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tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

Rust 229TOML 101Markdown 82Shell 24052 Definitions

⎇ main llimphi-voxel/README.md Markdown · 18 lines · 766 B History raw

chore: refresco desde el monorepo — 27 crates nuevos (anim, lottie, svg, mesh, image, layer, test, wire-view, widgets rag-sidebar/router/lazy-list/rive-button) y sync de los 95 existentes 93253cc22 · Sergio ·

1# llimphi-voxel
2
3Voxel/game dynamics over `llimphi-3d`.
4
5An **optional** layer, more committed to "Minecraft-like dynamics": it generates
6and manages a voxel world's *content* and *interaction* over the **general** 3D
7engine `llimphi_3d`, which is the one that renders (`llimphi_3d::Scene3d` +
8`llimphi_3d::VoxelRenderer`).
9
10The dependency branch is meant to be a **library reusable by any voxel game** in
11the suite: `app → llimphi-voxel → llimphi-3d → wgpu`. The engine (camera, shared
12depth, ray-march, meshes) knows nothing about games; what does live here is
13world-gen (`terrain`) and picking/editing (`raycast`). The rest (chunks,
14streaming, typed blocks) grows here without touching the engine.
15
16---
17
18Part of **llimphi** — see [llimphi](../README.md).

README.md

llimphi-voxel

Voxel/game dynamics over llimphi-3d.

An optional layer, more committed to "Minecraft-like dynamics": it generates and manages a voxel world's content and interaction over the general 3D engine llimphi_3d, which is the one that renders (llimphi_3d::Scene3d + llimphi_3d::VoxelRenderer).

The dependency branch is meant to be a library reusable by any voxel game in the suite: app → llimphi-voxel → llimphi-3d → wgpu. The engine (camera, shared depth, ray-march, meshes) knows nothing about games; what does live here is world-gen (terrain) and picking/editing (raycast). The rest (chunks, streaming, typed blocks) grows here without touching the engine.


Part of llimphi — see llimphi.