),
283        fill: None,
284        stroke_w: 1.0,
285    });
286    out.push(DrawCommand::Circle {
287        cx,
288        cy,
289        r: house_inner_r,
290        stroke: Some(pal.house_cusp),
291        fill: None,
292        stroke_w: 1.0,
293    });
294
295    // Draws cusps + numbers for both house systems (topo + geo) in their respective rings.
296    for layer in &model.layers {
297        if !matches!(layer.kind, crate::LayerKind::Houses) {
298            continue;
299        }
300        let (ring_outer, ring_inner, base_color, label_color) = match layer.module_id.as_str() {
301            "topocentric" => (topo_outer, topo_inner, topo_ring_color, topo_ring_color),
302            _ => (house_outer_r, house_inner_r, pal.house_cusp, pal.fg_muted),
303        };
304        if let crate::Geometry::Ring { cusps_deg } = &layer.geometry {
305            for (i, c) in cusps_deg.iter().enumerate() {
306                let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
307                let color = if is_angle {
308                    pal.angle_highlight
309                } else {
310                    base_color
311                };
312                let width = if is_angle { 1.8 } else { 0.8 };
313                let (xi, yi) = polar_to_screen(*c, asc, rot, ring_inner);
314                let (xo, yo) = polar_to_screen(*c, asc, rot, ring_outer);
315                out.push(DrawCommand::Line {
316                    x1: cx + xi,
317                    y1: cy + yi,
318                    x2: cx + xo,
319                    y2: cy + yo,
320                    color,
321                    width,
322                    dash: None,
323                });
324            }
325        }
326        // House numbers en el centro del ring
327        let label_r = (ring_outer + ring_inner) / 2.0;
328        for g in &layer.glyphs {
329            if let Some(h) = g.house {
330                let (gx, gy) = polar_to_screen(g.deg, asc, rot, label_r);
331                out.push(DrawCommand::Text {
332                    x: cx + gx,
333                    y: cy + gy,
334                    content: format!("{}", h),
335                    color: label_color,
336                    size: opts.size * 0.018,
337                    anchor: TextAnchor::Middle,
338                });
339            }
340        }
341    }
342
343    // === Cuerpos por módulo (natal, topocentric, transit, progresión…) ===
344    // Spread anti-solapamiento + clusters compartidos + coord labels.
345    // Cada body-layer se renderea en su ring canónico.
346    let mut natal_display_by_body: std::collections::HashMap<String, f32> =
347        std::collections::HashMap::new();
348    if opts.include_bodies {
349        for layer in &model.layers {
350            if !matches!(layer.kind, crate::LayerKind::Bodies) {
351                continue;
352            }
353            let ring = radii.body_ring(&layer.module_id);
354            let is_natal = layer.module_id == "natal";
355            // Spread: separación mínima ~10°, shift máximo ~12°.
356            let raw_degs: Vec<f32> = layer.glyphs.iter().map(|g| g.deg).collect();
357            let (display_degs, residual) = spread_angles(&raw_degs, 10.0, 12.0);
358            // Clusters para encoger discos
359            let clusters = find_clusters(&raw_degs, 9.0);
360            let mut cluster_size: Vec<usize> = vec![1; layer.glyphs.len()];
361            for c in &clusters {
362                for &i in c {
363                    cluster_size[i] = c.len();
364                }
365            }
366            // Disco base y escala por cluster size
367            let base_disk = opts.size * 0.022;
368            let base_font = opts.size * 0.028;
369            for (i, g) in layer.glyphs.iter().enumerate() {
370                let disp_deg = display_degs[i];
371                if is_natal {
372                    natal_display_by_body.insert(g.symbol.clone(), disp_deg);
373                }
374                // Encoge un poco si el cluster es denso o quedó presión residual
375                let dense_factor = if cluster_size[i] >= 3 {
376                    0.78
377                } else if cluster_size[i] == 2 {
378                    0.88
379                } else {
380                    1.0
381                };
382                let stress_factor = (1.0 - residual * 0.5).max(0.6);
383                let disk = base_disk * dense_factor * stress_factor;
384                let font = (base_font * dense_factor * stress_factor).max(opts.size * 0.018);
385
386                let (gx, gy) = polar_to_screen(disp_deg, asc, rot, ring);
387
388                // Halo del disco — color del planeta, fill oscuro/claro según tema
389                let body_color = pal.planet(&g.symbol);
390                let halo_fill = if pal.is_dark {
391                    pal.bg_panel.with_alpha(0.92)
392                } else {
393                    Rgba::opaque(1.0, 1.0, 1.0).with_alpha(0.92)
394                };
395                out.push(DrawCommand::Circle {
396                    cx: cx + gx,
397                    cy: cy + gy,
398                    r: disk,
399                    stroke: Some(body_color),
400                    fill: Some(halo_fill),
401                    stroke_w: 1.2,
402                });
403                // Glyph
404                out.push(DrawCommand::Text {
405                    x: cx + gx,
406                    y: cy + gy,
407                    content: planet_unicode_with_retro(&g.symbol, g.retrograde),
408                    color: body_color,
409                    size: font,
410                    anchor: TextAnchor::Middle,
411                });
412
413                // Coord label en pill — solo natal por ahora (sino se ensucia)
414                if opts.show_coord_labels && is_natal {
415                    let label_ring = ring - disk * 1.6;
416                    let (lx, ly) = polar_to_screen(disp_deg, asc, rot, label_ring);
417                    out.push(DrawCommand::Text {
418                        x: cx + lx,
419                        y: cy + ly,
420                        content: format_coord_compact(g.deg),
421                        color: pal.fg_muted,
422                        size: opts.size * 0.0155,
423                        anchor: TextAnchor::Middle,
424                    });
425                }
426            }
427        }
428    }
429
430    // === Anillo de aspectos + líneas ===
431    out.push(DrawCommand::Circle {
432        cx,
433        cy,
434        r: radii.aspects,
435        stroke: Some(pal.fg_muted.with_alpha(0.35)),
436        fill: None,
437        stroke_w: 0.6,
438    });
439    for layer in &model.layers {
440        if !matches!(layer.kind, crate::LayerKind::Aspects) {
441            continue;
442        }
443        let (ring_a, ring_b) = radii.aspect_endpoints(&layer.module_id);
444        if let crate::Geometry::Lines(segs) = &layer.geometry {
445            for seg in segs {
446                // Filtrar menores si opt off
447                let is_minor = !matches!(
448                    seg.kind.as_str(),
449                    "conjunction" | "sextile" | "square" | "trine" | "opposition"
450                );
451                if is_minor && !opts.show_minor_aspects {
452                    continue;
453                }
454                // Endpoints: si tenemos display_deg natal, usarlo para que la
455                // línea apunte al cuerpo "spread", no al "raw". Cae al raw
456                // si no hay match (overlays sin natal de un lado).
457                let from_deg = natal_display_by_body
458                    .get(&seg.from_body)
459                    .copied()
460                    .unwrap_or(seg.from_deg);
461                let to_deg = natal_display_by_body
462                    .get(&seg.to_body)
463                    .copied()
464                    .unwrap_or(seg.to_deg);
465                let (ax, ay) = polar_to_screen(from_deg, asc, rot, ring_a);
466                let (bx, by) = polar_to_screen(to_deg, asc, rot, ring_b);
467                let alpha = (seg.opacity).clamp(0.0, 1.0);
468                // Width inversa al orbe — orbe 0 → 1.6, orbe 10° → 0.5
469                let width = (1.6 - seg.orb_deg.abs() * 0.10).clamp(0.45, 1.8);
470                out.push(DrawCommand::Line {
471                    x1: cx + ax,
472                    y1: cy + ay,
473                    x2: cx + bx,
474                    y2: cy + by,
475                    color: pal.aspect(&seg.kind).with_alpha(alpha),
476                    width,
477                    dash: None,
478                });
479            }
480        }
481    }
482
483    // === Cruz ascensional + pills ASC/MC/DESC/IC ===
484    if opts.draw_ascensional_cross {
485        let cross_r = radii.aspects * 0.96;
486        let angles: [(f32, &str); 4] = [
487            (model.ascendant_deg, "Asc"),
488            (model.descendant_deg, "Desc"),
489            (model.midheaven_deg, "MC"),
490            (model.imum_coeli_deg, "IC"),
491        ];
492        // Asc↔Desc + IC↔MC — dos líneas finas a través del centro
493        for (a, b) in [
494            (model.ascendant_deg, model.descendant_deg),
495            (model.imum_coeli_deg, model.midheaven_deg),
496        ] {
497            let (ax, ay) = polar_to_screen(a, asc, rot, cross_r);
498            let (bx, by) = polar_to_screen(b, asc, rot, cross_r);
499            out.push(DrawCommand::Line {
500                x1: cx + ax,
501                y1: cy + ay,
502                x2: cx + bx,
503                y2: cy + by,
504                color: pal.angle_highlight.with_alpha(0.35),
505                width: 0.8,
506                dash: Some((4.0, 4.0)),
507            });
508        }
509        // Pills — label justo afuera del sign_outer
510        let pill_r = radii.sign_outer + opts.size * 0.025;
511        for (deg, label) in angles {
512            let (gx, gy) = polar_to_screen(deg, asc, rot, pill_r);
513            out.push(DrawCommand::Text {
514                x: cx + gx,
515                y: cy + gy,
516                content: label.into(),
517                color: pal.angle_highlight,
518                size: opts.size * 0.022,
519                anchor: TextAnchor::Middle,
520            });
521        }
522    }
523
524    out
525}
526
527/// Sirve los `DrawCommand`s como un documento SVG completo.
528/// Devuelve un `String` listo para `innerHTML = ...` o file.
529pub fn draw_commands_to_svg(commands: &[DrawCommand], size: f32) -> String {
530    let mut s = String::with_capacity(8192);
531    s.push_str(&format!(
532        "<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{0}\" height=\"{0}\" viewBox=\"0 0 {0} {0}\">",
533        size as i32
534    ));
535    for cmd in commands {
536        match cmd {
537            DrawCommand::Circle { cx, cy, r, stroke, fill, stroke_w } => {
538                let stroke_attr = stroke
539                    .map(|c| format!(" stroke=\"{}\" stroke-width=\"{}\"", c.to_css(), stroke_w))
540                    .unwrap_or_default();
541                let fill_attr = match fill {
542                    Some(c) => format!(" fill=\"{}\"", c.to_css()),
543                    None => " fill=\"none\"".into(),
544                };
545                s.push_str(&format!(
546                    "<circle cx=\"{:.2}\" cy=\"{:.2}\" r=\"{:.2}\"{}{}/>",
547                    cx, cy, r, stroke_attr, fill_attr
548                ));
549            }
550            DrawCommand::Line { x1, y1, x2, y2, color, width, dash } => {
551                let dash_attr = match dash {
552                    Some((on, off)) => format!(" stroke-dasharray=\"{},{}\"", on, off),
553                    None => String::new(),
554                };
555                s.push_str(&format!(
556                    "<line x1=\"{:.2}\" y1=\"{:.2}\" x2=\"{:.2}\" y2=\"{:.2}\" stroke=\"{}\" stroke-width=\"{}\"{}/>",
557                    x1, y1, x2, y2, color.to_css(), width, dash_attr
558                ));
559            }
560            DrawCommand::Text { x, y, content, color, size: sz, anchor } => {
561                let anchor_attr = match anchor {
562                    TextAnchor::Start => "start",
563                    TextAnchor::Middle => "middle",
564                    TextAnchor::End => "end",
565                };
566                let escaped = svg_escape(content);
567                s.push_str(&format!(
568                    "<text x=\"{:.2}\" y=\"{:.2}\" font-size=\"{:.2}\" fill=\"{}\" text-anchor=\"{}\" dominant-baseline=\"central\">{}</text>",
569                    x, y, sz, color.to_css(), anchor_attr, escaped
570                ));
571            }
572        }
573    }
574    s.push_str("</svg>");
575    s
576}
577
578fn svg_escape(s: &str) -> String {
579    s.replace('&', "&amp;")
580        .replace('<', "&lt;")
581        .replace('>', "&gt;")
582        .replace('"', "&quot;")
583}
584
585pub(crate) fn sign_unicode(name: &str) -> &'static str {
586    match name {
587        "aries" => "♈",
588        "taurus" => "♉",
589        "gemini" => "♊",
590        "cancer" => "♋",
591        "leo" => "♌",
592        "virgo" => "♍",
593        "libra" => "♎",
594        "scorpio" => "♏",
595        "sagittarius" => "♐",
596        "capricorn" => "♑",
597        "aquarius" => "♒",
598        "pisces" => "♓",
599        _ => "?",
600    }
601}
602
603fn planet_unicode(name: &str) -> &'static str {
604    match name {
605        "sun" => "☉",
606        "moon" => "☽",
607        "mercury" => "☿",
608        "venus" => "♀",
609        "mars" => "♂",
610        "jupiter" => "♃",
611        "saturn" => "♄",
612        "uranus" => "♅",
613        "neptune" => "♆",
614        "pluto" => "♇",
615        "north_node" => "☊",
616        "south_node" => "☋",
617        "chiron" => "⚷",
618        "lilith" => "⚸",
619        _ => "•",
620    }
621}
622
623/// Glyph del cuerpo con sufijo "℞" si está retrógrado — concatenación
624/// directa en el text para no agregar más comandos por planeta.
625pub(crate) fn planet_unicode_with_retro(name: &str, retrograde: bool) -> String {
626    if retrograde {
627        format!("{}℞", planet_unicode(name))
628    } else {
629        planet_unicode(name).to_string()
630    }
631}